FAST Packs

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Created by: Canon Macross
Maintained by: Mr. Sketchley / http://www.macrossrpg.com/~archers/Images/StudioOtaking.gif




This work is largely the authors own interpretation based on information from the Macross compendium, pre-existing stats, game-play and the authors translations of pertinent materials. See the references section(s) for details. The author advises the reader to confirm with his or her GM which stats are used in the reader’s game.


Contents

FAST and Super Pack Basics

Fuel And Sensor Tactical (FAST) and Super Packs are external fuel, weapons, and sensor modules designed to increase the capabilities and performance of variable fighters. The first FAST packs were developed in conjunction with the VF-0 and VF-1 by the UN Spacy to increase the performance of the VF-0 in battle against Anti-UN forces and the VF-1 Valkyrie in space. Many different types of FAST packs, such as specialized packs for RECON and training missions, have been developed for UN Spacy fighters over the years, and many are sure to be developed in years to come.

Super packs are primarily used in atmosphere. FAST packs are primarily used only in space; only sometimes being used during missions in an atmosphere. Until the development of the space and atmospheric use packs during Project: Supernova and during the Varuta War, FAST packs needed to be ejected prior to attempting reentry. However, it is very common for ground-based interceptors to use FAST packs to get to orbit – even if the packs are not conformal or transatmospheric in design. The vast majority of FAST packs generate extra drag on the fighter, resulting in decreases in speed, maneuverability and overall flight performance in an atmosphere.

As most FAST packs are explosive (due to the fuel and munitions that they contain,) all packs are designed with a blow-away capability, allowing them to be forcibly ejected from the variable fighter within a second. In addition, the VF's onboard computer will automatically eject a FAST pack if it is damaged and in danger of exploding.

Note: virtually all Super and FAST packs are not interchangeable between different VF designs. It is possible to mount virtually any FAST pack onto a fighter. But if the variable fighter transforms to any moe other then jet, the FAST packs are automatically ejected.

Note: one’s GM may have a different interpretation on the interchangeability of FAST packs. It is always recommended to check with one’s GM to confirm which stats and which interpretation of the stats are being used.


Super and FAST Pack Bonuses and Penalties

All Super and FAST Packs provide the following bonuses and penalties when equipped unless otherwise noted in their individual descriptions:

Bonuses

  • +1 bonus to dodge in all modes.
  • +20% to maximum speed when flying in a straight line.
  • Transatmospheric capability. VFs, which may not ordinarily be able to achieve orbit over an earth-like planet under their own power, are able to do so. In general, the entire fuel load of the packs may be used in the process.
  • Extra protection: whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.


Penalties

  • -1 penalty to dodge while flying in a planetary atmosphere. (This penalty does not apply to Super Packs or conformal fuel tanks.)
  • Explosive: unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.
  • Finite fuel supply. Unlike the reactant powered thermonuclear engines of variable fighters, Super and FAST packs have a limited fuel reserve. It is up to one’s GM to determine if and when the fuel runs out during the game.


Northrop Grumman/Stonewell/Shinsei VF-0 Pheonix Augmentative Weapon Super Parts

The augmentative weapon packs manufactured by Shinnakasu Heavy Industry, as well as the later experimental equipment used by the VF-1, had been only trial-produced in a number of sets and a number of patterns.

VF-0 “Angel” version

  • VF-0 special attack/assault specification

Except for the VF-0 Leg External Atmospheric Combat Super Part installed on both engine nacelles, the other parts in the augmentative weapon Super Pack were not completed in time for the Anti-"Bird Man" battle. Therefore, the carrier Asuka's maintenance crewmembers hurriedly put together the available parts aboard for the VF-0 "Raid," a specification called the "Angel" version afterwards, probably due to the final form. One each of the S type and A type were modified to this specification. This special attack/assault specification was used only once in the battle at the island of Mayan.

The VF-0 “Angel” set included a QF-2200 Ghost unmanned fighter mounted dorsally, in addition to the two external atmospheric combat super parts mounted on the legs. The QF-2200 acts as a booster unit on the craft's dorsal surface. QF-2200 Ghosts are equipped with five micro-missile launchers on the dorsal surface.

See elsewhere for QF-2200 statistical details. Even though both the VF-0 and QF-2200 are aerodynamic, mounted in the Angel specification, there was an unforeseen negative performance side effect due to the complex interaction of the wake produced by the wings. Full negative penalties for FAST packs apply.


VF-0 Leg External Atmospheric Combat Super Part

A micro-missile launcher/conformal fuel tank FAST Pack can be mounted on each leg of the VF-0. The FAST pack is armed with 24 Raytheon Erlikon GH-30B I/IR-guided micro-missiles. The super part is also capable of storing spare magazine for the gun pod.

FIRST PRODUCED: 2007
MDC VALUE: 75 each.
MICRO-MISSILE LAUNCHER POD
  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Defence
  • RANGE: 4.9 Km (3 miles)
  • DAMAGE: 1D4x10 MD per missile
  • RATE OF FIRE: Individually or in volleys of 2-4 equal to the pilot's combined number of attacks
  • PAYLOAD: 24 micro missiles per leg for a total of 48.
  • PAYLOAD: 1 spare gun pod magazine per leg for a total of 2.


Text from: the The Macross Compendium – VF-0 entry.





Booby Duck and Strike Booby Duck Package

NP-BP-01 FAST Packs

These are the original booster packs developed for the VF-1 Valkyrie in 2009. In addition to the large rocket booster and six vernier engines, the booster contains four HMMP-02 micro-missile launchers (2 on each side) that hold up to 20 HMMP-02 micro-missiles total. The Valkyrie could carry two of these packs on its back, or could replace one or both packs with NP-BP-02 beam cannon FAST packs.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 200
HMMP-02 MICRO-MISSILE LAUNCHER POD
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: UUM-7 type all-purpose micro-missiles.
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D8x10 M.D.
  • RATE OF FIRE: Volleys of 2 or 4 missiles. One volley constitutes one melee attack, regardless of the number of missiles fired.
  • PAYLOAD: 12 missiles. The ‘Booby Duck’ has a total of 24. ‘Strike Booby Duck’ has a total of 12.


NP-BP-02 Beam Cannon FAST Packs

The NP-BP-02 FAST pack is an alternate weapon configuration of the NP-BP-01 developed in late 2009 for use by the VF-1S Strike Valkyrie. The unit replaces the HMMP-02 micro-missile launchers with a Mauler RO-X2A high-powered double-action beam cannon, but otherwise the stats are identical to the NP-BP-01. The recommended weapons configuration for the Strike Valkyrie was one beam cannon FAST pack and one missile FAST pack, but dual beam cannons can be used if desired.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 200
MAULER RO-X2A BEAM CANNON
  • PRIMARY PURPOSE: Assault/Anti-Mecha
  • RANGE: 4000 ft (1200 m)
  • DAMAGE: 1D10x10 M.D. per dual blast.
  • RATE OF FIRE: Equal to the pilot's combined number of attacks.
  • PAYLOAD: Effectively Unlimited.


NP-AR-01 FAST Missile Launcher Pods

These are the original arm missile pods designed for the VF-1 Valkyrie in 2009. Originally designed to provide extra protection for the arms against possible missile strikes, the missiles were added as an afterthought to give the VF-1 extra punch. Each launcher carried 3 Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles. These can be reverse fired in jet and GERWALK modes.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-11
MDC VALUE: 75
MEDIUM-RANGE MISSILES
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPE: Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: 1 or 2 per arm.
  • PAYLOAD: 3 missiles.


NP-FB-01 Leg defense and vernier thrusters and CTB-04 Conformal Propellant Tanks

The NP-FB-01s are the original conformal propellant tanks developed for the VF-1 Valkyrie in 2009. They were designed to provide the extra fuel needed by the NP-BP-01 FAST pack boosters to operate for extended periods of time, and also included additional vernier jets for better maneuverability in space. The original propellant tanks did not include chaff/flare dispensers; these were not added to propellant tank designs until much later. The Valkyrie's computer system will automatically eject the propellant tanks if they are breached and/or in danger of exploding.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
MDC VALUE: 150
WEAPONRY: None


VF-1 TRAINER Package

NR-BP-T1 FAST "Trainer" Packs

The NR-BP-T1 FAST packs were originally developed as disposable booster rockets for VF-1 Valkyries and other combat/support aircraft. The boosters carry a full supply of rocket fuel inside of them as opposed to in separate leg units like the NP-BP-01 and 02 units. This allows fighters equipped with these FAST packs to carry weapon or sensor systems on their legs, or to combine the fuel in the legs with the fuel in the dorsal packs to greatly increase the VF's range (also useful for extended combat training that consumes lots of fuel). NR-BP-T1 packs carry no armament.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 150


NP-AU-T1 FAST Arm Units

These trainer arm pods were developed for use with the VT-1 Valkyrie Trainer in introducing trainees to combat. They do not contain missiles like the NP-AR-01 units, but instead have targeting sensors for use in mock combats and training exercises.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-11
MDC VALUE: 25
WEAPONRY: None.
SPECIAL: Will not explode if module reaches 0 MDC.


NR-FB-T1 FAST Conformal Propellant Tanks

The NP-FB-T1s were designed for the VT-1 Traniner variant of the original Valkyrie fighter. The propellant tanks contained more fuel than the NP-FB-01s at the price of some armor and had a slightly different vernier configuration, but were otherwise functionally identical to the regular FAST tanks.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
MDC VALUE: 35
WEAPONRY: None


VF-1 RECON Package

NR-BP-E2 FAST "Recon" Packs

Are virtually identical to the NR-BP-T1 trainer packs. The critical difference is that sandwiched between the two engines and extra fuel tanks are a number of advanced sensor systems, including a large sensor radome mounted above the FAST units. The sensor FAST packs were designed specifically for the VE-1 Elintseeker Recon Valkyrie; although the NR-BP-E2 can be used with some other VF designs, no fighter other than the Elintseeker can transform while the recon FAST packs are mounted. The NR-BP-E2 packs carry no armament.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VE-1 Elintseeker, VF-4, VF-11, VF-14
MDC VALUE:
Engine Pods (2): 200 each
Sensor Radome: 100
WEAPONRY: None.
  • SPECIAL:
1. EXTERNAL SENSOR RADOME:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: 250 miles (400 km)
  • DETECTION CAPABILITIES: The radar of the radome can detect and track up to 500 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 150 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (40% chance of detecting a ship protected by passive stealth, 10% chance with active stealth).


NR-SR-E3/NR-SL-E3 FAST Arm Sensor Units

Are additional sensor units designed specifically for the VE-1 Elintseeker to augment its recon and electronic warfare capabilities. Although there are two separate sensor pack designs, the units are designed to be used together (the NR-SR-E3 goes on the right arm of the Valkyrie, and the NR-SL-E3 goes on the left arm). The sensor packs contain HF, VHF, and VLF antennae in addition to other electromagnetic sensors, allowing the Elintseeker to monitor radio traffic, detect strong electrical/magnetic fields, and even jam communications if necessary. Note: will not explode if module reaches 0 MDC.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VE-1 Elintseeker only!
MDC VALUE: 50 each ¹
SPECIAL:
1. ELECTROMAGNETIC SENSORS (left arm):
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: Active: 120 miles (192 km,) Passive: 40 miles (64 km.)
  • DETECTION CAPABILITIES: The sensor array can take detailed structural readings of an object and detect power sources, weapon ports, transmitters, and other valuable statistical data. These sensors give the pilot and anyone else receiving the information a +20% to Intelligence and Detect Ambush/Concealment rolls, provided they make a successful Read Sensory Instruments roll (otherwise they misread/misinterpret the sensor readings). When used in active scanning mode the sensors have 200% greater range, but the VE-1 will stand out like a sore thumb on enemy targeting sensors (+1 to hit for anyone attacking the Elintseeker).
2. COMMUNICATIONS ARRAY (right arm):
  • PRIMARY PURPOSE: Transmission interception
  • SECONDARY PURPOSE: Electronic Warfare
  • RANGE (Transmitting): 750 miles (1200 km)
  • DETECTION CAPABILITIES: The communications array can intercept any radio signals or other electromagnetic transmissions (but not laser communications) and retransmit them to a command center for analysis. Note that this does not necessarily mean that the receiver will be able to understand the communication (coded transmissions will still be received in code). Alternatively, the transmitter can generate a blanket "white noise" across the radio spectrum, disrupting ALL radio transmissions. Again, laser communications will be unaffected by this jamming.

¹Will not explode if module reaches 0 MDC


NR-FS-E3 Leg Sensor Units and CTB-04 Conformal Propellant Tanks

A special set of propellant tanks were designed for use with the VE-1 Elintseeker which contained side-scan radar units in addition to vernier jets and fuel tanks. In combination with the NR-BP-E2's radome these radar units gave the VE-1 greater range and detection capabilities.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VE-1 Elintseeker only!
MDC VALUE: 80
WEAPONRY: None.
SPECIAL:
1. RADAR ARRAYS:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: +100 miles (160 km)

L:*DETECTION CAPABILITIES: The sensor units in the NR-FS-E3s boost the active radar capabilities of the NR-BP-E2 FAST pack, increasing radar range to 350 miles (560 km) total and increasing the chance of detecting passive cloaked ships to 60% (active stealth increased to 25%). These bonuses are only effective when used in conjunction with the radome of the NR-BP-E2 FAST pack.


Atmosphere Escape Boosters

ATMOSPHERIC-ESCAPE BOOSTER SYSTEM

Booster System and Launch Vehicle Image

While the VF-1 Valkyrie is, by itself, capable of reaching low Earth orbit, it could do so only by exhausting nearly all of its reaction mass. As there was a need for the Valkyrie to transport itself to a higher orbit, an orbital booster was developed that gave the Valkyrie the capability to ascend as high as a geo-stationary orbit. The prime reason for this is that the UNS ships in orbit over Earth during the reconstruction years rarely descended to such a low orbit that an unaided Valkyrie could rendezvous with them on its own power.

The booster took the form of a large attachment to the rear of the VF-1, with four large engine housings, each of which contains a 22500 kg conventional rocket engine. Attitude control was by the VF-1’s maneuvering thrusters, vectored exhaust and by two vernier thrusters built into the booster's lower sides. As the VF-1 needed to convert into a GERWALK configuration in order to mount the booster and because the weight was concentrated to the rear, the vehicle could not use a runway. Instead, a tracked launch platform was developed which launched the craft from a rail. After detachment from the Valkyrie, the booster could be recovered by shuttle and reused.

The booster was never meant for combat launches; only for ferry flights. As such it saw much service in the UNS during the initial post-Space War I era, when a lack of space in the few operational cargo shuttles made the booster system the most economic way of ferrying a VF-1 to orbiting Zentraedi and UNS capital ships and space stations.

Served with the UNS from 2009 until 2020. In the 2050 era, the Atmospheric-Escape Booster System is occasionally used by Colony Defense, UNS Reserve and Anti-UN Forces as a last resort means of getting their VF-1s to orbit.


Statistical Data

  • Length: 13.6m
  • Width: 4.2m
  • Height: 9.1m
  • Weight: 24.5 metric tons (dry, stand-alone), 161.2 metric tons (fueled, with Valkyrie attached).


Atmospheric Escape Booster Mk II

Extrapolated from the following image of the High Angels - High Altitude Defence Fighter Squadron.

The initial version prooved to be usefully only for transporting VFs to orbit. For tactical purposes, the UNS deemed this to be unsound. THey immediately set to work making a FAST packed VF be able to reach orbit and then proceed on a mission.

Responce times were deemed to be too slow to get any vehicle from Earth to orbit. However, the mission evolved to a high altitude/low orbit interceptor - striking when vehicles were at their most vulnerable during reentry. In this roll, the Mk II Rocket booster performed above and beyond expectation.

The Rocket Booster was also employed to increase the top speed of the standard FAST packs during space operations. It didn't allow the VF-1 to perform interplanetary operations. However, it allowed VFs stationed at the Apollo Moon Base to fly at extremely high speed and assist UNS forces under attack in L3 (Factory Satellite) or in Earth orbit.

The Mk II Rocket Booster is still employed, especially by colony governments that wish to save on expensive reactant when they launch their vehicles into orbit.

This was the origin of the rocket boosters used on the VF-11 in Macross Plus (the Mk III Rocket Booster.)


VF-1X UPGRADE Booby Duck Package

NP-BP-10 FAST Packs

In 2025 the UN Spacy approved a program to update the original VF-1 Valkyrie (still in use on frontier worlds, militias, and reserve units) with modern VF technology. The NP-BP-10 FAST packs are part of the upgrade program. Designed specifically for the VF-1X-Plus Valkyrie but compatible with many other VF designs, the new fast packs are armed with redesigned launchers and are more durable and reliable than earlier versions.

FIRST PRODUCED: 2025
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 250
HMMP-04 MICRO-MISSILE LAUNCHER POD
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 5 miles (8 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 9 missiles.
  • PAYLOAD: 27 missiles.


NP-FB-10 FAST Weapon Modules

When the VF-1X-Plus upgrade program was implemented in 2025 the need for the original NP-FB-01 propellant tanks decreased due to advances in propulsion technology and fuel efficiency. But instead of eliminating the leg FAST packs they were redesigned to include missiles instead of fuel. The new NP-FB-10 FAST packs contain 20 missiles that are concealed by armor plates that flip up prior to launch similar to missile launcher designs in newer VFs such as the VF-19 Excalibur. The NP-FB-10 modules do contain fuel, but it is used for the vernier jets only and not by the NP-BP-10 Backpack units.

FIRST PRODUCED: 2025
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
MDC VALUE: 65
HMMM-Mk 4 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 20 (all) missiles.
  • PAYLOAD: 20 missiles.




Northrom Grumman VA-3C Invader Civilian Variant Packs

http://www.mahq.net/mecha/macross/dynamite7/va-3ckai-battroid.jpg

Three special equipment hard point stations for fold booster and two propellant tanks mounted above fuselage (VA-3C Custom.)

The civilian fold booster is roughly half as powerful as the Shinnakasu Industry/OTEC Shinnakasu_Industry/OTEC_FBF-1000A_external_fold_booster.

Text modified from The Macross Compendium – VA-3 entry. http://www.mahq.net/mecha/macross/dynamite7/va-3ckai-fighter.jpg

VA-3 Rocket Booster Packs

The VA-3C Rocket Booster Packs were developed as disposable booster rockets for the VA-3 Invader. The boosters carry a full supply of rocket fuel inside of them. This allows VA-3C (and other variants) to achieve orbit under their own power or engage in long duration sorties. FIRST PRODUCED: 2030 MDC VALUE: 100 each. WEAPONRY: None.


Shinsei Industry VF-5000 Star Mirage Packs

http://unsd.macrossroleplay.org/vf5000b_fastpack.jpg

The VF-5000 has the options of an air/space booster pack and weaponry system, or a FAST Pack air/space booster and weaponry system.

The following contains text modified from the Macross Compendium – VF-5000 entry.


VF-5000 Atmospheric-Escape Ramjet Booster Pack

The Standard Atmospheric-Escape Ramjet Booster Pack system contains two dorsal-mounted ramjet/rocket hybrid engines with propellant tanks, two leg/engine-pod-mounted conformal propellant tanks, and numerous vernier thrusters. The aerospace booster pack system contains a micro-missile launcher pod with shock ordinance mounted on the dorsal section between the two hybrid engine pods, which are notable for being the first FAST packs to include air intakes. There are additional micro-missile launcher pods in the engine nacelle/leg sections of the VF-5000. The VF-5000’s leg carried missiles are unavailable until the leg-mounted packs are jettisoned.

http://unsd.macrossroleplay.org/vf5000b_fastpack2.jpg
FIRST PRODUCED: 2020.
MDC VALUES:
Ramjet/Rocket Pods (2) 100 each.
Dorsal Missile Launcher 75.
Conformal Propellant Tanks (2) 75 each.
WEAPONRY:
1. HMMM-Mk 5 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: UUM-7 type all-purpose micro-missiles.
  • RANGE: 1.6 km (1 mile).
  • DAMAGE: 1D8x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 missiles. (Up to 2 per leg mounted pack.)
  • PAYLOAD: 12 missiles per launcher for a total of 24.
http://www.mahq.net/mecha/macross/dynamite7/vf-5000g-battroid-fastpack.jpg
2. DORSAL SHOCK ORDINANCE MISSILE LAUNCHER
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Shock Ordinance micro-missiles.
  • RANGE: 1.6 km (1 mile).
  • DAMAGE: 2D8x10 M.D.
  • RATE OF FIRE: Volleys of 1 or 2 missiles.
  • PAYLOAD: 6 missiles.


VF-5000 Super FAST Pack System

http://www.mahq.net/mecha/macross/dynamite7/vf-5000t-g-fighter-fp-speaker.jpg

The VF-5000 Super FAST Pack System contains only a single dorsal FAST pack. The pack is longer than a regular dorsal booster pod and provides roughly the same benefits as two regular booster pods. This FAST packs feature a large air-breathing-able jet/rocket hybrid engine and a longer front section to carry more munitions. In addition, the set includes two leg/engine-pod-mounted conformal propellant tanks, and numerous vernier thrusters.

The Super FAST Pack system’s leg/engine nacelle units contain a micro-missile launcher with an upper exit ports for the VF-5000's own internal launchers. The lower exit ports are for the pod's munitions to be launched from. The large single dorsal booster also contains a micro-missile launcher pod in its extended nose section.

http://www.mahq.net/mecha/macross/dynamite7/vf-5000g-fighter-fp-speaker.jpg
FIRST PRODUCED: 2020.
MDC VALUES:
Dorsal FAST Pack 135.
Leg Packs 85 each.
WEAPONRY: HMMM-Mk 5 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: UUM-7 type all-purpose micro-missiles.
  • RANGE: 1.6 km (1 mile).
  • DAMAGE: 1D8x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 6 missiles. (2 for the top pack and 2 per leg mounted pack.)
  • PAYLOAD: 12 missiles per launcher for a total of 36.
  • NOTE: The FAST launchers can be fire-linked with the VF-5000’s internal missile launchers, granting a FAST pack equipped VF-5000 the option of volleys of up to 10 missiles.





VF-11 BOOBY DUCK Package

NP-BP-11 FAST Packs

During the design of the VF-11 Thunderbolt a new FAST pack was developed from the ground up for the variable fighter. This booster pack was smaller than its predecessors were but thanks to improvements in engine efficiency had more range and fuel capacity than earlier thrusters units. In addition the FAST packs were armed with new SRM launchers that provided a faster rate of fire than previous designs.

FIRST PRODUCED: 2030
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE: 120
HMMM-Mk 6 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 mis

siles.

  • PAYLOAD: 16 missiles.


NP-BP-12 FAST Packs

In 2040 the NP-BP-11 FAST packs were upgraded along with the introduction of the new VF-11C Thunderbolt variant. The engines were refitted with a more rectangular exit port as opposed to the funnel-shaped nozzle of the NP-BP-11, and the missile launchers were replaced with a design that had a lower rate of fire but held a greater number of missiles.

FIRST PRODUCED: 2040
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE: 120
HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 or 2 missiles.
  • PAYLOAD: 24 missiles.


NR-BP-E7 FAST "Recon" Packs

By 2038 it was clear that a new recon FAST pack design was necessary. UN Spacy forces had been without a dedicated recon platform since the VE-1 Elintseeker was retired from service almost 20 years earlier. Although the NR-BP-E2 FAST packs could be used on more modern VF designs, the technology was outdated by modern standards. The new NR-BP-E7 design was based on the NP-BP-12 FAST packs for the VF-11. In addition to the advanced sensors the E7s kept their missile launchers (although with reduced payload), providing defensive capabilities that the VE-1 sorely lacked.

FIRST PRODUCED: 2038
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE:
Engine Pods (2): 120 each
Sensor Radome: 80
1. HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 or 2 missiles.
  • PAYLOAD: 12 missiles.
2. EXTERNAL SENSOR RADOME:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: 600 miles (960 km)
  • DETECTION CAPABILITIES: The radar of the radome can detect and track up to 800 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 250 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (80% chance of detecting a ship protected by passive stealth, 50% chance with active stealth).


NP-FB-11 FAST Conformal Propellant Tanks

The NP-FB-11s were the first conformal propellant tanks produced for VFs other than the original VF-1 Valkyrie in over 20 years. Like older designs, the NP-FB-11 provides additional fuel for the rocket thrusters in the NP-BP-11 boosters. However, the new tanks were also the first FAST modules to contain chaff and flare dispensers, which dramatically increased the protective capabilities offered by the extra additions. the NP-FB-11s do not contain missiles or other armaments.

FIRST PRODUCED: 2030
COMPATIBLE WITH: VF-11 only
MDC VALUE: 75
WEAPONRY: None
SPECIAL:
  1. CHAFF/FLARE DISPENSERS:
  • PRIMARY PURPOSE: Defense
  • RATE OF FIRE: Equal to pilot's combined number of attacks.
  • PAYLOAD: 20 chaff decoys and 20 flare decoys (40 total).


VF-17 BOOBY DUCK Package

Battroid, Fighter


NP-BP-17 FAST Packs

The VF-17 Nightmare is an extremely unique variable fighter due to its passive stealth construction, but because of this it is incompatible with almost all FAST pack designs available to other fighters. However, like other VFs the Nightmare occasionally requires extra thrust and firepower for heavy assault missions, so a FAST pack was designed specifically for the VF-17. The NP-BP-17 was built to complement the passive stealth design of the Nightmare, thus preserving the fighter's stealthy nature. The dorsal units are armed with beam cannons (not missiles), also making them different from typical FAST pack designs. The NP-BP-17 FAST packs are usable by the VF-17 Nightmare ONLY!

FIRST PRODUCED: 2040
COMPATIBLE WITH: VF-17 only!
MDC VALUE: 170
PARTICLE BEAM CANNONS
  • PRIMARY PURPOSE: Anti-mecha
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 2D6x10 M.D. per blast.
  • RATE OF FIRE: The beam cannons can be fired twice per melee round.
  • PAYLOAD: Effectively Unlimited.


NP-FB-17 FAST Conformal Propellant Tanks

Like the NP-BP-17s, the NP-FB-17s are unique propellant tank designs for the equally unique VF-17 Nightmare fighter. The NP-FB-17s are designed with the same passive stealth construction techniques as the VF-17 itself and do interfere with the Nightmare's stealth bonuses when worn. The large FAST modules also include missile launchers to further augment the VF-17's weapon capacity during assault.

FIRST PRODUCED: 2040
COMPATIBLE WITH: VF-17 only!
MDC VALUE: 125
WEAPONRY:
1. HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 missiles.
  • PAYLOAD: 16 missiles.
2. HMMM-Mk 4 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 11 (all) missiles.
  • PAYLOAD: 11 missiles.


Project Supernova Packages

NP-ARFB-Y1 FAST Augmentation Modules

In 2040 during the Project Super Nova design contests both Shinsei Industries and General Galaxy experimented with new concepts in FAST pack designs for the YF-19 and YF-21. For Shinsei Industries, the radical new engines of the YF-19 produced so much thrust that extra rocket boosters were unnecessary, so no dorsal backpack thrusters were designed. Instead, modules that included missile launchers and more vernier thrusters were mounted on the legs, and extra armor was mounted on the arm shield and shoulder blades to help against missiles and cannon fire. The NP-ARFB is designed to not generate additional drag for the fighter, so there is no dodge penalty in an atmosphere. However, the YF-19 does not gain any speed bonus from the FAST packs since there are no booster rockets.

FIRST PRODUCED: 2040
COMPATIBLE WITH: YF-19/VF-19 only
MDC VALUE:
Shoulder Packs (2): 50 each
Leg Modules (2): 100 each
Anti-Projectile Shield (1, replaces standard shield): 225
MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 missiles.
  • PAYLOAD: 12 missiles per launcher/24 total
SPECIAL:
No dodge penalty in atmosphere
No speed bonus


NP-ARFB-Y2 FAST Augmentation Modules

General Galaxy also experimented with new FAST pack designs during the Project Super Nova contest of 2040. For the YF-21 the problem of FAST modules was slightly more difficult due to the fact that the arms and legs of the mecha are located inside the fuselage and under the main engines when the AVF is in fighter mode. In the end, General Galaxy designers came up with a FAST augmentation pack that was mounted on the underside of the fighter along the wings and then connected to the folded wing modules in back of the VF in battloid mode. In addition, extra armor was added to the arms of the YF-21 to assist in parrying incoming weapons fire. Like the NP-ARFB-Y1, the Y2 addes weapons, armor, and vernier jets to the YF-21 but no rocket thrusters, so there is no speed bonus from the FAST packs.

FIRST PRODUCED: 2040
COMPATIBLE WITH: YF-21/VF-22 only
MDC VALUE:
Arm Modules (2): 60 each
Leg Modules (2): 100 each
MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 6 missiles.
  • PAYLOAD: 12 missiles per launcher/24 total
SPECIAL:
No dodge penalty in atmosphere
No speed bonus


Transatmospheric BOOBY DUCK Package

NP-BP-19 FAST Packs

The NP-BP-19 FAST packs are the newest booster designs to be developed by the UN Spacy and will probably shortly become the standard FAST pack design for all VF-11, VF-19 and VF-22 variable fighters. The NP-BP-19s are significantly larger than the previous NP-BP-12 packs but provide much greater thrust, more vernier engines, and larger missile payloads than their predecessors.

FIRST PRODUCED: 2045
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE: 220
HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 3 missiles.
  • PAYLOAD: 30 missiles.


NP-FB-19 FAST Conformal Propellant Tanks

The NP-FB-19 FAST packs are the newest propellant tanks designed to complement the new NP-BP-19 booster units. They are compatible with VF-11 and VF-19 variable fighters but NOT VF-22 stealth fighters (which should use the NP-ARFB-Y2 FAST propellant modules). The NP-FB-19s are not armed but retain the chaff/flare launchers of the older NP-FB-11 units.

FIRST PRODUCED: 2045
COMPATIBLE WITH: VF-11 and VF-19 only
MDC VALUE: 85
WEAPONRY: None
SPECIAL:
  1. CHAFF/FLARE DISPENSERS:
  • PRIMARY PURPOSE: Defense
  • RATE OF FIRE: Equal to pilot's combined number of attacks.
  • PAYLOAD: 20 chaff decoys and 20 flare decoys (40 total).


SOUND ENERGY SYSTEM Booby Duck Package

NP-BP-19-SES FAST Packs

The NP-BP-19-SES FAST packs are a variant of the standard NP-BP-19s produced by the Macross 7 colony mission in order to combat protodeviln. The new FAST packs contain Dr. Chiba's revolutionary Sound Energy System that amplifies and projects spiritia energy, allowing the pilot to use his spiritia powers in combat. The packs were designed specifically for Colonel Burton's Jamming Birds custom VF-11 variants, but can also be used by more modern fighters such as the VF-19 and VF-22 with some modifications.

FIRST PRODUCED: 2046
COMPATIBLE WITH: VF-11 (and variants), VF-19, VF-22
MDC VALUE: 200
WEAPONRY:
HMMM-Mk 7a MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 missiles.
  • PAYLOAD: 20 missiles.
SPECIAL:
  1. SOUND ENERGY SYSTEM: See Spiritia RPG rules (coming soon) for bonuses and effects.
  2. STEREO LOUDSPEAKERS: can amplify the pilot's voice up to 300 decibels. The loudspeakers are normally used to project music during combat.
  3. HOLOGRAPHIC PROJECTORS: primarily designed for impressive stage pyrotechnics. Can be used to "dazzle" an enemy pilot temporarily. When used, any enemies looking directly at the VF suffer a -3 to initiative and to hit rolls for one round; after that, they will accustom themselves to the display and no longer be affected.