NEW ARMD Space Carrier

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NEW ARMD CLASS SPACE CARRIER

With the advent of the new stealthly cruisers and carrier patroling the fronteir of the UNG control sphere of the galaxy, the technology for earlier designs of craft became available for comercial ventures, under strict supervision of course. The designs for the ARMD platforms were thought to be of little use, however as world governments develope defense forces of considerable size a single squadron of VF working off of simple orbital platforms simple do not cut teh bill for Spacebound planetary defense. However, there is little requirement for the highly power warships of the fronteir and expediationary fleets.

The enterpriseing private and semi-private manufacturing groups picked up the ARMD space platform and redesigned it internal to match modern technology, at a level that planetary worlds could afford to purchase and man with crew and VFs.

At present there are 3 New ARMD class space carrier production facilities in teh UNG sphere of control, INtelligence has found however that those plans have leaded out into the free contruction community and chances are they are being used by subversive forces.

Essentially the design has not changed from its orginal form except to upgrade is construction to match modern standards.

RPG STATS

Vehicle Type: Space Carrier and Light Frigate Government: United Nations Government Manufacturer: OTEC & UN Spacy Crew: 1,000

MDC BY LOCATION:

(1) Main Body                                                     80,000
(2) Main Engines (X2)                                              20,000 each
(3) Command Tower                                                   7500
(3) Sensor Array (rear of Command Tower)                            200
   Guided Converging Beam Cannons (X5)                              4,500 each
   Anti-Celestial Object/Anti-Ship Missile Launchers (X2)           6,000 each
   Guided Anti-Ship Missile Launchers (X6)                          2500 each
   Anti-Mecha Laser Turrets (X12)                                   1000 each 
   Airlocks/Access Hatches (X40)                                    2000 each
   Armored outer hull (per 40ft area)                              3000
   Interior walls (per 20ft area)                                   200


NOTES:

  • 1. Depleting the MDC of the main body will put the ARMD platform out of commission. All internal systems will shut down, including life support and internal gravity. The carrier will be an unsalvageable floating wreck.
  • 2. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space.
  • 3. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Valkyrie. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed.

SPEEDS:

Speed (Sublight): 0.20 speed of light (37,200 miles per second) Speed (Auxiliary Drives): Mach 2.0 Speed (Space Fold): No Fold Drive fitted standardly, some have had drives fitted at the expense of interior space Space bound: The ARMD platforms are not designed for atmospheric use. Any attempt to take the ARMD into an atmosphere would cause it to crash. Maximum Range: Unlimited (estimated life span 50 years)

STATISTICAL DATA:

Length: 430 m Width: 220 m Weight: 154,000 tons

Sublight Drive:Overtechnology Advanced Heat Pile System Clusters Gravity Control System: Overtechnology Advanced Gravity Control System Auxiliary Engine:Overtechnology Nozzle Cluster Sensor System: Overtechnology Advanced Tracking Cluster

===WEAPON SYSTEMS:=== The weapon system on the ARMD platforms have been upgraded to match relative systems on as per teh Bolognese Class Frigate ====HEAVY MISSILE LAUNCHERS (2):==== To back up the heavy lasers the Bolognese frigates are also armed with two heavy missile launcher tubes that launch ICBM-like missiles at enemy ships. The missile tubes resemble torpedo launchers and are mounted alongside the main laser cannons on each side of the ship. The launchers contain long-range nuclear or reflex missiles and are usually used only during assaults and heavy combat.

The torpedo tubes are also linked via an elaborate loading system to the main mecha bay of the warship. This allows the Bolognese frigates to use the new VF Rocket Sleds which allow fighters to rapidly enter a planetary atmosphere without wasting fuel. Details on these rockets can be found on the UN Spacy Optional VF Systems page.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Anti-Warship (Mecha Planetary Assault)
  • RANGE: 3,000 miles (4824 km)
  • SPEED: Mach 2+ (1340 mph/2140 kmph) in an atmosphere.
  • DAMAGE: 4D6x1000 M.D.
  • BLAST RADIUS: 3,000 feet (915 m)
  • RATE OF FIRE: The rapid reload system used on the missile launchers allows each tube to be loaded and fired once per round. The launchers can fire both missiles and VF Assault Rockets at this rapid rate.
  • PAYLOAD: A typical frigate carries 20 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however. The Bolognese will only be issued VF Rocket Sleds for special missions, in which case they will be given 48 rockets (enough for every VF carried).
  • NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately the same size as a VF-11 Thunderbolt. Variable fighters that require nuclear ordinance usually carry RMS-1 Anti-Warship long range missiles.

====ANTI-WARSHIP CANNONS (8):===== Bolognese frigates are also armed with anti-warship cannons similar to zentraedi concealed laser cannons. Six of these lasers are mounted facing forward while two are mounted to the rear to attack enemies behind the ship. Like the main laser cannons the anti-warship cannons have only a limited arc of fire (15 degrees off centerline) and thus can only be used against ships to the front or rear of the frigate.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Anti-Warship
  • RANGE: 100,000 miles (160,000 km)
  • DAMAGE: 1D6x100 M.D. per shot
  • RATE OF FIRE: Each cannon can fire twice per melee. The cannons can fire individually or be combined with the heavy lasers to fire a single volley.
  • PAYLOAD: Unlimited.

====RETRACTABLE LASER TURRETS (12):==== Designed for the purposes of picket duty and anti-mecha combat the Bolognese Class Frigates are equipped with 12 automated laser turrets that retract into the ship's hull when not in use. These short-range lasers are intended primarily for anti-aircraft and anti-missile defense, but can do moderate damage against smaller enemy spacecraft if they get too close. The lasers are located at key points along the spacecraft's hull. At most 4 lasers can be directed against a single target at any time.

  • PRIMARY PURPOSE: Anti-Missile
  • SECONDARY PURPOSE: Anti-Aircraft
  • RANGE: 30 miles (48.2 km) in an atmosphere. Double in space.
  • DAMAGE: 1D6x20 M.D. per shot
  • RATE OF FIRE: Equal to the controller's number of hand-to-hand attacks. If set on automatic each laser turret can fire up to 4 shots per round.
  • PAYLOAD: Unlimited.
  • NOTE: The lasers can be set on automatic during combat, during which time they have a +3 to strike due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.

==== PINPOINT BARRIER DEFENSE SYSTEM:==== Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is a standard defense system on board all UN Spacy starships, including the Bolognese frigates. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 2,500 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 10,000 MDC and can even deflect heavy particle beams (sometimes).

The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots.

  • PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
  • RANGE: Up to 300 feet (91.5 m) from the surface of the vessel.
  • DAMAGE CAPACITY: Can sustain up to 2,500 MD per round. Regenerates at a rate of 2,500 MD per melee round.
  • RADIUS: 200 ft (61 m)
  • DEFENSIVE MOVEMENT: Can move from one end of the carrier to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
  • PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
  • NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by the Macross Cannon, Zentraedi/Varuta command warships, and some Protodeviln. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system, to the point where it may short out. After deflecting an energy beam, roll percentile dice on the table below to determine additional effects/damage.
  • 01-05: Lucked out, system will be operational in 1D6 hours.
  • 06-20: Minor damage, system will require 4D6 hours to repair.
  • 21-35: Major damage, system will require 2D6x10 hours to repair (yes, DAYS of work).
  • 36-64: Completely destroyed! System can be rebuilt, but will require new parts and 2D6 DAYS of work to replace.
  • 65-79: Major damage, system will require 2D6x10 hours to repair.
  • 80-94: Minor damage, system will require 4D6 hours to repair.
  • 95-99: Lucked out, system will be operational in 1D6 hours.
  • 00: It's a miracle! Trivial damage only, system will be operational again in only 4D6 melee rounds!

SYSTEMS OF NOTE:

  • HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between UN Spacy starships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 1 second per 4000 light years, so messages communicated over vast distances can still take seconds or minutes to arrive.
  • LIFE SUPPORT SYSTEMS: The stealth frigates have sufficient life support to provide breathable air and comfortable temperatures for 750 people for up to 20 years (air is recycled). In an emergency the life support system can support up to 1,000 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 750 people for up to 6 months.
  • LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the stealth frigate can communicate with up to 1,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications.
  • LONG-RANGE RADAR: The radar array of the stealth frigate is equally as impressive as the communication system, and can track and identify up to 2,000 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
  • SPACE FOLD SYSTEM: For FTL propulsion, the stealth frigate is equipped with an ORTEC/Shinnakasu/General Galaxy Advanced Fold System Cluster, capable of propelling the carrier through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.NOT IN ALL SHIPS
  • SUBLIGHT ENGINES: As a backup to the Fold System, the stealth frigate is equipped with ORTEC/Centinel Impulse Drive Cluster engines that can propel the craft at speeds up to 0.20 speed of light (32,000 miles per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 3 maximum due to hull stress.
  • SUBSPACE MASS SENSORS: The Bolognese frigates are equipped with subspace sensors, which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when travelling at sublight speeds. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 60,000 kg (this includes most variable fighters).

====MECHA COMPLEMENT:==== (Prior to Space War One)

  • QF-3000E Ghost: 270
  • Lockhee SF-3A Lancer II: 78
  • Support Craft: Numerous

====MECHA COMPLEMENT:==== (During and after Space War One)

  • QVF-11: 36
  • Variable Fighters: 200+ can be accomodated
  • Support Craft: Numerous

Ambernite

Dark Princes Specific Carrier Craft http://www.littleweed.info/images/ambernite.gif The Ambernite is the first of her Class to actually carry a fold drive this has reduced her internal capacity to some degree and thus she is considered to be a Unique ship. Vehicle Type: Space Carrier and Light Frigate Crew: current 150 of 1,000

SPEEDS:

  • Speed(Sublight): 0.20 Lightspeed
  • Speed (Auxiliary Drives): Mach 2.0
  • Space bound: The ARMD platforms are not designed for atmospheric use.
  • Maximum Range: Unlimited

STATISTICAL DATA:

  • Length: 430 m
  • Width: 220 m
  • Weight: 154,000 tons displacement

WEAPON SYSTEMS:

  • [HEAVY MISSILE LAUNCHERS (2):
  • ANTI-WARSHIP CANNONS (8):
  • RETRACTABLE LASER TURRETS (12):
  • PINPOINT BARRIER DEFENSE SYSTEM:

SYSTEMS OF NOTE:

HYPERSPACE COMMUNICATIONS: ,LIFE SUPPORT SYSTEMS: LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: LONG-RANGE RADAR: SPACE FOLD SYSTEM: SUBSPACE MASS SENSORS:

MECHA COMPLEMENT:

QVF-11: x 9 Variable Fighters:(x53) (200+ can be accomodated normally)

  • VF-5000B x 15, VF-5000G x10,
  • VF-9 x 5,
  • VF-11G x20, VF-11F x 2
  • VF-14 x 1

Support Craft:

  • minimal; noteably however are,
  • 2x transatmospheric drop ships,
  • 10x light space shuttle,
  • 2x recon craft

Ambernite DeckPlan

http://www.littleweed.info/images/NARMDecks.jpg Image is not to scale!

FORE

  • 1: Battle Command Deck, forward communications and lifeboat
  • 2: Crew Assembly and Facilities, life boats
  • 3: Deck Crew Quaters, Auxilliary Staff Facilities
  • 4a: Pre flight and prep rooms, Lockers
  • 4b:Storage facilities for personal and deck crew


MIDSHIPS

  • 1: Transport tubes Via magnetic rail cars, some nonessential facilities
  • Main Hanger: Deck A through C
  • A:Repair and Maintenant Deck
  • B:Ready Flight and QVF storage
  • C:Ready FLight and Auxilliary deck access elevators
  • Auxilliary Hanger: This deck is not pressurized and no crew or equiptment is storred here.

AFT

  • Tower: Deck A through E
  • A:Comm Center
  • B:Command Center Main Bridge
  • C:Command Crew Quarters and Facilities
  • D:Ships Control Engineering
  • E:Medical Center and Essential Facilities
  • 1: Primary FLight & Officers Quarters (Note this is actually 3 subdecks)
  • 2: Secondary FLight, NCO, Tower and engineering Staff Quarters (note this is actually 5 subdecks)
  • 3a:All crew and personal Semi-essential Facilities
  • 3b:Engineering and Science Labs