VF-1 and Varients

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Created by: Canon Macross
Maintained by: MRC GM Staff

Stonewell Bellcom VF-1 Valkyrie

The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.


BACKGROUND The VF-1 Valkyrie is widely regarded as the most popular variable fighter ever made. It is also one of the most prolific. Between 2009 and 2015 over six thousand Valkyries were constructed, and even in 2040 roughly 30% of these fighters still remain in service with reserve fleets, militias, and frontier colonies – albeit in modified and/or upgraded forms.

Design work on the first variable fighter of the United Nations forces began February 2002. The mass production of the fully operational VF-1A began in November 2007. The first VF-1A's, (limited to fighter mode only,) were deployed to the CVS-101 Prometheus in August 2008. The VF-1 Valkyrie, (fully transformable,) was next shipped as a priority to the SDF-1 Macross, with 212 VF-1's being assigned to the vessel by its initiation ceremony on the 1st of February 2009. The first operational deployment was in Space War I's Battle of South Ataria Island the same day.

The GBP-1S Protect-Weapon-System for the VF-1 Valkyrie, an armoured add on package for the VF-1, first saw service in October 2009. The first FAST-Pack-equipped Valkyrie entered combat in January 2010.

Production of the VF-1 resumed after Space War I at surviving parts plants in the space colonies and on the Lunar surface's Apollo Base from August 2011. At the end of the year 2015, production of the VF-1 series of Valkyries ended with the rollout of the final VF-1 in a commemorative ceremony. The VF-1 Valkyrie was replaced by the VF-4 Lightning III in 2020.


RPG STATS

Vehicle Type: VF-1 Valkyrie
Class: Tactical Variable Fighter
Manufacturer: Stonewell Bellcom
Crew: One pilot wearing Tactical Life Support System in a Marty & Beck Mk-7 zero/zero ejection seat.

Variants:

  • VF-X: Non-transformable variable-wing flight test version.
  • VF-X-1: Transformable prototype developmental version.
  • VF-1A: Standard UN Spacy version manufactured by licensee Northrom. One head-turret-mounted RÖV-20 laser gun.
  • VF-1B: VF-1A version upgraded by the "Half-S" retrofit (overhauled avionics and S-type head unit).
  • VF-1D: Two-seater version. Two RÖV-20 laser guns and two TV camera eye systems.
  • VF-1J: Version manufactured by licensee Shinnakasu Heavy Industry and assigned to air team and squadron leaders. Two RÖV-20 laser guns on improved Kyuusei-Industry-designed head unit. The out-of-sequence "J" designation is believed to represent the abbreviation of the region of its origin.
  • VF-1S: Version manufactured in limited numbers by licensee Northrom and assigned to squadron leaders and CAGs. Four RÖV-20 laser guns, enhanced avionics identical to VF-1A's Block 12 design, newly-redesigned Kyuusei Industry head turret, improved FF-2001D engine with greater engine thrust.
  • VF-1X: 2025 era modernized version with completely upgraded materials, avionics and power plants.
  • VEFR-1: Fighter Mode, Battroid Mode: Two-seater version with detection and electronic equipment for reconnaissance, ECM, and ECCM missions. This version includes a rotary overhead radome, electronic surveillance pod mounted on the arm, detection equipment in the wing, and retractable detectors in lieu of hands.
  • VT-1: Two-seater trainer version, manufactured by licensee Northrom, normally equipped with Shinnakasu Heavy Industry NR-BP-T1 FAST Pack booster variant with enlarged propellant tanks and no missile pods, NR-FB-T1 conformal tanks and NP-AU-T1 arm units with no micro-missiles.
  • VT-1C: Version produced for civilian use
  • VE-1: Two-seater version similar to the VT-1, with Shinnakasu Heavy Industry early warning and electronic warfare pack developed in cooperation with Bifors; which includes a NR-BP-E2 FAST Pack booster variant with rotary radome; NR-SR-E3 (right) and NR-SL-E3 (left) arm-mounted containers with HF, VHF, and VLF antennae and two NR-FS-E3 attachments with side surveillance radar systems.


Note: Machines upgraded to block 5 or higher specifications were renamed Plus (e.g. VF-1A Plus). – see Macross Compendium entry for further details.


MDC BY LOCATION:

Location MDC
Head¹
Head Mounted Lasers (1, 2 or 4)
Arms (2)
Hands (2)
Legs/Thrusters (2)
Main Body²
Pilot's Compartment/Escape Pod³
Retractable Utility Arms (3)
Wings (2)
Tails (2)
GU-11 Gun Pod
60
12 each
90 each
30 each
180 each
300º
150
3 each
90 each
45 each
100

NOTES:

¹ Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
² Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
³ 150 MDC only in battroid mode and/or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
º 300 MDC is a general listing for ease of use. For stats more reflective of the minor variations in the VF-1, one could use the following: VF-1A: 260, VF-1B: 260, VF-1D: 275, VF-1J: 275, VF-1S: 300, VT-1: 340, VE-1: 300.


SPEEDS:

RUNNING, SOLDIER CONFIGURATION: 100 mph (160 Kmph)
LEAPING, SOLDIER CONFIGURATION: 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION: 0 - 300 mph (0 - 480 Kmph) maximum speed limit in an Earth-like atmosphere. Max hovering time: using 13000 Kg x2 thrust: 70 seconds; using 11500 Kg x2 thrust: 420 seconds.
RUNNING, GERWALK CONFIGURATION: 100 Kmph.
FLYING, GERWALK CONFIGURATION: 0 - 312 mph (0 - 500 Kmph) maximum speed limit in an Earth-like atmosphere. Max hovering time: using 13000 Kg x2 thrust: 70 seconds; using 11500 Kg x2 thrust: 420 seconds.
FLYING, FIGHTER CONFIGURATION: Mach 2.71+ (1816 mph/1135 Kmph) max speed at 10,000 m and Mach 3.87+ (2593 mph/1621 Kmph) max speed at 30,000 meters and higher above sea level.
The VF-1X Plus is Mach 3.05 at 10,000 m and Mach 4.28 at 30,000 m or above.

The VF-1 is trans-atmospheric; however, it burns through virtually its entire fuel load to reach orbit over an Earth sized planet. Thereafter, the VF-1 is ineffective for fuel-consumption heavy combat maneuvers and the VF-1 should proceed to a refueling station as soon as possible.

MAX ENGINE THRUST: Standard – 2 Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines rated at 11,500 kg (23,000 kg in overboost) and 650 MW in generation power. The VF-1S version has Shinnakasu Heavy Industry/P&W/Roice FF-2001D engines at 11,500-23,000 kg from main engines. The VF-1X Plus has Shinnakasu Heavy Industry/P&W/Roice FF-2079J thermonuclear turbine engines, rated at 15,000 kg. The VT-1C has custom tuned Shinnakasu Heavy Industry/P&W/Roice FF-2001 engines, rated at approximately 10,000 kg.

Option of atmospheric-escape booster system with four 22500 kg conventional rocket engines; or Shinnakasu Heavy Industry FAST Pack space booster system with two 120000 kg (for 150 seconds at maximum thrust.)


STATISTICAL DATA:

HEIGHT:

12.68 m in soldier configuration.
8.7 m in gerwalk configuration.
3.84 m in fighter configuration.

WIDTH:

7.3 m in soldier configuration.
14.78 m in gerwalk or fighter configuration with wings at maximum extension.

LENGTH:

4 m in soldier configuration.
11.3 m in gerwalk configuration.
14.78 m in fighter configuration.

WEIGHT: Mass empty: 13250 kg

With FAST Pack system: 19200 kg
Max propellant capacity: FAST Pack system 11000 kg
Standard T-O mass: 18500 kg
Standard operational mass: with 16200-kg GBP-1S system 37100 kg
Standard T-O mass: with FAST Pack system 45000 kg
Standard liftoff mass: with atmospheric-escape booster system 120500 kg
Max T-O mass: 37000 kg
with FAST Pack system 72000 kg


PHYSICAL STRENGTH:

Equal to a P.S. of 50

CARGO:

Small compartment behind pilot's seat for personal belongings.


POWER PLANT:

Two Shinnakasu Heavy Industry/P&W/Royce FF-2001 thermonuclear reaction turbine engines, each rated at 11500 kg [x g] class (23000 kg [x g] in over boost) and 650 MW in generation power. Engines generate 17,680 PS during ground combat, or 956 PS/t with standard take-off mass. The VF-1S version has Shinnakasu Heavy Industry/P&W/Royce FF-2001D engines. Two-dimensional convergent/divergent exhaust nozzles, for enhanced V/STOL performance and maneuverability. Rectangular under fuselage air intake with retractable cover in Battroid mode or space use. Four Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters. Eighteen P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles. One counter reverse vernier thruster nozzle on the side of each leg nacelle air intake. Fluid pulse actuators enable transformation. Option of Shinnakasu Heavy Industry GBP-1S ground-combat protector weapon system with two assist thrusters; atmospheric-escape booster system with four 22500 kg [x g] class conventional rocket engines; or Shinnakasu Heavy Industry FAST Pack space booster system with two 120000 kg [x g] class (for 150 seconds at maximum thrust) P&W+EF-2001 booster thrusters, two leg/engine-pod-mounted CTB-04 conformal propellant tanks (for both propellant and coolant), and numerous high-maneuverability vernier thrusters in two dorsal-mounted NP-BP-01 (NP-BP-T1 on VT-1, NR-NP-E3 on VE-1) and two leg/engine-pod-mounted NP-FB-01 (NP-FB-T1 on VT-1, NR-FS-E3 on VE-1) systems. The VT-1's FAST Pack space booster variant includes enhanced vernier thrusters and an additional tail unit booster.


COMPATIBLE FAST PACKS:

  • Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10
  • Arm: NP-AR-01, NP-AU-T1
  • Leg: NP-FB-01, NP-FB-T1, NP-FB-10


WEAPON SYSTEMS:

1. MAULER ROV-20 ANTI-AIRCRAFT LASER CANNON/S:

Mounted on the head when in Soldier mode, but located on the underbelly when in Gerwalk and Fighter mode. In battroid, the lasers have a 360º horizontal rotation and a 90º vertical arc of fire. In jet mode, the ROV-20 is limited to firing only on targets directly in front of the VF-1. The thermonuclear engines provide the same amount of power to the ROV-20 for every VF-1 design. However, due to the design differences between the VF-1 models, the performance of the ROV-20 is largely the same in each variation of the VF-1. Note that the VF-1A has a single laser, VF-1J has two lasers and the VF-1B and VF-1S have four lasers.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Defense
  • RANGE: 2000 feet (600 m)
  • DAMAGE: VF-1A: 1D6x5, VF-1D & VF-1J: 1D4x10-5 MD. VF-1B, VF-1S: 5D10.
  • RATE OF FIRE: Effectively Unlimited.
  • PAYLOAD: Effectively Unlimited.


2. AMM-1 HYBRID GUIDED MULTIPURPOSE MEDIUM-RANGE MEDIUM-WARHEAD MISSILES:

The VF-1 Valkyrie is designed with two hard points per wing, for a total of four hard points. Each hardpoint is capable of carrying three AMM-1 Missiles for a total of 12 missiles.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 80 miles
  • DAMAGE: 2D12x10 M.D.
  • RATE OF FIRE: One or two at a time.
  • PAYLOAD: 3 per hardpoint. Total of 12.


3. UUM-7 MICRO-MISSILE PODS:

The four hardpoints of the VF-1 Valkyrie can each carry UUM-7 Micro-missiles pods each carrying a total of fifteen Bifors HMM-01 micro-missiles each.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D8x10 M.D.
  • RATE OF FIRE: One, two, three, four or five at a time.
  • PAYLOAD: 15 per pod. Total of 60.


4. GU-11 55mm TRI-BARREL GUN POD:

The standard issue armament for VF-1 Valkyrie Variable Fighter. Mechanically preset to fire in burst of either 10 or 25 rounds, or until the pilot releases the trigger or the magazine is emptied.


  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 4000 ft (1200 m)
  • DAMAGE: 1D6 per round. 10 round burst, single target – 1D6X10 MD. 25 round burst, single target – 2D6X10 MD. Note, for bursts using greater then 25 rounds, increase the damage by a scale of 1D6X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
  • The Gun Pod can be used for sprays: 10 round spray – 1D6 MD, affects 1d4 targets. 25 round burst spray – 1D6 MD, affects 2d4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D4 MD, affects 4d4 targets. Chance of hitting bystanders is 70%.
  • RATE OF FIRE: Equal to the pilot's combined number of attacks. Note that firing of the GU-11 isn't limited to only 10, 25 or 200 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution.)
  • PAYLOAD: 200 rounds. Note: The GU-11 CANNOT be reloaded in the field.

5. RMS-1 REACTION CRUISE MISSILES:

The standard wing-mounted missiles of the Valkyrie can be replaced with reaction cruise missiles. Three missiles can be mounted on each wing, for a total of six per Valkyrie. The missiles are AI-guided, thus they receive a bonus of +5 to strike, +4 to dodge and have two attacks per melee until it hits. The missiles will always strike the center (or main body) of their target.

  • PRIMARY PURPOSE: Anti-Spacecraft
  • RANGE: 500 miles (804 km)
  • MISSILE SPEED: 670 mph (Mach 1)
  • M.D.C. OF MISSILE: 25
  • DAMAGE: 4D8x1,000 M.D. at ground zero. Reduce damage by a factor of 10 for every 2,500ft (750m) the object is away from ground zero. (i.e. 4D8x100 M.D. at 2,500ft distant, 4D8x10 M.D. at 5,000ft distant, etc.)
  • RATE OF FIRE: Volleys of 1-5 or All.


6. MK-82 LDGB CONVENTIONAL BOMBS:

As these must have a laser targeting indicator marking the target to work properly, the GM may consider them to act as regular, unguided bombs without the laser indicator marking the target.

  • PRIMARY PURPOSE: Assault
  • RANGE: Freefall Laser guided bomb
  • DAMAGE: 4D6x10 M.D. per bomb
  • RATE OF FIRE: 1 at a time or all 12 in a single volley
  • PAYLOAD: 3 per hardpoint, total 12


7. CHAFF/FLARE DISPENSERS:

Available in all modes. When used, they fire off a burst of chaff and/or flare to counter any incoming missiles. The burst of chaff and/or flares give a bonus of +3 to Dodge against the missiles.

  • VFs carry a total of 10 bursts of chaff/flares.


8. HAND TO HAND COMBAT:

If necessary, the pilot of the Valkyrie can engage in melee combat rather than use a weapon. The Valkyrie is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

  • Restrained Punch: 1D4 M.D.
  • Full Strength Punch: 4D6 M.D.
  • "Booster" Punch: 6D6 M.D. (counts as two attacks)
  • Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damages.
  • Kick: 4D6 M.D.
  • Leap Kick: 2D6x10 M.D.
  • Body Flip/Throw: 2D6 M.D.
  • Body Block/Tackle: 1D6 M.D.
  • Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE VF-1 VALKYRIE:

  • AUTOPILOT: The VF-1 is equipped with a computerized autopilot, allowing the pilot to relax or even sleep during long voyages. The autopilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The autopilot was designed with long intra-system space journeys in mind.
  • COMBAT COMPUTER W/HUD DISPLAYS: The VF-1 is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data readouts and stats can be displayed either on the cockpit's HUD display or on the dashboard monitors of the aircraft. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 75 targets simultaneously.
  • EJECTOR SEAT/S & HOMING SIGNAL: All VF-1's feature Marty & Beck Mk-7 zero/zero ejection seat’s equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 300 miles (480 km). Most UN Spacy ships and variable fighters can locate and track homing signals and the onboard computers will automatically notify their pilots if such a signal is detected.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADAR: AWG-20 radar FCS in nosecone with a 200 mile (321 km) range.
  • RADIO/VIDEO COMMUNICATION: The VF-1 features an IFF antenna, UHF antenna; head-turret-mounted hybrid sensor/TV camera eye system and radar sensor dome with rear periscope; VHF antenna in vertical stabilizer, and EC and retractable VHF antenna in vernier tail pack (extended in GERWALK mode); IFF/UHF datalink antenna and TACAN/UHF antenna on dorsal section; ACS; two forward-looking infra-red (FLIR) sensors in recessed emplacements in leg-joint nacelles below and to the the fore of the canopy. Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
  • LANDING GEAR/CATAPULT HOOK: Included as part of the design specifications requested by the UN Navy the VF-1 Valkyrie features a catapult hook on the front retractable tricycle undercarriage for Naval Carrier launches. For Naval Carrier landings the VF-1 has twin arresting hooks mounted on the rear undercarriage.
  • STANDARD SURVIVAL KIT: All UN Spacy VF's come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The VF-1's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot blacking out in combat.


COMBAT BONUSES FOR VALKYRIE TRAINING:

BASIC VALKYRIE COMBAT TRAINING Basic training for non-pilot military personnel.

  • 1 attack per melee (plus those of the pilot). Add one additional action/attack at levels three, nine, and fifteen.
  • +1 to strike.
  • +1 to parry
  • +1 to dodge in soldier mode, +2 in gerwalk, +4 in jet mode.
  • +1 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.


ADVANCED VALKYRIE COMBAT TRAINING Advanced training for military pilots and mecha specialists.

  • 3 attacks per melee (plus those of the pilot). Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +1 on initiative.
  • +2 to strike
  • +3 to parry
  • +2 to dodge in solder mode, +5 in gerwalk, +6 in jet mode.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN

"Doe's All The Worlds' Mecha Guide: Stonewell Bellcom VF-1 Valkyrie Entry"
The Macross Compendium
Macross: TV Series, Macross: Do You Remember Love, Macross 7
Design layout adapted from DAVE DEITRICH ([email protected])
RPG Stats: Robotech Veritech (Valkyrie) Fighter Stats
Original Stats by: Palladium Books and subsequent modifications
UNSDB VF-1 Variation




VT-1

[url=http://www.cytechweb.net/~mcalister/vt1superostrich.html.htm]VT-1[/url] (trainer, movie version)

Shinnakasu Heavy Industry FAST Pack space booster system with two 120000 kg (for 150 seconds at maximum thrust) P&W+EF-2001 booster thrusters, two leg/engine-pod-mounted CTB-04 conformal propellant tanks (for both propellant and coolant), and numerous high-maneuverability vernier thrusters in two dorsal-mounted NP-BP-T1 and two leg/engine-pod-mounted NP-FB-T1 systems. The VT-1's FAST Pack space booster variant includes enhanced vernier thrusters and an additional tail unit booster.

The VT-1 normally carries no armament.

VT-1: Two-seater trainer version, manufactured by licensee Northrom, normally equipped with Shinnakasu Heavy Industry NR-BP-T1 FAST Pack booster variant with enlarged propellant tanks and no missile pods, NR-FB-T1 conformal tanks and NP-AU-T1 arm units with no micro-missiles.

The VT-1's FAST Pack space booster variant includes enhanced vernier thrusters and an additional tail unit booster. Option of dorsal space/atmospheric booster pods (VT-1C).

Work in progress.


Shinnakasu Heavy Industry GBPS-1 Ground-Combat Protect Weapon System

GBP-1S


The GBP-1S equipped VF-1 is improved armour and armaments that are attached to a standard BF-1. The GBP-1S provides the VF-1 roughly double its normal armour and an almost mind-boggling amount of missiles. However, while the VF-1 is in the ground-combat protect system, it is locked in Battroid mode and cannot transform. The Armor can be jettisoned if circumstances need it.

The GBP-1S was developed during on the SDF-1 during its return trip to Earth from Pluto and first saw service in October, 2009. The GBP-1S served with distinction, shoulder to shoulder with the SDF-1’s remaining Destroids and VF-1s during the final assault on Bodolza’s Capital Ship.

During the initial stages of the reconstruction, GBP-1S equipped VF-1s were used in the roles that were normally reserved for Destroids. Once Destroid production resumed, GBP-1S equipped VF-1s were returned to their standard capital ship protection duties – a space based role that Destroids performed poorly at due to their lack of maneuvering thrusters. Until the armour protect system of the VF-11 was deployed in the fleet, the GBP-1S was used extensively and many of the VF-1s that remained after the fleet conversion to the VF-4 were pressed into GBP-1S duty.

The GBP-1S is still in use in the 2050’s era UNS fleet, however they are mostly relegated to UN-Guard and training units.


Stats for the VF-1 are used (the only optional wing missile load-out are 12 AIM-1 type missiles) with the following additions and changes:


MDC BY LOCATION:

Location MDC
Arms (2)
Legs/Thrusters (2)
Main Body
Shoulder Missile Pod (2)
Assist Thrusters¹ (2)
100 each
150 each
325
125
150 each


NOTES:

Destroying the MDC of any of the GBP-1S’s systems will destroy the missile launching mechanism contained within that system. The best option at this point is for the pilot to eject the affected system(s).
¹Destroying 1 assist thruster will cut the GBP-1S’s top speed in ½. Destroying both will reduce the top speed to 480 Kmph (the VF-1’s standard top speed in battroid mode) in space.


SPEEDS:

  • RUNNING, SOLDIER CONFIGURATION: 50 mph (80 Kmph)
  • LEAPING, SOLDIER CONFIGURATION: 15 ft (4.5 m) high or 25 ft (7.6 m) long without thrusters.
  • FLYING, SOLDIER CONFIGURATION: Mach 2.71+ (1816 mph/1135 Kmph) in space. 0 - 312 mph (0 - 500 Kmph) maximum speed limit in an Earth-like atmosphere. Max hovering time: 420 seconds. Note: cannot fly in an atmosphere without the use of the two assist thrusters.


STATISTICAL DATA:

  • HEIGHT: 42.6 ft (13 m).
  • WIDTH: 16 ft (4.87 m) at shoulders.
  • WEIGHT: with 16200-kg GBP-1S system - 37100 kg

ADDITIONAL POWER PLANT: Shinnakasu Heavy Industry GBP-1S ground-combat protector weapon system with two assist thrusters.


COMPATIBLE FAST PACKS:

  • NONE.


ADDITIONAL WEAPON SYSTEMS:

1. ERLIKON GH-32 GRENADE CRUSHER HIGH MANEUVERABILITY MICRO-MISSILES fifty-six 28-cm-diameter GH-32 missiles are mounted and fire-linked over the body of the GBP-1S protect system. 22 are mounted in the two shoulder launchers, 10 mounted in the two chest launchers, 16 are mounted in the side leg launchers and 8 are mounted in the rear leg launchers.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D6x10 M.D.
  • RATE OF FIRE: One, two, four, six, eight, ten, twenty, thirty, forty or all fifty-six at a time.
  • PAYLOAD: Total of 56.


2. ERLIKON GA-100 CRUSHER HIGH-SPEED ARMOR-PENETRATING PROJECTILES eighteen GA-100 armour-penetrating projectiles are mounted in the two lower arm launchers.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: One, two or three at a time.
  • PAYLOAD: 18.


3. RAMINGTON H-22T LARGE HAND GRENADES six H-22T hand grenades are mounted on the torso at the hips.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: Throwing range. Distance x5 in space.
  • DAMAGE: 1D10x100 M.D. to a radius of 30 m, 1D10x10 M.D. to a radius of 60 m and 1D10 M.D. to a radius of 90m.
  • RATE OF FIRE: One at a time.
  • PAYLOAD: 6.


COMBAT BONUS MODIFIERS Due to the restrictions on the VF-1’s maneuverability, the GBP-1S equipped VF-1 is –1 dodge and –1 roll with punch/fall or impact in an atmosphere. However, these negative modifiers are countered in space by maneuvering thrusters mounted on the GBP-1S system and the VF-1 inside.



UNS Booby Duck Super Valkyrie and Strike Booby Duck Strike Valkyrie” FAST pack augmentative space weapons systems

Both the Booby Duck and Super Booby Duck are equipped with Shinnakasu Heavy Industry’s FAST Pack space booster system. This includes two 120,000 kg (for 150 seconds at maximum thrust) P&W+EF-2001 booster thrusters, two leg/engine-pod-mounted CTB-04 conformal propellant tanks (for both propellant and coolant), and numerous high-maneuverability vernier thrusters in two dorsal-mounted NP-BP-01 and two leg/engine-pod-mounted NP-FB-01 systems.

The difference between the two FAST Pack sets is in their armament. The Booby duck has six micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rearwardly under center ventral section in Fighter mode or on lower arm sections in GERWALK and Battroid mode), and two HMMP-02 micro-missile launcher pods mounted dorsally in the NP-BP-01 FAST packs. The Strike Booby Duck has one of the HMMP-02 launchers replaced with the optional Mauler RO-X2A high-powered double-action beam cannon pod.

The Booby Duck entered combat in January, 2010 with the Strike Booby Duck entering service in time for the final battle of Space War I. The Booby Duck served as the UNS’s prime space fighter with the Strike Booby Duck being reserved for aces, squadron leaders and special forces units that could adequately use the beam cannon pod in combat. Both served with distinction until replaced in the role prime space fighter for the UNS by the VF-4 Lightning III in 2020. The Strike Booby Duck remained in its Special Forces Role until replaced by the VF-9, when it was introduced in 2023.

Both Fighters continue to be seen in the 2050s era in Colony and Reserve UNS Forces.


RPG STATS

Note: Unless otherwise noted, stats should be considered the same as for the standard VF-1 Valkyrie.

The following modifiers are in effect:

  • +20% to maximum speed when flying in a straight line.
  • Transatmospheric capabilities; VFs are able to achieve orbit over an earth-like planet under their own power. However, when attempting reentry, all of the FAST packs must be ejected for risk of overheating their fuel reserves causing a rather large explosion.
  • Extra protection; whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.

MDC BY LOCATION:

Location MDC
PNP-BP-01 FAST pack (2)
NP-AR-01 Arm Defense and Missile Launcher Pod (2)
NP-FB-01 Leg defense and vernier thrusters and CTB-04 Conformal Propellant Tanks (2)
200 each
75 each
150 each


Notes:

  • Explosive; unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.


WEAPON SYSTEMS:

1. MAULER ROV-20 ANTI-AIRCRAFT LASER CANNON/S:

  • See VF-1 stats for details.


2. AMM-1 HYBRID GUIDED MULTIPURPOSE MEDIUM-RANGE MEDIUM-WARHEAD MISSILES In non-heavy anti-capital ship combat, the Booby Duck and Strike Booby Duck carries a trio if AMM-1 missiles on the outboard wing hard points.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 80 miles
  • DAMAGE: 2D12x10 M.D.
  • RATE OF FIRE: One or two at a time.
  • PAYLOAD: 3 per hardpoint. Total of 6.


3. UUM-7 MICRO-MISSILE PODS

The two inboard hardpoints of the Booby Duck and Strike Booby Duck carry UUM-7 Micro-missiles pods, each carrying a total of fifteen Bifors HMM-01 micro-missiles each.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D8x10 M.D.
  • RATE OF FIRE: One, two, three, four or five at a time.
  • PAYLOAD: 15 per pod. Total of 30.


4. GU-11 55mm TRI-BARREL GUN POD

See VF-1 stats for details.


5. RMS-1 REACTION CRUISE MISSILES

Used only during periods of time where heavy combat against capital ships are expected. (In other words, virtually never used.) Otherwise, AIM-1 missiles are used. Mounted on the outboard hard point of the wings. The missiles are AI-guided, thus they receive a bonus of +5 to strike, +4 to dodge and have two attacks per melee until it hits. The missiles will always strike the center (or main body) of their target.

  • PRIMARY PURPOSE: Anti-Spacecraft
  • RANGE: 500 miles (804 km)
  • M.D.C. OF MISSILE: 25
  • DAMAGE: 4D8x1,000 M.D. at ground zero. Reduce damage by a factor of 10 for every 2,500ft (750m) the object is away from ground zero. (i.e. 4D8x100 M.D. at 2,500ft distant, 4D8x10 M.D. at 5,000ft distant, etc.)
  • RATE OF FIRE: Volleys of 1, 2, 3 or 4.


6. CHAFF/FLARE DISPENSERS

See VF-1 stats for details.


7. HAND TO HAND COMBAT

See VF-1 stats for details.


8. HMMP-02 MICRO-MISSILE LAUNCHER POD

Dorsally mounted, firing UUM-7 type all-purpose micro-missiles.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D8x10 M.D.
  • RATE OF FIRE: Volleys of 1, 2 or 4 missiles. One volley constitutes one melee attack, regardless of the number of missiles fired.
  • PAYLOAD: 12 missiles per pod. Booby Duck has a total of 24. Strike Booby Duck has a total of 12.


8b. MAULER RO-X2A BEAM CANNON

Dorsally mounted.

  • PRIMARY PURPOSE: Assault/Anti-Mecha
  • RANGE: 4000 ft (1200 m)
  • DAMAGE: 1D10x10 M.D. per dual blast.
  • RATE OF FIRE: Equal to the pilot's combined number of attacks.
  • PAYLOAD: Effectively Unlimited.


9. NP-AR-01 MISSILE LAUNCHER PODS

Arm mounted, firing Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles. These can be reverse fired in jet and GERWALK modes.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: 1 or 2 per arm.
  • PAYLOAD: 3 missiles.


Combat Bonus Modifiers

  • +1 bonus to dodge in all modes while in space (outside of a planetary atmosphere).
  • -1 penalty to dodge while flying in a planetary atmosphere.



ATMOSPHERIC-ESCAPE BOOSTER SYSTEM

Booster System and Launch Vehicle Image


While the VF-1 Valkyrie is, by itself, capable of reaching low Earth orbit, it could do so only by exhausting nearly all of its reaction mass. As there was a need for the Valkyrie to transport itself to a higher orbit, an orbital booster was developed that gave the Valkyrie the capability to ascend as high as a geo-stationary orbit. The prime reason for this is that the UNS ships in orbit over Earth during the reconstruction years rarely descended to such a low orbit that an unaided Valkyrie could rendezvous with them on its own power.

The booster took the form of a large attachment to the rear of the VF-1, with four large engine housings, each of which contains a 22500 kg conventional rocket engine. Attitude control was by the VF-1’s maneuvering thrusters, vectored exhaust and by two vernier thrusters built into the booster's lower sides. As the VF-1 needed to convert into a GERWALK configuration in order to mount the booster and because the weight was concentrated to the rear, the vehicle could not use a runway. Instead, a tracked launch platform was developed which launched the craft from a rail. After detachment from the Valkyrie, the booster could be recovered by shuttle and reused.

The booster was never meant for combat launches; only for ferry flights. As such it saw much service in the UNS during the initial post-Space War I era, when a lack of space in the few operational cargo shuttles made the booster system the most economic way of ferrying a VF-1 to orbiting Zentraedi and UNS capital ships and space stations.

Served with the UNS from 2009 until 2020. In the 2050 era, the Atmospheric-Escape Booster System is occasionally used by Colony Defense, UNS Reserve and Anti-UN Forces as a last resort means of getting their VF-1s to orbit.


Statistical Data

  • Length: 13.6m
  • Width: 4.2m
  • Height: 9.1m
  • Weight: 24.5 metric tons (dry, stand-alone), 161.2 metric tons (fueled, with Valkyrie attached).


Mk II

Extrapolated from the following image of the High Angels - High Altitude Defence Fighter Squadron.

The initial version prooved to be usefully only for transporting VFs to orbit. For tactical purposes, the UNS deemed this to be unsound. THey immediately set to work making a FAST packed VF be able to reach orbit and then proceed on a mission.

Responce times were deemed to be too slow to get any vehicle from Earth to orbit. However, the mission evolved to a high altitude/low orbit interceptor - striking when vehicles were at their most vulnerable during reentry. In this roll, the Mk II Rocket booster performed above and beyond expectation.

The Rocket Booster was also employed to increase the top speed of the standard FAST packs during space operations. It didn't allow the VF-1 to perform interplanetary operations. However, it allowed VFs stationed at the Apollo Moon Base to fly at extremely high speed and assist UNS forces under attack in L3 (Factory Satellite) or in Earth orbit.

The Mk II Rocket Booster is still employed, especially by colony governments that wish to save on expensive reactant when they launch their vehicles into orbit.

This was the origin of the rocket boosters used on the VF-11 in Macross Plus (the Mk III Rocket Booster.)


VE-1 Elint Valkyrie

VE-1 Original write-up.
Images: Jet Mode, Battroid Mode.


The VE-1 Elint Valkyrie was created by the SDF-01's engineers when the Glamor ES-11D Cat's Eye was found to be too deficient in combat survivability to fully fulfill its role as an Elint/AEW craft in the more hostile environments. Derived from the VT-1, the VE-1 sports a major avionics upgrade including a rotary radome dish, side mounted surveillance radar, and an advanced communications detection and jamming suite.

The Elint Valkyrie first saw service in the battle against Badolza's armada.

The VE-1 performs its mission flawlessly in space, but is not well suited for atmospheric conditions do to increased drag. Wind sheer limits the Elint to a top speed of below Mach 1 in an atmosphere. Any faster and the advanced avionics suite will be ripped off. Though it does carry less electronics than the ES-11D Cat's Eye, the VE-1 has significantly higher survivability in combat engagements. The VE-1 itself in unarmed and must rely on escorting Valkyries for protection.

The VE-1 performed its roll with excellent in all branches of the service until the fleet replaced with the RADOME equipped VF-11 in the 2030s. The VE-1 is still being used by some planetary defense units as well as UN Spacy Reserve units in the 2050s.

The VE-1 is specifically designed for use in space. However, it can be used in an atmosphere, but its capabilities are somewhat inhibited. The standard UNS tactics for using the VE-1 are to have it hanging back, away from the battle front, with one or more standard VFs acting as escort. If an enemy approaches the position of the VE-1, it usually immediately flees the area with the escort VF(s) hanging back long enough to distract the enemy and give the VE-1 (and themselves) a head start.


RPG STATS

Note: Unless otherwise noted, stats should be considered the same as for the standard VF-1 Valkyrie.

The following modifiers are in effect:

  • +20% to maximum speed when flying in a straight line.
  • Transatmospheric capabilities; VFs are able to achieve orbit over an earth-like planet under their own power. However, when attempting reentry, all of the FAST packs must be ejected for risk of overheating their fuel reserves causing a rather large explosion.
  • Extra protection; whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.


Vehicle Type: VE-1 Elint Valkyrie
Class: Two seat electronic intelligence recon mecha (space use only)
Crew: One pilot & one RIO wearing Tactical Life Support System


MDC BY LOCATION:

Location MDC
Head¹
Head Sensor
NR-BP-E2 FAST pack (2)
Rotary Radome Dish
NR-SR-E3/NR-SL-E3 Arm Sensor Units (2)
NR-FS-E3 Leg Sensor Units and CTB-04 Conformal Propellant Tanks (2)
75
25
200 each
100
50 each
80 each


Notes:

Explosive; unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.
¹ Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.


SPEEDS:

  • FLYING, FIGHTER CONFIGURATION (almost never used in atmosphere): Mach 1.0 (2043 mph/1277 kmph) max speed at 10,000 meters or less above sea level. Mach 1.5 (2868 mph/1793 kmph) max speed at 10,000-30,000 meters above sea level. Mach 2 (2868 mph/1793 kmph) max speed above 30,000 meters above sea level.


WEAPON SYSTEMS:

Due to the placement of the FAST packs, the only weapon systems that the VE-1 has are (from the VF-1 stats sheet): 7 and 8.

The VE-1 doesn’t normally carry wing-mounted ordinance, however it does have the option of carrying (from the VF-1 stats): 2, 3 or 5. The GU-11 could be mounted on a hardpoint. However, this arrangement is only in exceedingly rare (total combat, you’re on your own) situations.


Note: the VE-1 can technically carry MK-82 LDGB Conventional Bombs, however it would never be put into a role where they can be used effectively and there is the possibility that the process of dropping the bombs could compromise the belly mounted sensor array.


ADDITIONAL STANDARD EQUIPMENT:

  • Eletronica Radar Warning Receiver (RWR)
  • OlDelft Infra-red Warning Receiver (IRWR)
  • Westinghouse ALQ-250(V) active sensor jammer

The prime augmentations to the sensor capabilities of the VE-1 are from the attached FAST packs as follows:


NR-BP-E2 FAST "RECON" PACKS:

Are virtually identical to the NR-BP-T1 trainer packs. The critical difference is that sandwiched between the two engines and extra fuel tanks are a number of advanced sensor systems, including a large sensor radome mounted above the FAST units. The sensor FAST packs were designed specifically for the VE-1 Elintseeker Recon Valkyrie; although the NR-BP-E2 can be used with some other VF designs, no fighter other than the Elintseeker can transform while the recon FAST packs are mounted. The NR-BP-E2 packs carry no armament.

  • EXTERNAL SENSOR RADOME:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: 250 miles (400 km)
  • DETECTION CAPABILITIES: The radar of the radome can detect and track up to 500 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 150 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (40% chance of detecting a ship protected by passive stealth, 10% chance with active stealth).


NR-SR-E3/NR-SL-E3 FAST ARM SENSOR UNITS:

Are additional sensor units designed specifically for the VE-1 Elintseeker to augment its recon and electronic warfare capabilities. Although there are two separate sensor pack designs, the units are designed to be used together (the NR-SR-E3 goes on the right arm of the Valkyrie, and the NR-SL-E3 goes on the left arm). The sensor packs contain HF, VHF, and VLF antennae in addition to other electromagnetic sensors, allowing the Elintseeker to monitor radio traffic, detect strong electrical/magnetic fields, and even jam communications if necessary. Note: will not explode if module reaches 0 MDC.


a) ELECTROMAGNETIC SENSORS (left arm):

  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: Active: 120 miles (192 km), Passive: 40 miles (64 km)
  • DETECTION CAPABILITIES: The sensor array can take detailed structural readings of an object and detect power sources, weapon ports, transmitters, and other valuable statistical data. These sensors give the pilot and anyone else receiving the information a +20% to Intelligence and Detect Ambush/Concealment rolls, provided they make a successful Read Sensory Instruments roll (otherwise they misread/misinterpret the sensor readings). When used in active scanning mode the sensors have 200% greater range, but the VE-1 will stand out like a sore thumb on enemy targeting sensors (+1 to hit for anyone attacking the Elintseeker).


b) COMMUNICATIONS ARRAY (right arm):

  • PRIMARY PURPOSE: Transmission interception
  • SECONDARY PURPOSE: Electronic Warfare
  • TRANSMISSION RANGE: 750 miles (1200 km)
  • DETECTION CAPABILITIES: The communications array can intercept intercept any radio signals or other electromagnetic transmissions (but not laser communications) and retransmit them to a command center for analysis. Note that this does not necessarily mean that the receiver will be able to understand the communication (coded transmissions will still be received in code). Alternatively, the transmitter can generate a blanket "white noise" across the radio spectrum, disrupting ALL radio transmissions. Again, laser communications will be unaffected by this jamming.


NR-FS-E3 FAST LEG SENSOR UNITS and CTB-04 CONFORMAL PROPELLANT TANKS

A special set of propellant tanks were designed for use with the VE-1 Elintseeker which contained side-scan radar units in addition to vernier jets and fuel tanks. In combination with the NR-BP-E2's radome these radar units gave the VE-1 greater range and detection capabilities.

  • RADAR ARRAYS:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: +100 miles (160 km)
  • DETECTION CAPABILITIES: The sensor units in the NR-FS-E3s boost the active radar capabilities of the NR-BP-E2 FAST pack, increasing radar range to 350 miles (560 km) total and increasing the chance of detecting passive cloaked ships to 60% (active stealth increased to 25%). These bonuses are only effective when used in conjunction with the radome of the NR-BP-E2 FAST pack.


Combat Bonus Modifiers

  • +1 bonus to dodge in all modes while in space (outside of a planetary atmosphere).
  • -1 penalty to dodge while flying in a planetary atmosphere.


VF-1X

2025 era modernized version with completely upgraded materials, avionics and power plants. [url=http://www.steelfalcon.com/Macross/vf1xplus.shtml]VF-1X[/url]

Work in progress.


VT-1C

[url=http://www.cytechweb.net/~mcalister/vt-1c.htm]VT-1C[/url] (Newer version of the VT-1)

Dorsal space/atmospheric booster pods (VT-1C).

The VE-1 normally carries no armament.

The VT-1C can be equipped with Galactic Whale-capturing harpoon-shooting pod with harpoon approximately 5 meters long.

VT-1C: Version produced for civilian use

Work in progress.


VEFR-1 Electronic Warfare Valkyrie

VEFR-1 Electronic Warfare Valkyrie

VEFR-1: Two-seater version with detection and electronic equipment for reconnaissance, ECM, and ECCM missions. This version includes a rotary overhead radome, electronic surveillance pod mounted on the arm, detection equipment in the wing, and retractable detectors in lieu of hands.

Work in progress.


NOTE: Work in progress. Excuse the mess.

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