SVF-2543 Dark Princes

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The Dark Princes Game Boards


Current Gm: MasumiX



The Dark Princes were a part of the C.A.G’s rapid reaction force with M15 and Project Outbound. They were asked time and time again to lend support, protecting UNG interests in the disputed territories; Territories that are not officially under UNG control.

However as units rotate in and out of the M-15s; the mission specific roles of The Dark Princes lost precedence as the M-15 moved farther and farther from UNG controlled space; Thus the Dark Princess have recently been assigned to return to UNG controlled space.

The loss of the Macross 15th fleet has left the Dark Princes without a 'home of any sort, their mission is now a blurry line and they are slowely slipping from the larger picture. Their history is slowely being 'erased' with the rebellion of the M15 and all of their recent records along with it.

Not assigned to a specific ship, the Dark Princess hitchhiked aboard the UNS-Excellent under the Command of Captain Itzak. The Dark Princess defolded into an area of space known by locals as "Sector-Six". At the edge of a rare cluster of stars; the majority of sector six does not fall under UNG control, but rather private colonists on a number of worlds have formed a loose bond through the large mercantile congolomerate Bell Cluster Trading Company. However, the M-15 passed through Sector Six nearly a month earlier and the UNG planet and colony at a binary star have suddenly become under threat with the arrival of a mysterious "ghost" Zentreadi ship in the non-UNG control portion of Sector Six.

Reassigned to the newly arrived Ambernite carrier, the Dark Princes are scattered to three of the four winds and struggling against numerous forces all apparently working against everything the Unit is trying to accomplish. Where has the mission profile gone, who reads the intel reports, what commander heeds their beck and call, lost to the solar winds of space.


Welcome to the Dawn of the Protoculture Heirs Campaign.

Leadership(GM):MasumiX

Dawn of the Protoculture Heirs specific Campaign INFO

The Changing landscape of this Campaign has left alot fo detritus in it path, the links that follow were more specifically geared toward the last campaign, and this do not match the current situation, please keep this in mind as you read.

Players and NPCs

I guess that I'll get this all together so everybody who doesn't have direct access to the inside of my head can make some sense of the population.

Campaign Specific Materials

Will eventually show up here in some quantity details people places things and thangs dealing with the current campaign; for now this this little blurb to entertain you and a bunch-a-rules, how exciting.

The Enemy Forces

  • Anti-UN Carrier: This extreamly light frame carrier was encountered by the Dark Princes at the Pregas 2 system. Two of these carrier carried flights of Junk fighters. No weapon system were apparent from the encounter, though it is possible that the craft carried mine dispensers.
  • Anti-UN Junk Fighter:This light space fighter is a non variable fighter of independant production, it should be considered Light Interceptor classed. It carries a minimum of weapon systems and is likely also limited in its travel range.
  • Anti-UN Junk Bomber:This bomber is obviously a slight modification to the Junk fighter design, slightly larger, it carries a formidable payload of missiles.

'Stats related Items


Rules The General Rules of the MRC apply; However specific "house" rules are detailed below.

There are some common problems in posting. To make your GM's life easier and for the other players to understand your actions follow these tips.

  • Changing modes. Will count as a action. From Fighter to Gerwalk 1 action. From Fighter to Battroid 2 actions.
  • Any maneuver other than flying straight ahead in combat is an action. In other words, ' Max follows after the escaping Regult. He turns up his boosters to the maximum to pass the Regult. He spins around so he is now facing the Regult' would count as 2-3 actions for the multiple maneuvers alone. It would not be a free action. Please do this for combat or stunts only.
  • Remember the mode you are in.
  • Name your targets and weapons used. 'Fires at pods' could mean anything to the GM. Did you fire at the pod attacking you or the one in the back? Was it your gun pod or missiles? Does fire mean all your bullets or just one? If you leave it vague the GM's may do something that you don't want. Please state, 'fires a long Gu-15 burst at the 3rd Regult.'
  • Describe and list your actions/battle plan in your character's post. The list i s for the ease of the GM. The plan is you describing what you are doing. The plan is more important than the list but both are needed.
  • Know your characters limits. You are not a super hero. If you jump at 20 foes; then stand on your hands and kick them all with your feet chances are you will fail. Try too many stunts at once the GM may make you land on your face. As your character becomes more experienced more crazy stunts are possible.
  • Have a general sense of where you are to everyone else. If your Squadron is in combat. Your CO is in front of you and he is fighting a Glaug that is in front of the CO. Think before you fire. An evil GM could say you shot your CO. Post that you move in closer or carefully aims. Like wise if you’re in battroid at the rear and your pal is in fighter at the front. You may have to travel to him or use a weapon with a range better then a short range missile or gun pod.
  • Know your number of actions and use all of them. If you got 8 why post for only 4? Post remaining 4 to dodge don't waste them.
  • Don't forget to post your Dodges or Parries. The GM can assume your just being macho. if you don't post them the GM won't do them. Even if it is a free action you must post it.


A NOTE ABOUT ACTIONS POSTS

Unless I specifically ask for them, dont put them in your post.

They will be largely ignored. The reason for this. "Actions" happen in a 15 second slots, and is appropriate for intense face to face combat, light combat, and scrimishes over short distances. In short, when you need to post action and it isn`t painfully obvious, I`ll let you know.

A NOTE ON POSTING SPEED

Once a week what is expected and will be the ABSOLUTE MINIMUM,

after a week you will receive a warning, and then after another week (with no response) your character will be NPCified. NO EXPECPTIONS: So, if you are not going to be away (even if just for a couple of days) leave WARNING, and if possible also [http://boards.macrossrpg.com/sendpmsg.php?tousername=MasumiX PM ME]. This will increase your characters survival chances in game.

REGULAR SCHEDULE

GMPOSTS: One week from that time everyone should have posted a response! Plain and simple!

GMUPDATES: Do not count for one week time schedule, updates will generally be obvious because they will be *short* posts.

Posting MAY occur at a faster rate than once per week, if everyone posts I will do my best to get my post in there too for the next round.