Stats template
The following is the template for creating stats. Simply erase or replace the information in the {}:
== {FULL NAME OF THE STATS} ==
''The following is by no-means meant to be all encompassing. The following are MRC specific '''MODIFICATIONS''' to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.''
'''BACKGROUND'''
{text}
'''''RPG STATS'''''
Vehicle Type: {numeric name} "{code name}" <br>
Class: {text} <br>
Manufacturer: {text} <br>
Crew: {text} <br>
===MDC BY LOCATION:===
{| border="1" cellpadding="2"
!width="300"|'''Location'''
!width="300"|'''MDC'''
|-
|
;
: {text} º
|
;
: {number}
|
|}
'''NOTES:'''
:º {text}
===SPEEDS:===
: {text}
''STATISTICAL DATA:''
HEIGHT:
: {text}
WIDTH:
: {text}
LENGTH:
: {text}
WEIGHT:
: {text}
PHYSICAL STRENGTH:
: {text}
CARGO:
: {text}
POWER PLANT:
: {text}
===COMPATIBLE FAST PACKS:===
(see below)
*{text – note: if no FAST packs, delete this subsection.}
===WEAPON SYSTEMS:===
====1. MAULER REB-30G ANTI-AIRCRAFT PULSE LASER====
{text}
*PRIMARY PURPOSE: {text}
*SECONDARY PURPOSE: {text}
*RANGE: {text}
*DAMAGE: {text} <nowiki>*RATE OF FIRE: {text}
{template note: repeat as necessary.}
====2. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM====
{text – note: if included, delete if not.}
*Primary Purpose: Defense
*Protection: 100 MDC total
*Regeneration Rate: 50 MDC per round.
*Size: The barrier can be up to 10 ft (3 m) in diameter.
*Duration: Unlimited.
==== 3. CHAFF/FLARE DISPENSERS====
Available in all modes. When used, they fire off a burst of chaff and/or flare to counter any incoming missiles. The burst of chaff and/or flares give a bonus of +3 to Dodge against the missiles.
*VFs carry a total of 10 bursts of chaff/flares.
==== 4. HAND TO HAND COMBAT====
{text}
'''DAMAGE:'''
*Restrained Punch: {text}
*Full Strength Punch: {text}
*"Booster" Punch: {text} (counts as two attacks)
*Tear or Pry with Hands: {text}. + additional ripping and frame damages.
*Kick: {text}
*Leap Kick: {text}
*Body Flip/Throw: {text}
*Body Block/Tackle: {text}
*Stomp: {text} (only effective against small objects) Note that for some objects, they will be instantly destroyed.
===STANDARD EQUIPMENT FOR THE {text}:===
{template note: not every VF has all of the following nor does every VF have the capabilities matching the following. The following is from the YF-19. Chances are that the non-YF-19 stats WILL have reduced or different capabilities. Research comparable vehicle stats for further details.}
*ACTIVE STEALTH SYSTEM: Although not originally included in the design, the {text} was upgraded to include an active stealth system similar to the YF-21's during the Project Super Nova trials. Unlike passive stealth systems, like those used by the VF-17 Nightmare or the old USAF F-117, the {text}’s stealth system actually absorbs radar waves in an energy field projected around the mecha rather than reflecting them. The {text}’s stealth system is not quite as good as the YF-21's due to sacrifices that had to be made in order to fit the system into the {text}’s fuselage. Active Stealth, like all stealth systems on aerospace craft, is only truly effective at a distance. At short range, 5 Km or less, the effect of the active stealth field is negated and the vehicle is detected almost like normal. At medium ranges, between 5 and 75 Km, the active stealth field is effective but easily overcome by skilled radio operators. The active stealth field is most effective at ranges over 75 Km, making the VF virtually invisible on radar screens. Note that there are other means of detecting a vehicle and active stealth only counters radar directed at the {text}. When activated, this system gives the {text}9 a +3 on initiative (but no bonus to strike) at all times.</br>
:NOTE: Since the {text}’s stealth capability is a system and not a feature of the design. Thus it can be damaged or destroyed. Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.
*AUTOPILOT: The {text} is equipped with a computerized autopilot, allowing the pilot to relax or even sleep during long voyages. The autopilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The autopilot was designed with long intra-system space journeys in mind.
*COMBAT COMPUTER: The {text} is equipped with an advanced combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
*COPILOT SEAT: The {text} can be equipped with a second pilot's seat behind the main pilot's seat for an optional copilot, if necessary. The copilot will usually act as the navigator for the {text} and will be responsible for operating the mecha's fold booster (if equipped). The copilot can assume command of the {text} if the pilot becomes incapacitated.
*ESCAPE POD: The entire reinforced cockpit of the {text} is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
*EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
*HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
*HOMING SIGNAL: The escape pod of the {text} is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.
*LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
*LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
*OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
*OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
*OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
*RADAR: 200 mile (321 km) range.
*RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
*SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the {text}’s self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
*STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
*TACTICAL LIFE SUPPORT SYSTEM: The {text}’s cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
*VIRTUAL ENVIRONMENT COCKPIT: The {text} is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalleled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system). This view, in addition to the combat computer's cockpit overlays, give the YF-19 a +1 to dodge and initiative rolls in addition to any other bonuses.
=== COMBAT BONUSES FOR YF-19 FIGHTER TRAINING:===
''BASIC {text} COMBAT TRAINING''
Basic training for non-pilot military personnel.
*{text}
''ADVANCED {text}COMBAT TRAINING''
Advanced training for pilots specializing in the {text}.
*{text}
'''''REFERENCES USED IN THIS DESIGN'''''
"Doe's All The Worlds' Mecha Guide: {text}"<br>
{text}<br>
The [{text – link on the Macross Compendium} Macross Compendium]<br>
Based off of the [{text – link to source} {text – stats name}] stats at {text - source}.
The following is how the template looks when it's finished:
Contents
{FULL NAME OF THE STATS}
The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.
BACKGROUND
{text}
RPG STATS
Vehicle Type: {numeric name} "{code name}"
Class: {text}
Manufacturer: {text}
Crew: {text}
MDC BY LOCATION:
Location | MDC | |
---|---|---|
|
|
NOTES:
- º {text}
SPEEDS:
- {text}
STATISTICAL DATA:
HEIGHT:
- {text}
WIDTH:
- {text}
LENGTH:
- {text}
WEIGHT:
- {text}
PHYSICAL STRENGTH:
- {text}
CARGO:
- {text}
POWER PLANT:
- {text}
COMPATIBLE FAST PACKS:
(see below)
- {text – note: if no FAST packs, delete this subsection.}
WEAPON SYSTEMS:
1. MAULER REB-30G ANTI-AIRCRAFT PULSE LASER
{text}
- PRIMARY PURPOSE: {text}
- SECONDARY PURPOSE: {text}
- RANGE: {text}
- DAMAGE: {text}
- RATE OF FIRE: {text}
{template note: repeat as necessary.}
2. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM
{text – note: if included, delete if not.}
- Primary Purpose: Defense
- Protection: 100 MDC total
- Regeneration Rate: 50 MDC per round.
- Size: The barrier can be up to 10 ft (3 m) in diameter.
- Duration: Unlimited.
3. CHAFF/FLARE DISPENSERS
Available in all modes. When used, they fire off a burst of chaff and/or flare to counter any incoming missiles. The burst of chaff and/or flares give a bonus of +3 to Dodge against the missiles.
- VFs carry a total of 10 bursts of chaff/flares.
4. HAND TO HAND COMBAT
{text}
DAMAGE:
- Restrained Punch: {text}
- Full Strength Punch: {text}
- "Booster" Punch: {text} (counts as two attacks)
- Tear or Pry with Hands: {text}. + additional ripping and frame damages.
- Kick: {text}
- Leap Kick: {text}
- Body Flip/Throw: {text}
- Body Block/Tackle: {text}
- Stomp: {text} (only effective against small objects) Note that for some objects, they will be instantly destroyed.
STANDARD EQUIPMENT FOR THE {text}:
{template note: not every VF has all of the following nor does every VF have the capabilities matching the following. The following is from the YF-19. Chances are that the non-YF-19 stats WILL have reduced or different capabilities. Research comparable vehicle stats for further details.}
- ACTIVE STEALTH SYSTEM: Although not originally included in the design, the {text} was upgraded to include an active stealth system similar to the YF-21's during the Project Super Nova trials. Unlike passive stealth systems, like those used by the VF-17 Nightmare or the old USAF F-117, the {text}’s stealth system actually absorbs radar waves in an energy field projected around the mecha rather than reflecting them. The {text}’s stealth system is not quite as good as the YF-21's due to sacrifices that had to be made in order to fit the system into the {text}’s fuselage. Active Stealth, like all stealth systems on aerospace craft, is only truly effective at a distance. At short range, 5 Km or less, the effect of the active stealth field is negated and the vehicle is detected almost like normal. At medium ranges, between 5 and 75 Km, the active stealth field is effective but easily overcome by skilled radio operators. The active stealth field is most effective at ranges over 75 Km, making the VF virtually invisible on radar screens. Note that there are other means of detecting a vehicle and active stealth only counters radar directed at the {text}. When activated, this system gives the {text}9 a +3 on initiative (but no bonus to strike) at all times.</br>
- NOTE: Since the {text}’s stealth capability is a system and not a feature of the design. Thus it can be damaged or destroyed. Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.
- AUTOPILOT: The {text} is equipped with a computerized autopilot, allowing the pilot to relax or even sleep during long voyages. The autopilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The autopilot was designed with long intra-system space journeys in mind.
- COMBAT COMPUTER: The {text} is equipped with an advanced combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
- COPILOT SEAT: The {text} can be equipped with a second pilot's seat behind the main pilot's seat for an optional copilot, if necessary. The copilot will usually act as the navigator for the {text} and will be responsible for operating the mecha's fold booster (if equipped). The copilot can assume command of the {text} if the pilot becomes incapacitated.
- ESCAPE POD: The entire reinforced cockpit of the {text} is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
- HOMING SIGNAL: The escape pod of the {text} is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
- OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
- RADAR: 200 mile (321 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the {text}’s self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
- STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
- TACTICAL LIFE SUPPORT SYSTEM: The {text}’s cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
- VIRTUAL ENVIRONMENT COCKPIT: The {text} is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalleled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system). This view, in addition to the combat computer's cockpit overlays, give the YF-19 a +1 to dodge and initiative rolls in addition to any other bonuses.
COMBAT BONUSES FOR YF-19 FIGHTER TRAINING:
BASIC {text} COMBAT TRAINING
Basic training for non-pilot military personnel.
- {text}
ADVANCED {text}COMBAT TRAINING
Advanced training for pilots specializing in the {text}.
- {text}
REFERENCES USED IN THIS DESIGN
"Doe's All The Worlds' Mecha Guide: {text}"
{text}
The [{text – link on the Macross Compendium} Macross Compendium]
Based off of the [{text – link to source} {text – stats name}] stats at {text - source}.