Annabella Lasiodora

From MRCDocs
Jump to: navigation, search


Macross RPG Community - Documentation Project Wiki
Joining the MRC | MRC Statistics | MRC Campaigns | MRC Units | Shared Resources Directory
General MRC Knowledge | MRC Staff Directory | Current events on the MRC

MRC Message Boards | MRC Homepage

Created by: Canon Macross
Maintained by: Mr. Sketchley / http://www.macrossrpg.com/~archers/Images/StudioOtaking.gif



This work is largely the authors own interpretation based on information from the Macross compendium, pre-existing stats, game-play and the authors translations of pertinent materials. See the references section(s) for details. The author advises the reader to confirm with his or her GM which stats are used in the reader’s game.


Critical Path Corp Annabella Lasiodora Mobile Weapon

http://www.mahq.net/mecha/macross/vf-x2/annabellalasiodora.jpg


BACKGROUND

The Annabella Lasiodora is a relatively recent addition to the Anti-UN arsenal. Its first appearance was around mid-2049 and its numbers are currently (as of 2050) considered to be low. The Annabella Lasiodora is a large weapons platform used by the Anti-UN to give it an edge over UN Forces in terms of sheer firepower. Due to its size it is normally capable of taking much more damage than it is given credit for.


RPG STATS

Vehicle Type: Annabella Lasiodora
Class: Mobile Weapon
Manufacturer: Critical Path Corporation
Crew: One pilot and one Gunner wearing Tactical Life Support Systems.


Customer: Anti-UN.
Design Features: 6 arms/legs ending in a four-fingered hand. Hands and arms have veneer thrusters for added maneuverability. Upper and lower rear thruster blocks have close-able hatches over their air intakes.


MDC BY LOCATION:

Location MDC
Sensor Eye¹
Main Body²
Engine³ (2)
upper arm (6)
lower arm (6)
hands/claws (6)
Beam Turret
Side Reverse Jets/ Missile pods
Missile Launchers (2)
Radar Dome
75
850
300 each
85 each
175 each
50 each
125
150 each
100 each
100

NOTES:

¹ Destroying the sensor eye of the Annabella Lasiodora will knock out the Mobile Weapon's visual sensor systems. Radar and communications will be unaffected. The sensor eye is a very difficult target to hit, however: -5 to strike in addition to velocity penalties.
² Depleting the MDC of the main body will destroy the Mobile Weapon and probably kill the crew.
³ Each engine destroyed reduces the top speed of the Annabella Lasiodora by 40% (residual 20% of (space) flying speed comes from veneer thrusters.) If the main engine is destroyed while the Annabella Lasiodora is in a planetary atmosphere it will crash.


SPEEDS:

RUNNING: 150 Kmph
LEAPING: 9 m high or 15.2 m long without thrusters.
FLYING: Mach 3.5+ (3752 Kmph at sea level) max speed at 10,000 m and Mach 8.2+ (8790+ Kmph at sea level) max speed at 30,000 meters and higher above sea level. Minimum Take-off/Landing Run: 0 m (VTOL capable.)
CEILING: 42,000 m for the VF-11a & b (use of a large booster is needed for launching into satellite orbit.) Maximum rate of ascent is 27,500 m/minute (at sea level.)


STATISTICAL DATA:

HEIGHT: 30 m WIDTH: 45 m LENGTH: 75 m WEIGHT: ???

PHYSICAL STRENGTH: Equal to a P.S. of 70.

POWER PLANT: ???

Option of Shinnakasu Industry/OTEC FBF-1000A External Fold Booster (VF-X-11).

CARGO: Small compartment behind pilot's seat for personal belongings.


WEAPON SYSTEMS:

1. TWO BARRELED LASER TURRET:

Two rapid-fire laser cannons are mounted in a turret mounted on the middle of the top of the hull. The weapon can fire tremendous amounts, inflicting massive damage to targets within a 270º rotation and 90 º arc of fire.

  • PRIMARY PURPOSE: Anti-aircraft
  • SECONDARY PURPOSE: Anti-missile/defensive
  • RANGE: 2400 m
  • DAMAGE: 1D10x10 M.D. per cannon (usually both cannons are fired for a total of 2D10x10 M.D..)
  • RATE OF FIRE: the cannons can fire up to six times per melee
  • PAYLOAD: Effectively Unlimited.


2. MEDIUM RANGE HIGH MANEUVERABILITY MISSILES:

Mounted in the forward section of the Annabella Lasiodora, between the two armoured cockpits is a concealed medium range high maneuverability missile launcher.

  • PRIMARY PURPOSE: Anti-Mecha
  • SECONDARY PURPOSE: Surgical Strikes
  • MEGA-DAMAGE: 3D6x10 M.D.
  • RANGE: 80 miles.
  • RATE OF FIRE: Volleys of 1-10.
  • PAYLOAD: 10.


3. ARMOURED LONG RANGE MISSILE LAUNCHER:

Two long range, anti-ship missile launchers have are built into the port and starboard side reverse jets of the Annabella Lasiodora. When launching, one of the tri-petal armoured hatches opens, revealing the missile inside.

  • PRIMARY PURPOSE: Heavy Assault
  • SECONDARY PURPOSE: Anti-Spacecraft
  • MISSILE TYPES: Any type of Long Range Missile can be used.
  • RANGE: Varies with missile type.
  • DAMAGE: Varies with missile type.
  • RATE OF FIRE: Volleys of 1-6.
  • PAYLOAD: 6.


4. ARMOURED DOG FIGHT MISSILE LAUNCHERS:

Two micro-missile launchers can swarm the immediate area with deadly warheads. The launchers fire from armoured launchers on the port and starboard sides of the belly. The launchers have hatches on both the front and rear, and are able to launch in both directions at the same time.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Anti-Mecha
  • MISSILE TYPES: Any type of Dog Fight Missile can be used.
  • RANGE: Varies with missile type.
  • DAMAGE: Varies with missile type.
  • RATE OF FIRE: 1-40 missiles per launcher.
  • PAYLOAD: 40 per launcher, for a total of 80.


5. CHAFF/FLARE DISPENSERS:

The Annabella Lasiodora has a decoy launcher in the middle of the bottom of the forward section. When used, the decoy launcher fires a burst of chaff and/or flare to counter any incoming missiles. The burst of chaff and/or flares give a bonus of +3 to Dodge against the missiles.

  • PAYLOAD: 30 bursts of chaff/flares.


6. HAND TO HAND COMBAT:

If necessary, the Annabella Lasiodora can engage in melee combat rather than use its arsenal of weapons. The Annabella Lasiodora is extremely agile and can execute more than typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc. with devastating consequences to its opponents.


DAMAGE:

  • Restrained Punch/slap: 2D6 M.D.
  • Full Strength Punch: 1D4x10 M.D.
  • "Booster" Punch: 3D4x10 M.D. (counts as two attacks)
  • Tear or Pry with Claws: 3D6 M.D. + additional ripping and frame damages.
  • Kick: 1D6x10 M.D.
  • Leap Kick: 3D6x10 M.D.
  • Body Flip/Throw: 3D6 M.D.
  • Body Block/Tackle: 4D6 M.D.
  • Stomp: 1D10x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE ANNABELLA LASIODORA:


COMBAT BONUSES FOR ANNABELLA LASIODORA TRAINING:

BASIC ANNABELLA LASIODORA COMBAT TRAINING

Basic training for non-pilot military personnel.

  • 1 attack per melee (plus those of the pilot). Add one additional action/attack at levels three, nine, and fifteen.
  • +1 initiative
  • +2 to strike.
  • +3 to parry
  • +1 to dodge
  • Leap Dodge Modifier (applied to the regular dodge bonus): -5.
  • +1 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 4D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.


ADVANCED ANNABELLA LASIODORA COMBAT TRAINING

Advanced training for military pilots and mecha specialists.

  • 3 attacks per melee (plus those of the pilot). Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +2 on initiative
  • +4 to strike
  • +5 to parry
  • +3 to dodge
  • Leap Dodge Modifier (applied to the regular dodge bonus): -5.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 4D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN [www.palladiumbooks.com/ Palladium Books Game Engine and MDC Rules]
Design layout adapted from DAVE DEITRICH ([email protected])
UNSD Annabella Lasiodora Stats
Macross VF-X2 Official Visual Guide: Pg 71, 87