Difference between revisions of "QF-3000E"

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[[Category:Statistics]]
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[[Category:Statistics]][[Category:Sstatistics]]
  
 
''The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.''
 
''The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.''
 +
  
 
==NORTHROM QF-3000E GHOST==
 
==NORTHROM QF-3000E GHOST==
  
===BACKGROUND===
+
<table border="0" cellpadding="0" align="right"> http://www.mahq.net/mecha/macross/sdfmacross/qf-3000e.jpg </table>
The Northrom QF-3000E Ghost Fighter is an innovative design that used the latest in AI technology prior to the start of SWI, packaged in a transatmospheric lifting body fighter designed by Northrom; a company renowned for making heavy duty fighters and bombers. The QF-3000E is designed to operate in any and all environments and it includes guidance thrusters and control fins on its surface. It also features a rear ventral mounted arresting hook for Carrier landings.<BR />
+
'''BACKGROUND'''
The AI is situated in the reinforced forward dorsal cockpit bay, parked behind something that looks like a large single eye emerging from the surface of the fighter. The single eye is the primary sensor. The AI controls all of the fighter’s functions, and receives updates from its supervisor based either in a ground base or in UNS ship or fighter. The supervisor is able to monitor and direct numerous Ghost Fighters at once. The supervisor will transmit new mission parameters and orders or target data to the Ghost Fighter so long as they are within communications range. If the QF-3000E goes outside of communications range, it will attempt to get back into communication range with its supervisor, so long as this does not conflict with its mission orders.<BR />
+
 
Due to the ability to not endanger human life in combat, the Ghost fighter and its descendants (such as the Ghost X-9) are a favoured backup to the Variable Fighter as they are able to conduct missions that humans wouldn't or couldn't conduct. The QF-3000E is also cheaper to manufacture than a Variable Fighter, and the AI's can, with re-programming, be put into any Variable Fighter. Some tests in this area have been made (the QVF-1, and QVF-11 being the most notable) but they are normally only used for target practice. QF-3000E's were the favoured combat vehicle on the ARMD platforms, Apollo base, the L-5 space docks and Embaterion Transporter. The SDF-1 was initially deployed with a fleet of 120 QF-3000Es.<BR />
+
The Northrom QF-3000E Ghost Fighter is a later extension of the Superbird series hypersonic lifting body unmanned fighter bomber that used the latest in AI technology prior to the start of SWI.  The aerospace lifting body was designed by Northrom, a company renowned for making heavy-duty fighters and bombers. The name "Ghost" passed on to the QF-3000E, a and thus much larger than the QF-2200 Ghost series.  The QF-3000E is designed to operate in any and all environments and it includes guidance thrusters and control fins on its surface. It also features a rear ventral mounted arresting hook for Carrier landings.
Post Space War 1, the QF-3000E programme was expanded upon to provide a stop-gap fighter force until VF-1s and properly trained pilots could be produced en masse. Once a sufficient number of VFs and trained pilots came into active service, the QF-3000E was retired from it’s role as main fighter of the UNS and was returned to its original role of conducting missions that humans wouldn’t or couldn’t perform.<BR />
+
 
 +
The AI is situated in the reinforced forward dorsal cockpit bay, parked behind something that looks like a large single eye emerging from the surface of the fighter. The single eye is the primary sensor. The AI controls all of the fighter’s functions, and receives updates from its supervisor based either in a ground base or in an [[UN_Spacy|UN Spacy]] ship or fighter. The supervisor is able to monitor and direct numerous QF-3000e Ghost Fighters at once. The supervisor will transmit new mission parameters and orders or target data to the Ghost Fighter so long as they are within communications range. If the QF-3000E goes outside of communications range, it will attempt to get back into communication range with its supervisor, so long as this does not conflict with its mission orders.
 +
 
 +
Due to the ability to not endanger human life in combat, the Ghost fighter and its descendants (such as the Ghost X-9) are a favoured backup to the Variable Fighter, as they are able to conduct missions that humans wouldn't or couldn't conduct. The QF-3000E is also cheaper to manufacture than a Variable Fighter and the AI's can, with re-programming, be put into any Variable Fighter. Some tests in this area have been made (the QVF-1 and [[QVF-11]] being the most notable,) but they are normally only used for target practice. QF-3000E's were the favoured combat vehicle on the [http://unsd.macrossroleplay.org/armdplatform.html ARMD platforms], [[The_Apeman007's_Games'_Locations_Guide#Moon|Apollo base]], the [[The_Apeman007's_Games'_Locations_Guide#Earth_Orbit|L-5 space docks]] and Embaterion Transporter. The [http://unsd.macrossroleplay.org/sdf1macross.html SDF-1] was initially deployed with a fleet of 120 QF-3000Es.
 +
 
 +
Post Space War 1, the QF-3000E programme was expanded upon to provide a stopgap fighter force until [[SVF-1|VF-1]]s and properly trained pilots could be produced en masse. Once a sufficient number of VFs and trained pilots came into active service, the QF-3000E was retired from it’s role as main fighter of the UNS and was returned to its original role of conducting missions that humans wouldn’t or couldn’t perform.
 +
 
 
During the colonization phase of the 2020s and 2030s, retired QF-3000E and newly manufactured models were sold to Colonies as a means of bolstering their VF defense forces or basing their space defenses entirely on unmanned aerospace fighters that could remain in orbit for months at a time.
 
During the colonization phase of the 2020s and 2030s, retired QF-3000E and newly manufactured models were sold to Colonies as a means of bolstering their VF defense forces or basing their space defenses entirely on unmanned aerospace fighters that could remain in orbit for months at a time.
By the late 2030s, the UN largely stopped using the QF-3000E, opting for the lower cost Drone Fighter. However, due to the robust range that the QF-3000E possesses, it is still used for long-range, long-duration solar system type patrols that are unfeasible for pilots to perform. The Ghost X-9 fighter is expected to entirely replace the remaining QF-3000Es in the UN’s service by the early to mid-2050s.<BR />
 
  
 +
By the late 2030s, the UN largely stopped using the QF-3000E, opting for the lower cost Drone Fighter. However, due to the robust range that the QF-3000E possesses, it is still used for long-range, long-duration solar system type patrols that are unfeasible for pilots to perform. The [[Ghost_X-9|Ghost X-9]] fighter is expected to entirely replace the remaining QF-3000Es in the UN’s service by the early to mid-2050s.
 +
 +
 +
'''''RPG STATS'''''
 +
 +
'''Vehicle Type''' QF-3000E Ghost: Standard version<br>
 +
'''Class''': UN Spacy Unmanned All-Environ Fighter<br>
 +
'''Manufacturer''': Northrom<br>
 +
'''Crew''': None, AI controlled<br>
 +
 +
 +
'''Variants:'''
 +
*QF-3000e: AI controlled fighter.
 +
*[[F-3000E|F-3000e]]: Manned version, sold to colony defense forces.
 +
 +
 +
'''Customer:''' [[UN Spacy]] and colony governments.<br>
 +
'''Design Features:''' Blended lifting body, canard wing, overfuselage air intake, forward-looking main sensor, six large-bore cannons, internal missiles
  
===RPG STATS===
 
  
'''Vehicle Type''' QF-3000E Ghost: Standard version
 
:'''Class''': UN Spacy Unmanned All-Environ Fighter
 
:'''Manufacturer'': Northrom
 
:''Crew'': None, AI controlled
 
  
 
====MDC BY LOCATION:====
 
====MDC BY LOCATION:====
{|
+
{| border="1" cellpadding="2"
 +
!width="300"|'''Location'''
 +
!width="300"|'''MDC'''
 +
|-
 
|
 
|
:(1) Main Body
+
;
:(2) Engine
+
:Main Body¹
:(3) Reinforced AI cockpit
+
:Engine²
 +
:Reinforced AI cockpit³
 
:Missile Bays/Thrusters (2)
 
:Missile Bays/Thrusters (2)
 
:Forward Sensor
 
:Forward Sensor
 
|
 
|
 +
;
 
:300
 
:300
 
:150
 
:150
Line 36: Line 60:
 
:100 each
 
:100 each
 
:50
 
:50
 +
|
 
|}
 
|}
 +
<table border="0" cellpadding="0" align="right"> http://unsd.macrossroleplay.org/ghost.jpg </table>
 +
'''NOTES:'''
 +
:¹ Depleting the MDC of the Main Body will destroy the fighter.
 +
:² Destroying one thruster will reduce the flight speed of the fighter by 50%. Destroying both thrusters will render the Ghost immobile.
 +
:³ Destroying the Reinforced AI Cockpit will destroy the Artificial Intelligence controlling the fighter. The fighter will automatically shutdown.
  
''NOTES:''
 
#Depleting the MDC of the Main Body will destroy the fighter.
 
#Destroying one thruster will reduce the flight speed of the fighter by 50%. Destroying both thrusters will render the Ghost immobile.
 
#Destroying the Reinforced AI Cockpit will destroy the Artificial Intelligence controlling the fighter. The fighter will automatically shutdown.
 
  
====STATISTICAL DATA:====
+
===SPEEDS:===
:'''LENGTH''': 53 ft (16 m)
+
:FLYING: Mach 4, with thrusters providing temporary speed of Mach 5.2 to pemit Ghost fighter to breach atmosphere to obtain orbit.
:'''POWER PLANT''': Thermonuclear Fusion Reactor
+
 
:'''SPEEDS''':
+
 
::'''FLYING''': Mach 4, with thrusters providing temporary speed of Mach 5.2 to pemit Ghost fighter to breach atmosphere to obtain orbit.
+
'''''STATISTICAL DATA:'''''
 +
:LENGTH: 16 m
 +
 
 +
'''POWER PLANT:'''
 +
:Thermonuclear Fusion Reactor
 +
 
 +
 
 +
===WEAPON SYSTEMS:===
 +
 
 +
====1. LARGE BORE LASER CANNONS:====
 +
Secured within large ports on the port and starboard sides of the Fighter are 6 Laser Cannons. The Cannons are fire-linked together and fixed forward so the AI must line up the target to hit. The damage from the fire-linked cannons enables them to destroy enemy mecha with single blasts against most mecha.
 +
*PRIMARY PURPOSE: Assault
 +
*SECONDARY PURPOSE: Anti-Aircraft
 +
*RANGE: 1200 m (4000 ft)
 +
*DAMAGE: 1D4x10 M.D. (Per Cannon) 6D4x10 MD for fire-linked cannon blasts.
 +
*RATE OF FIRE: 4 times per melee.
 +
*PAYLOAD: Effectively Unlimited.
 +
 
 +
 
 +
====2. SHORT RANGE MISSILE LAUNCHERS:====
 +
Located in the side mounted thrusters are 8 missile launchers (4 per side) which provided additional firepower for the QF-3000E Ghost Fighter. The QF-3000E will normally keep the missiles for specific mission parameters so as to be efficient and conserve ammunition.
 +
*PRIMARY PURPOSE: Assault
 +
*MISSILE TYPE: Any Short-range missile
 +
*RANGE: Varies with missile type
 +
*DAMAGE: Varies with missile type
 +
*RATE OF FIRE: Volleys of 1-8 missiles, 4 volleys per melee
 +
*PAYLOAD: 4 missiles per launcher, total of 32 missiles
  
====WEAPON SYSTEMS:====
 
{|
 
|- Colspan="2"
 
'''LARGE BORE LASER CANNONS''': (6) Secured within large ports on the port and starboard sides of the Fighter are 6 Laser Cannons. The Cannons are firelinked together and fixed forward so the AI must line up the target to hit. The damage from the firelinked cannons enables them to destroy enemy mecha with single blasts against most mecha.
 
|-
 
|
 
:'''PRIMARY PURPOSE''': Assault
 
:'''SECONDARY PURPOSE''': Anti-Aircraft
 
:'''RANGE''': 4000 ft (1200 m)
 
|
 
:'''DAMAGE''': 1D4x10 M.D. (Per Cannon) 6D4x10 MD for firelinked cannon blasts.
 
:'''RATE OF FIRE''': 4 times per melee.
 
:'''PAYLOAD''': Effectively Unlimited.
 
|}
 
{|
 
|- Colspan="2"
 
'''SHORT RANGE MISSILE LAUNCHERS''': (8) Located in the side mounted thrusters are 8 missile launchers (4 per side) which provide additional weaponry for the Ghost Fighter. The QF-3000E will normally keep the missiles for specific mission parameters so as to be efficient and conserve ammunition.
 
|-
 
|
 
:'''PRIMARY PURPOSE''': Assault
 
:'''MISSILE TYPE''': Any Short-range missile
 
:'''RANGE''': Varies with missile type
 
|
 
:'''DAMAGE''': Varies with missile type
 
:'''RATE OF FIRE''': Volleys of 1-8 missiles, 4 volleys per melee
 
:'''PAYLOAD''': 4 missiles per launcher, total of 32 missiles
 
|}
 
  
 
===STANDARD EQUIPMENT FOR THE QF-3000E:===
 
===STANDARD EQUIPMENT FOR THE QF-3000E:===
#'''AI PILOT''': The QF-3000E Ghost is piloted and controlled by an Artificial Intelligence which controls all of the fighters functions. It can be updated by a controller within communications range either from the ground or a ship, updating it with new target data or mission parameters. If the QF-3000E is outside of communications range it will continue with its present mission. If that mission has been completed the Ghost fighter will return immediately within communications range for further orders.
+
*[[Vehicle_Standard_Equipment#AI_PILOT|AI PILOT]]
#'''COMBAT COMPUTER''': The Ghost Fighter is equipped with a combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer is analyzed by the controlling AI and then matched to its mission parameters. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
+
*[[Vehicle_Standard_Equipment#LANDING_GEAR.2FCATAPULT_HOOK]]
#'''HEAT AND RADIATION SHIELDS''': Special shielding prevents the penetration of threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a is a breach in the shields and what the levels of radiation are. The AI is also heavily shielded within its reinforced cockpit bay.
+
*[[Vehicle_Standard_Equipment#COMBAT_COMPUTER_W.2FHUD_DISPLAYS|COMBAT COMPUTER]] Era iii.
#'''HOMING SIGNAL''': The QF-3000E is equipped with a homing device that enables rescue teams to locate a disabled craft. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
+
*[[Vehicle_Standard_Equipment#HEAT_AND_RADIATION_SHIELDS|HEAT AND RADIATION SHIELDS]]
#'''LASER TARGETING SYSTEM''': Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
+
*[[Vehicle_Standard_Equipment#EJECTOR_SEAT.28S.29_.26_HOMING_SIGNAL|HOMING SIGNAL]] (Homing Signal only, no ejector seat for the AI.)
#'''RADAR''': 200 mile (321 km) range.
+
*[[Vehicle_Standard_Equipment#LASER_TARGETING_SYSTEM|LASER TARGETING SYSTEM]]
#'''RADIO/VIDEO COMMUNICATION''': Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
+
*[[Vehicle_Standard_Equipment#RADAR|RADAR]]
#'''SELF-DESTRUCT''': To prevent capture of a fighter by the enemy, the AI can activate the QF-3000E's self-destruct system, which will cause the craft to explode after a delay of up to 60 minutes (time is set by the AI). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated.
+
*[[Vehicle_Standard_Equipment#RADIO.2FVIDEO_COMMUNICATION|RADIO/VIDEO COMMUNICATION]] Era i.
#'''REINFORCED AI COCKPIT''': The QF-3000E Ghost's AI cockpit bay is heavily reinforced to protect the AI from radiation and battle damage. It is also protected against the effects of an EMP pulse such as those produced by nuclear weapons.
+
*[[Vehicle_Standard_Equipment# REINFORCED_AI_COCKPIT|REINFORCED AI COCKPIT]]
 +
*[[Vehicle_Standard_Equipment#SELF-DESTRUCT|SELF-DESTRUCT]]
  
 
===COMBAT BONUSES FOR QF-3000E GHOST FIGHTER TRAINING:===
 
===COMBAT BONUSES FOR QF-3000E GHOST FIGHTER TRAINING:===
  
{|
 
|- colspan="2"
 
 
'''QF-3000E GHOST FIGHTER COMBAT ATTRIBUTES'''
 
'''QF-3000E GHOST FIGHTER COMBAT ATTRIBUTES'''
|-
+
 
 +
{|-
 
|
 
|
 
*4 attacks per melee
 
*4 attacks per melee
Line 108: Line 133:
  
 
===REFERENCES USED IN THIS DESIGN===
 
===REFERENCES USED IN THIS DESIGN===
:Macross TV Series
+
 
:Macross 7 Trash
+
[http://www.palladiumbooks.com/ Palladium Books Game Engine and MDC Rules]<br>
:"Doe's All The Worlds' Mecha Guide:[http://www.anime.net/macross/mecha/united_nations/aerospace_craft/qf3000/index.html Northrom QF-3000E Ghost Fighter]
+
"[http://www.anime.net/macross/mecha/united_nations/aerospace_craft/qf3000/index.html Macross Compendium: QF-3000e Ghost entry]"<br>
:Original stats are at the [http://unsd.macrossroleplay.org/qf3000ghost.html UNSDB]
+
Design layout adapted from DAVE DEITRICH ([email protected]) <br>
 +
[http://unsd.macrossroleplay.org/qf3000ghost.html UNSD QF-3000e stats] <br>
 +
Macross TV Series <br>
 +
Macross 7 Trash Manga<br>

Latest revision as of 09:53, 15 April 2005

Macross RPG Community - Documentation Project Wiki
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General MRC Knowledge | MRC Staff Directory | Current events on the MRC

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The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.


NORTHROM QF-3000E GHOST

http://www.mahq.net/mecha/macross/sdfmacross/qf-3000e.jpg

BACKGROUND

The Northrom QF-3000E Ghost Fighter is a later extension of the Superbird series hypersonic lifting body unmanned fighter bomber that used the latest in AI technology prior to the start of SWI. The aerospace lifting body was designed by Northrom, a company renowned for making heavy-duty fighters and bombers. The name "Ghost" passed on to the QF-3000E, a and thus much larger than the QF-2200 Ghost series. The QF-3000E is designed to operate in any and all environments and it includes guidance thrusters and control fins on its surface. It also features a rear ventral mounted arresting hook for Carrier landings.

The AI is situated in the reinforced forward dorsal cockpit bay, parked behind something that looks like a large single eye emerging from the surface of the fighter. The single eye is the primary sensor. The AI controls all of the fighter’s functions, and receives updates from its supervisor based either in a ground base or in an UN Spacy ship or fighter. The supervisor is able to monitor and direct numerous QF-3000e Ghost Fighters at once. The supervisor will transmit new mission parameters and orders or target data to the Ghost Fighter so long as they are within communications range. If the QF-3000E goes outside of communications range, it will attempt to get back into communication range with its supervisor, so long as this does not conflict with its mission orders.

Due to the ability to not endanger human life in combat, the Ghost fighter and its descendants (such as the Ghost X-9) are a favoured backup to the Variable Fighter, as they are able to conduct missions that humans wouldn't or couldn't conduct. The QF-3000E is also cheaper to manufacture than a Variable Fighter and the AI's can, with re-programming, be put into any Variable Fighter. Some tests in this area have been made (the QVF-1 and QVF-11 being the most notable,) but they are normally only used for target practice. QF-3000E's were the favoured combat vehicle on the ARMD platforms, Apollo base, the L-5 space docks and Embaterion Transporter. The SDF-1 was initially deployed with a fleet of 120 QF-3000Es.

Post Space War 1, the QF-3000E programme was expanded upon to provide a stopgap fighter force until VF-1s and properly trained pilots could be produced en masse. Once a sufficient number of VFs and trained pilots came into active service, the QF-3000E was retired from it’s role as main fighter of the UNS and was returned to its original role of conducting missions that humans wouldn’t or couldn’t perform.

During the colonization phase of the 2020s and 2030s, retired QF-3000E and newly manufactured models were sold to Colonies as a means of bolstering their VF defense forces or basing their space defenses entirely on unmanned aerospace fighters that could remain in orbit for months at a time.

By the late 2030s, the UN largely stopped using the QF-3000E, opting for the lower cost Drone Fighter. However, due to the robust range that the QF-3000E possesses, it is still used for long-range, long-duration solar system type patrols that are unfeasible for pilots to perform. The Ghost X-9 fighter is expected to entirely replace the remaining QF-3000Es in the UN’s service by the early to mid-2050s.


RPG STATS

Vehicle Type QF-3000E Ghost: Standard version
Class: UN Spacy Unmanned All-Environ Fighter
Manufacturer: Northrom
Crew: None, AI controlled


Variants:

  • QF-3000e: AI controlled fighter.
  • F-3000e: Manned version, sold to colony defense forces.


Customer: UN Spacy and colony governments.
Design Features: Blended lifting body, canard wing, overfuselage air intake, forward-looking main sensor, six large-bore cannons, internal missiles


MDC BY LOCATION:

Location MDC
Main Body¹
Engine²
Reinforced AI cockpit³
Missile Bays/Thrusters (2)
Forward Sensor
300
150
100
100 each
50
http://unsd.macrossroleplay.org/ghost.jpg

NOTES:

¹ Depleting the MDC of the Main Body will destroy the fighter.
² Destroying one thruster will reduce the flight speed of the fighter by 50%. Destroying both thrusters will render the Ghost immobile.
³ Destroying the Reinforced AI Cockpit will destroy the Artificial Intelligence controlling the fighter. The fighter will automatically shutdown.


SPEEDS:

FLYING: Mach 4, with thrusters providing temporary speed of Mach 5.2 to pemit Ghost fighter to breach atmosphere to obtain orbit.


STATISTICAL DATA:

LENGTH: 16 m

POWER PLANT:

Thermonuclear Fusion Reactor


WEAPON SYSTEMS:

1. LARGE BORE LASER CANNONS:

Secured within large ports on the port and starboard sides of the Fighter are 6 Laser Cannons. The Cannons are fire-linked together and fixed forward so the AI must line up the target to hit. The damage from the fire-linked cannons enables them to destroy enemy mecha with single blasts against most mecha.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Anti-Aircraft
  • RANGE: 1200 m (4000 ft)
  • DAMAGE: 1D4x10 M.D. (Per Cannon) 6D4x10 MD for fire-linked cannon blasts.
  • RATE OF FIRE: 4 times per melee.
  • PAYLOAD: Effectively Unlimited.


2. SHORT RANGE MISSILE LAUNCHERS:

Located in the side mounted thrusters are 8 missile launchers (4 per side) which provided additional firepower for the QF-3000E Ghost Fighter. The QF-3000E will normally keep the missiles for specific mission parameters so as to be efficient and conserve ammunition.

  • PRIMARY PURPOSE: Assault
  • MISSILE TYPE: Any Short-range missile
  • RANGE: Varies with missile type
  • DAMAGE: Varies with missile type
  • RATE OF FIRE: Volleys of 1-8 missiles, 4 volleys per melee
  • PAYLOAD: 4 missiles per launcher, total of 32 missiles


STANDARD EQUIPMENT FOR THE QF-3000E:

COMBAT BONUSES FOR QF-3000E GHOST FIGHTER TRAINING:

QF-3000E GHOST FIGHTER COMBAT ATTRIBUTES

  • 4 attacks per melee
  • +2 to strike
  • +4 to dodge
  • +2 to roll with an impact, reducing damage by half.
  • Pilot QF-3000E 70%
  • Weapon Systems 70%
  • Read Sensory Instruments 65%
  • Navigation: ALL 60%
  • Radio: Basic 65%

REFERENCES USED IN THIS DESIGN

Palladium Books Game Engine and MDC Rules
"Macross Compendium: QF-3000e Ghost entry"
Design layout adapted from DAVE DEITRICH ([email protected])
UNSD QF-3000e stats
Macross TV Series
Macross 7 Trash Manga