Usage notes:
The following is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.
Please note that skills with a # sign have prerequite skills, prerequite skills list is currently a work in progress.
JB Staff, please see appropriate Staff Board on the skills.
Communications Skills
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- Cryptography (Scramblers)#
- Electronic Counter Measures (ECM & ECCM)
- Optic Systems
- Radio – Basic (inclusive of Laser)
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- Radio – Advanced (construction, jury-rig)
- Radio - Relay (Satellite & Microwave and beyond)
- Surveillance Systems#
- TV/Video
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Cultural/Domestic
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- Acting
- Art choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc.]]
- Cook
- Dance
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- Editor
- Fishing
- Gaming (Strategy)
- Music choose type: Composition, Play Musical Instrument, Sing
- Sewing (inclusive of weaving)
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Electrical
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- Avionics#
- Basic Electronics
- Computer Repair
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- Electrical Engineer#
- Electricity Generation/Power Systems
- Robot Electronics#
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Espionage
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- Detect Ambush
- Detect Concealment
- Disguise
- Escape Artist (inclusive of Binding)
- Forgery
- Impersonation
- Intelligence
- Interrogation
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- Land Navigation
- Palming
- Pick Locks
- Pick Pockets
- Psychological Warfare#
- Sniper
- Tracking
- Wilderness Survival
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Mechanical
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- Aeronautical & Aerospace Engineer#
- Aircraft Mechanics
- Automotive Mechanics
- Basic Mechanics
- Locksmith#
- Marine/Naval Engineer
- Mechanical Engineer#
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- Nuclear Engineer#
- Robot Mechanics#
- Spacefold Engineer#
- Spaceship Mechanics#
- Starship Engineer#
- Weapons Engineer#
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Medical
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- Criminal Sciences & Forensics#
- Cybernetics MD
- Doctor of Veterinary Medicine (DVM)#
- First Aid
- Field Surgery
- Genetics Engineer#
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- Holistic Medicine
- Medical Doctor#
- Paramedic
- Pathology#
- Psychiatry
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Military
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- Camouflage
- Demolitions
- Demolitions – Disposal
- Fortification
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- Military Etiquette
- Nuclear, Biological & Chemical Warfare
- Trap/Mine Detection and Construction
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Physical
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- Acrobatics
- Aerobics
- Athletics
- Blind-Fighting
- Body Building
- Boxing
- Climbing
- Contortionist
- Fencing
- Forced March
- Gymnastics
- Juggling
- Marathon
- Mountaineering
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- Movement - Zero Gravity
- Parachuting
- Prowl
- Spelunking
- Skiing
- Sports – choose type
- Swimming – Basic
- Swimming - S.C.U.B.A.
- Tai Chi
- Track and Field
- Wrestling
- Yoga
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Hand-To-Hand Skill Costs:
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- HTH Basic: 1 skill
- HTH Expert: 2 skills
- HTH Martial Arts, Commando: 3 skills
- HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills
- OCC availability restrictions:
- As stated by OCC. Advanced Martial Arts and Commando require GM approval.
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- Hand-to-Hand Combat: Aikido
- Hand-to-Hand Combat: Basic
- Hand-to-Hand Combat: Commando
- Hand-to-Hand Combat: Expert
- Hand-to-Hand Combat: Judo
- Hand-to-Hand Combat: Jujitsu
- Hand-to-Hand Combat: Karate
- Hand-to-Hand Combat: Kendo
- Hand-to-Hand Combat: Martial Arts
- Hand-to-Hand Combat: Zero Gravity Combat Advanced
- Hand-to-Hand Combat: Zero Gravity Combat Basic
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Piloting
AIR
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- Airplane
- Helicopter
- (Commercial) Jet Aircraft
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- Jet Fighters
- Lighter-than-Air Vehicles
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GROUND
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- Automobile
- Destroids
- Dog Sled
- Horsemanship
- Hovercraft
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- Mecha Combat
- Pilot Motorcycle and Small Vehicles
- Pilot Track Vehicles
- Tanks and APCs
- Truck
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SEA
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- Boat - Motor and Hydrofoils
- Boat - Sail Type ;
- Boat – Ships
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- Boat - Warships/Patrol Boats
- Submarines
- Water Skiing & Surfing
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SPACE
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- EVA
- Mecha Combat: choose 1 mecha
- Space Shuttle
- Spaceships
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- Space Fighter
- Variable Fighter
- Zentraedi Mecha
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Pilot Related
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- Navigation
- Navigation Space
- Read Sensory Equipment
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- Star System Survey
- Weapon Systems
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Rogue
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- Appraisal
- Cardsharp
- Computer Hacking
- Concealment
- Forgery
- Imitate Voice
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- Gambling
- Palming
- Pick Locks
- Pick Pockets
- Safecracking#
- Streetwise
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Science
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- Anthropology
- Archaeology
- Astronomy
- Astrophysics
- Biochemistry
- Biology
- Biotechnology
- Botany
- Chemistry
- Geology#
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- Marine Biology#
- Mathematics – Basic
- Mathematics – Advanced
- Nuclear Physics#
- Paleontology
- Physics#
- Psychology#
- Xenology
- Zoology
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Technical
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- Accounting
- Architectural - Design/Engineer
- Business Management
- Carpentry
- Cartography
- Civil Engineer
- Computer - Artificial Intelligence#
- Computer Engineer#
- Computer Operation
- Computer Programming#
- Construction#
- Construction Demolitions
- Construction Engineering
- Drafting
- Economics
- Gem Cutting#
- Gemology
- General Repair/Maintenance
- History general or specific – and choose type
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- Journalism
- Language
- Law#
- Lip Reading
- Literacy
- Lore If you don’t see it – make it with this skill
- Marketing
- Meditation
- Mining
- Oceanography#
- Photography
- Research
- Seamanship
- Sign Language
- Surveying
- Teaching
- Theology/Philosophy choose type
- Undersea Farming
- Writing
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Weapon Proficiencies
Ancient
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Modern
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- W.P Blunt
- W.P Bow
- W.P Knife
- W.P Small Thrown Weapons
- W.P Staff/Spear
- W.P Sword
Ancient Weapons Notes: With the exception of Knife, all other Ancient Weapons are restricted and must be approved by a GM before character creation.
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- W.P Automatic Pistol
- W.P Automatic and Semi-automatic Rifles
- W.P Bolt Action Rifle (hunting & sniping)
- W.P Heavy
- W.P Revolver
- W.P Sub-Machinegun
- W.P Energy Pistol
- W.P Energy Rifle
- W.P Heavy Energy Weapons
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