SVF-3518 Unicorns

From MRCDocs
Jump to: navigation, search


Leadership

GM: Araruin
Consultant: Sabre

Personnel

Flight1

  • Captain Isabell "Maiden" Horn (Araruin) – VF-19
  • 2nd Lt. Kyou "Ikazuki" Shiro (Lamenting Soul) – VF-11
  • 2nd Lt. Glenn "Zero" Spiers (Koenshaku) – VF-11

Flight2

  • Captain Wes "Red" Hunter (Sabre) – SV-51
  • 2nd Lt. James "Baron" Fokker (Silos) – VF-11/VF-1S
  • 2nd Lt. Jentil "" Jade (Crimson Reaver) – VF-11/Q-Rau
  • 2nd Lt. Deteizu "Double D" Duncan (Go Dorito) – VF-11/N-Ger

Flight3

  • 2nd Lt. Saltin "Paladin" Tappamon (Rannilas) – VAB-2
  • 2nd Lt. Hartmann "Wolf" Weber (Ogawa) – VF-17
  • 2nd Lt. Claire "Shiva" Hendersson (Mr. F) – VA-3
  • 2nd Lt. Yin "" Winters (Bear) – VF-14

Their profiles can be found here.

Beliefs

The Macross RPG Community believes that roleplaying should be a fun, relaxing activity where you come to enjoy a futuristic world based on one of the world’s best animations. I share this belief, but I also believe that Macross is a realistic anime (oxymoron?). As such, I endeavor to use as much real world physics as possible. Players will not be performing superhuman stunts or have any sort of superhuman abilities.

Policies

Character Death
Character death is a fact of real life. It will also happen in my games. If a player puts in their best effort, I will do my best to keep them alive, barring them doing something incredibly stupid. The quickest way to die is to quit posting during combat.


Joining
I like to have a large amount of character interaction in my games. As such, prospective players should be good writers that play off of the details provided by other players. If I am unfamiliar with your work, I will sometimes ask for an application essay.

Rules

  1. No public flaming wars allowed. There will be no warning on this rule. Your account will be suspended automatically and reintroduction will be at the will of the Administrative Council. Disagreements should be taken off this board.
  2. If you leave the game, I reserve the right to write out your character in a manner that fits with the current storyline. I will, however, try to respect the wishes of the player.
  3. Anything said in character or done during the game does not necessarily reflect the opinions of the GM, but if there is something that is not to your liking, contact me immediately.

History

The beginning: http://boards.macrossrpg.com/viewtopic.php?topic=818&forum=41&0

Saturday, January 1, 2050
Unicorns arrive on City-15

Wednesday, January 12, 2050
The Unicorns are mistakenly rerouted into combat at the protoculture ruins during the Second Battle of Teradai IV. They faced overwhelming odd with no support. Seventy-five percent of the squadron was shot down during the battle. After the battle, half the squad is declared unfit for battle.

Thursday, January 13, 2050
A press conference was set up introducing the Unicorns as the newest defenders of the City-15. Someone leaked details about the battle, and the press conference became another disaster.

Saturday, January 15, 2050
After a failed simulation where 3 Unicorns crash into a canyon wall, Major Horn realizes that the Unicorns need stronger leadership. Horn approaches General Hastings for help. Feeling that the Unicorns have already established a bad reputation in the M-15 fleet, he decides to assign them to a special diplomatic mission on the anti-UN world of New Caladonia.

Sunday, January 16, 2050
During an attack on City-15, the Unicorns are unable to respond before Meltran PAs overruns their hanger. They manage to acquire fighters just before the attack ends. The Unicorns transfer to the UNS Centaur.

Monday, January 17, 2050
The UNS Centaur sets out for New Caladonia.

Monday, February 14, 2050
Valentine's Day. UNS Centaur arrives at New Caladonia.