Shinsei Industry VF-19 Excalibur

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Created by: Canon Macross
Maintained by: Mr. Sketchley / http://www.macrossrpg.com/~archers/Images/StudioOtaking.gif


VF-19 Excaliber

Stats and variants.

Work in progress.

http://www.steelfalcon.com/Macross/Images/YF19gerwalk.gif http://www.steelfalcon.com/Macross/Images/YF19orbit.gif http://www.steelfalcon.com/Macross/Images/gu15.gif http://www.steelfalcon.com/Macross/Images/YF19launcher.gif http://www.steelfalcon.com/Macross/Images/YF19punch.gif http://www.steelfalcon.com/Macross/Images/YF19copilot.gif http://www.steelfalcon.com/Macross/Images/YF19front.gif


Shinsei Industries YF-19 ADVANCED VARIABLE FIGHTER PROTOTYPE

The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.


BACKGROUND

http://www.steelfalcon.com/Macross/Images/YF19soldier.gif

The YF-19 Prototype Advanced Variable Fighter (AVF) was designed and built in 2039 by Shinsei Industries as their entry into the Project Super Nova design contest being conducted by the UN Air Force and UN Spacy. Project Super Nova's main purpose was to develop a new variable fighter to replace the aging VF-11 Thunderbolt as the main fighter for the UNG’s military forces. The YF-19 was one of two fighters selected for the final competition at the New Edwards Flight Center on planet Eden; the other design being the YF-21 AVF developed by General Galaxy. The YF-19 was developed by Yan Newmann, the child genius of Shinsei Industries. A total of two prototypes and a ground-based avionics test-bed were produced in total. The YF-19 demonstrator prototype No.1 rollout was in July 2039. Its first flight was in September 2039.

The YF-19 was plagued with problems and mishaps throughout the course of the contest. Due to difficulties in controlling such a powerful variable fighter, the two prototypes were damaged several times and seven test pilots were killed during the early trials of the aircraft. Eventually Lt. Isamu Dyson, a talented but reckless UN Spacy pilot, was assigned to test the YF-19. During a mock duel between the YF-19 and YF-21 in January 2040, the YF-19 was damaged by a weapons discharge that almost killed Lt. Dyson.

However, combat simulation and fire control testing of the second prototype of both fighters continued until February, 2040, when the UNG ordered that Project Super Nova be halted. The reason was that the UNG had completed their development of the unmanned Ghost X-9. After project cancellation, UN Spacy 1st Lt. Isamu Alva Dyson, with Yang Neumann, launched the YF-19 prototype No. 2 with a FAST Pack system and the prototype fold booster towards Earth without authorization in March, 2040. Colonel Johnson ordered Bowman to pursue 1st Lt. Dyson in the YF-21 prototype No. 2 with a FAST Pack system and an identical fold booster. Irreparable damage of the YF-21 prototype No. 2 occurred with the loss of the pilot in the subsequent battle with the prototype Ghost X-9 unmanned fighter over Macross City, during the Sharon Apple Incident that occurred during the Macross 30th Anniversary Celebration on Earth.

YF-19 announced by UNAF as winning design 2041.

Dubbed the VF-19 Excalibur, the new fighter has begun slowly replacing the VF-11 Thunderbolt as the main tactical superiority fighter for the UN Spacy since 2041. However, it will be several years before the new design comes into service with all deep space forces and colony missions spread throughout the galaxy. Several variations of the new design have begun to appear already, including the VF-19 Kai "Fire Valkyrie" variant aboard the Macross 7. Most of these variants are one-of-a-kind special operations fighters and are not widely distributed.


RPG STATS

Vehicle Type: YF-19 "Alpha One"
Class: Advanced Variable Fighter (Prototype)
Manufacturer: Shinsei Industries
Customer: UNAF (Primary) and UNS.
Crew: Crew: pilot in Marty & Beck Mk 12a g-endurance zero/zero ejection seat and wearing Tactical Life Support System with upper and lower g-suits and pressure breathing. Capable of accommodating optional rear rumble ejection seat. (Some GMs in the MRC include this as a standard feature, having the seat and accompanying console folded away when not being used.)


MDC BY LOCATION:

Location MDC
Head Pulse Laser
Headº
Hands (2)
Arms (2)
Legs & Thrusters (2)
Main Body¹
Canard Forward Wings (2)
Main Wings (2)
Tails (2)
GU-15 Gun Pod
Anti-Projectile Shield
Pinpoint Barrier Shield²
Reinforced Pilot Compartment/Escape Pod³
16
70
30 each
100 each
200 each
325
30 each
100 each
50 each
125
150
100
150

NOTES:

º Destroying the head of the YF-19 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
¹ Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
² The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the YF-19.
³ 150 MDC only in battroid mode and/or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.


SPEEDS:

RUNNING, SOLDIER CONFIGURATION: 120 mph (192 Kmph)
LEAPING, SOLDIER CONFIGURATION: 50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION: 0 Kmph to Mach One (670 mph/1072 Kmph) maximum speed limit in an Earth-like atmosphere.
FLYING, FIGHTER CONFIGURATION: Mach 3.5+ (2345 mph/3572 Kmph) speed at 10,000 meters or less above sea level. Cruising speed is usually Mach 1.8 (1206 mph/1837 Kmph) 15000/18000 m, mach 5.1+ (3417 mph/5205 Kmph) max cruising speed at 10000/22000 m. With a maxim cruising speed of mach 21+/24+ at 30,000+ m.
The YF-19 is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 65,000 meters/minute; taking 48 seconds to the aerodynamic ceiling of Eden. The structural G limits are +31.0 to -18.5.
Note: two figures are given as the data originated from planet Eden and needed adjustment because of differences with Earth's atmospheric system and gravitational force.
MAX ENGINE THRUST: 67,500 kg x2 in an atmosphere, 42,700 kg x2 in space. The maximum thrust is automatically limited in space due to coolant problems for the engines with the lack of atmosphere flowing through the engines.


STATISTICAL DATA:

HEIGHT:

46.52 ft (14.54 m) in soldier configuration.
25.59 ft (8.00 m) in gerwalk configuration.
12.60 ft (3.94 m) in fighter configuration.

WIDTH:

20.80 ft (6.50 m) at shoulders in soldier configuration.
47.65 ft (14.89 m) in gerwalk or fighter configuration with wings at maximum extension.

LENGTH:

14.29 ft (4.47 m) in soldier configuration.
41.69 ft (13.03 m) in gerwalk configuration.
59.55 ft (18.62 m) in fighter configuration.

WEIGHT:

8750 kg empty. Maximum takeoff weight in an atmosphere is 37,509 kg, and maximum weight in space with optional fold booster is 46,102 kg (weights beyond that exceed theoretical safe limit for fold booster).

PHYSICAL STRENGTH:

Equal to a P.S. of 60

CARGO:

Small compartment behind pilot's seat for personal belongings.


POWER PLANT:

Two 42,700 kg maximum instantaneous thrust in space (67500/64700 kg in atmosphere) Shinnakasu Industry/P&W/Roice FF-2500E thermonuclear turbine engines replacing two 56500 kg (maximum instantaneous thrust in space) Shinsei Industry/P&W/Roice FF-2200B engines in the initial specifications. In atmosphere, the engines use air as coolant/propellant, but due to problems in the cooling efficiency (caused by exceeding output and melting of the core) the maximum thrust is limited to 40% to 60% of thrust in space. Two two-dimensional independent convergent/divergent thrust vectoring exhaust nozzles, for enhanced V/STOL performance and maneuverability. P&W HMM-6J high-manoeuvrability vernier thrusters.
Three special equipment hard point stations for Shinnakasu Industry/OTEC FBF-1000A external prototype fighter fold booster (currently not certified for performing beyond a one-way limit of 20 light years) mounted above fuselage and two FAST Pack conformal propellant tanks mounted above dorsal nacelles in Fighter mode or to the sides of shoulders in GERWALK and Battroid modes. Because they undermine the stealth capabilities, the hard points are used chiefly in space for long-distance ferry propellant tanks and other special equipment.



COMPATIBLE FAST PACKS:

(see below)

  • Dorsal: NR-BP-19, NR-BP-19-SES
  • Leg: NP-FB-19
  • Special: NR-ARFB-Y1


WEAPON SYSTEMS:

1. MAULER REB-30G ANTI-AIRCRAFT PULSE LASER

The YF-19 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.

  • PRIMARY PURPOSE: Anti-aircraft
  • SECONDARY PURPOSE: Anti-missile/defensive
  • RANGE: 4000 feet (1200 m)
  • DAMAGE: 1D4x10+5 M.D.
  • RATE OF FIRE: Single shots only.


2. MAULER REB-23 LASER GUNS

Two semi-fixed laser guns are mounted in the wings of the YF-19, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose).

  • PRIMARY PURPOSE: Anti-mecha
  • SECONDARY PURPOSE: Air-to-ground strafing runs
  • RANGE: 4000 feet (1200 m)
  • DAMAGE: 1D6x10+10 M.D.
  • RATE OF FIRE: Single shots only. The cannons can be fire-linked so that firing both cannons at the same time counts as one attack (does double damage).
  • PAYLOAD: Effectively Unlimited.


3. MAULER REB-20G CONVERGING ENERGY CANNONS

Two fixed converging energy cannons are mounted on both sides of the torso of the YF-19. They are available in all modes, but are most useful in Battroid mode. The REB-20G converging energy cannons were included in the YF-19 because it was felt that the REB-23 Laser Guns wouldn’t be usable in Battroid mode and additional energy weapon punch should be given to increase the YFF-19's tactical performance overall. During Project Super Nova, the test pilots never used the REB-22 Laser Guns, unless directly ordered to. They were not included in the production VF-19.

  • PRIMARY PURPOSE: Anti-mecha
  • SECONDARY PURPOSE: Anti-aircraft
  • RANGE: 4000 feet (1200 m)
  • DAMAGE: 1D6x10 M.D.
  • RATE OF FIRE: Single shots only. The cannons can be fire-linked so that firing both cannons at the same time counts as one attack (does double damage.)
  • PAYLOAD: Effectively Unlimited.


4. HOWARD GU-15 EXTERNAL GUN POD

The main weapon of the YF-19 is the new GU-15 Gun Pod produced by Howard Industries. The gun pod is mounted on a special hardpoint below the AVF in fighter mode, and is hand-held in gerwalk and soldier modes. Unlike the gun pods used by the original VF-1 Valkyrie, the GU-15 uses clips of ammo instead of a self-contained supply in the barrel of the gun. Two spare clips for the GU-15 are mounted on the back of the YF-19's bulletproof shield; replacing a clip takes two melee actions and can only be done in Gerwalk or Soldier mode.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 6000 feet (1800 m)
  • DAMAGE: 1D8 per round. 10 round burst, single target – 1D8X10 MD. 25 round burst, single target - 2D8X10 MD. Note, for bursts using greater then 25 rounds, increase the damage by a scale of 1D8X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
The Gun Pod can be used for sprays: 10 round spray – 1D8 MD, affects 1d4 targets. 25 round burst spray – 1D8 MD, affects 2d4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D8 MD, affects 4d4 targets. Chance of hitting bystanders is 70%.
  • RATE OF FIRE: Equal to the pilot's combined number of attacks. Note that firing of the GU-11 isn't limited to only 10, 25 or 400 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution.)
  • PAYLOAD: 400 rounds. The YF-19 carries two (2) spare clips.


5. BODY/WING HARD POINTS

Two fixed hard points are mounted on the fuselage of the YF-19, and an additional two hardpoints are mounted on each wing for a total of 6 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, short range missiles, the “new” medium-range high-maneuverability (MRHM) missiles, UUM-7 Micro-missile pods (space only,) RMS-1 reaction missiles and even MK-82 LDGB conventional bombs. One long range/MRHM/UUM-7 micro missile pod/RMS-1 missile, 3 medium range missiles/MK-82 LGB conventional bombs, or 5 short range missiles can be mounted per hardpoint. Usually only long range or MRHM missiles are issued.</br>

NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the YF-19 may convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.
  • MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
    • Primary Purpose: Anti-Mecha
    • Secondary Purpose: Surgical Strikes
    • Mega-Damage: 2D6x10 M.D.
    • Rate of Fire: One per hardpoint.
    • Range: 80 miles.
    • Payload: One per hardpoint; 6 maximum.
  • LONG RANGE MISSILES
    • Primary Purpose: Heavy Assault
    • Secondary Purpose: Anti-Spacecraft
    • Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
    • Range: Varies with missile type.
    • Damage: Varies with missile type.
    • Rate of Fire: One or two.
    • Payload: One per hardpoint; 6 maximum.
  • MEDIUM RANGE MISSILES
    • Primary Purpose: Assault
    • Secondary Purpose: Anti-Mecha
    • Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.
    • Range: Varies with missile type.
    • Damage: Varies with missile type.
    • Rate of Fire: 1-3 missiles per hardpoint.
    • Payload: Three per hardpoint; up to 18 maximum.
  • SHORT RANGE MISSILES
    • Primary Purpose: Assault
    • Secondary Purpose: Anti-Mecha
    • Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
    • Range: Varies with missile type.
    • Damage: Varies with missile type.
    • Rate of Fire: 1-5 missiles per hardpoint.
    • Payload: Five per hardpoint; up to 30 maximum.
  • UUM-7 MICRO-MISSILE PODS: each carries a total of fifteen Bifors HMM-01 micro-missiles. The UUM-7 pods must always be mounted in opposing pairs and can only be fit onto the wings.
    • PRIMARY PURPOSE: Assault/Defense
    • RANGE: 1 mile (1.6 km).
    • DAMAGE: 1D8x10 M.D.
    • RATE OF FIRE: One, two, three, four or five at a time.
    • PAYLOAD: 15 per pod, for a potential maximum total of 60.
  • RMS-1 REACTION CRUISE MISSILES: The missiles are AI-guided, thus they receive a bonus of +5 to strike, +4 to dodge and have two attacks per melee until it hits. The missiles will always strike the center (or main body) of their target.
    • PRIMARY PURPOSE: Anti-Spacecraft
    • RANGE: 500 miles (804 km)
    • MISSILE SPEED: 670 mph (Mach 1)
    • M.D.C. OF MISSILE: 25
    • DAMAGE: 4D8x1,000 M.D. at ground zero. Reduce damage by a factor of 10 for every 2,500ft (750m) the object is away from ground zero. (i.e. 4D8x100 M.D. at 2,500ft distant, 4D8x10 M.D. at 5,000ft distant, etc.)
    • RATE OF FIRE: 1 per hardpoint. The hardpoints can be fire-linked and any number up to the payload can be fired.
    • PAYLOAD: 1 per hard point for a potential maximum of 6.
  • MK-82 LDGB CONVENTIONAL BOMBS: As these must have a laser targeting indicator marking the target to work properly, the GM may consider them to act as regular, unguided bombs without the laser indicator marking the target.
    • PRIMARY PURPOSE: Assault
    • RANGE: Freefall Laser guided bomb
    • DAMAGE: 4D6x10 M.D. per bomb
    • RATE OF FIRE: 1, 2 or 3 per hardpoint. The hardpoints can be fire-linked.
    • PAYLOAD: 3 per hardpoint, for a potential maximum of 18.


6. INTERNAL LEG-MOUNTED MISSILE BAYS

Each leg of the YF-19 contains an enclosed Stonewell/Roice B-7 standard internal pallet, which can be customized for different mission objectives and carry a variety of different missile types. Or, two of the YF-19 exclusive B-19A internal weapons pallets. When activated the internal weapon pallets open and slightly extend from the sides of the legs, allowing all of their payload (usually missiles) to be activated at once, if necessary. The payloads can be activated in any mode. The B-7 standard internal pallet can be equipped to hold 9 standard SRM missiles, 9 of the new Bifors BMM-24 all-environment high-maneuverability micro-missiles, or 9 bomblets, each. The two B-19A internal weapons pallets can hold either 2 long-range missiles, 2 bombs, additional sensors or cargo, per pair. In order to carry different types of munitions and loads, the launchers must be exchanged at a UN Spacy base prior to loading.

  • SRM/BMM-24 MISSILES (standard SRM missile stats if loaded with them. The following is for the BMM-24):
    • Primary Purpose: Assault
    • Range: 5 miles (8 km).
    • Damage: 1D8x10 M.D.
    • Rate of Fire: Volleys of 1-9 missiles per launcher, per round. One volley counts as one attack. If necessary, all 18 missiles can be fired in a single round by expending two attacks.
    • Bonuses: The BMM-24 micro-missiles have a +6 to strike and +5 to dodge, and get 3 attacks per round until they hit or are destroyed.
    • Payload: 9 missiles per launcher; 18 total.
  • LONG RANGE MISSILES in the B-19A internal weapons pallets.
    • Primary Purpose: Heavy Assault
    • Missile Types: Any type of standard UN Spacy Long Range Missile except RMS-1 missiles can be used.
    • Range: Varies with missile type.
    • Damage: Varies with missile type.
    • Rate of Fire: 1 or 2 per launcher. The two launchers can be fire linked.
    • Payload: 2 missile per launcher; 4 total.


7. HOWARD PBS-03F PIN-POINT BARRIER SYSTEM

The YF-19 is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.

  • Primary Purpose: Defense
  • Protection: 100 MDC total
  • Regeneration Rate: 50 MDC per round.
  • Size: The barrier can be up to 10 ft (3 m) in diameter.
  • Duration: Unlimited.


8. CHAFF/FLARE DISPENSERS

Available in all modes. When used, they fire off a burst of chaff and/or flare to counter any incoming missiles. The burst of chaff and/or flares give a bonus of +3 to Dodge against the missiles.

  • VFs carry a total of 10 bursts of chaff/flares.


9. HAND TO HAND COMBAT

If necessary, the YF-19 can engage in melee combat rather than use a weapon. The AVF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc..


DAMAGE:

  • Restrained Punch: 1D6 M.D.
  • Full Strength Punch: 4D6 M.D.
  • "Booster" Punch: 1D6x10 M.D. (counts as two attacks)
  • Tear or Pry with Hands: 2D4 M.D. + additional ripping and frame damages.
  • Kick: 4D6 M.D.
  • Leap Kick: 2D6x10 M.D.
  • Body Flip/Throw: 2D6 M.D.
  • Body Block/Tackle: 2D6 M.D.
  • Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE YF-19:

  • ACTIVE STEALTH SYSTEM: Although not originally included in the design, the YF-19 was upgraded to include an active stealth system similar to the YF-21's during the Project Super Nova trials. Unlike passive stealth systems, like those used by the VF-17 Nightmare or the old USAF F-117, the YF-19's stealth system actually absorbs radar waves in an energy field projected around the mecha rather than reflecting them. The YF-19's stealth system is not quite as good as the YF-21's due to sacrifices that had to be made in order to fit the system into the YF-19's fuselage. Active Stealth, like all stealth systems on aerospace craft, is only truly effective at a distance. At short range, 5 Km or less, the effect of the active stealth field is negated and the vehicle is detected almost like normal. At medium ranges, between 5 and 75 Km, the active stealth field is effective but easily overcome by skilled radio operators. The active stealth field is most effective at ranges over 75 Km, making the VF virtually invisible on radar screens. Note that there are other means of detecting a vehicle and active stealth only counters radar directed at the YV-19. When activated, this system gives the YF-19 a +3 on initiative (but no bonus to strike) at all times.</br>
NOTE: Since the YF-19's stealth capability is a system and not a feature of the design. Thus it can be damaged or destroyed. Once the mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.
  • AUTOPILOT: The YF-19 is equipped with a computerized autopilot, allowing the pilot to relax or even sleep during long voyages. The autopilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will alert the pilot when the fighter is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha. The autopilot was designed with long intra-system space journeys in mind.
  • COMBAT COMPUTER: The YF-19 is equipped with an advanced combat computer that can store and analyze data during combat with hostile forces. Data collected by the combat computer can be displayed on the virtual environment cockpit of the mecha (see below), which allows the system to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
  • COPILOT SEAT: The YF-19 can be equipped with a second pilot's seat behind the main pilot's seat for an optional copilot, if necessary. The copilot will usually act as the navigator for the YF-19 and will be responsible for operating the mecha's fold booster (if equipped). The copilot can assume command of the YF-19 if the pilot becomes incapacitated.
  • ESCAPE POD: The entire reinforced cockpit of the YF-19 is a detachable escape pod that can be jettisoned when the mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • HOMING SIGNAL: The escape pod of the YF-19 is equipped with a homing device that enables rescue teams to locate a disabled craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADAR: 200 mile (321 km) range.
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
  • SELF-DESTRUCT: To prevent capture of an advance variable fighter by the enemy, the pilot can activate the YF-19's self-destruct system, which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  • STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The YF-19's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.
  • VIRTUAL ENVIRONMENT COCKPIT: The YF-19 is equipped with an innovative new cockpit layout that provides monitors below and around the pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a tremendous field of view that is unparalleled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging system). This view, in addition to the combat computer's cockpit overlays, give the YF-19 a +1 to dodge and initiative rolls in addition to any other bonuses.


COMBAT BONUSES FOR YF-19 FIGHTER TRAINING:

BASIC YF-19/VF-19 AVF COMBAT TRAINING

Basic training for non-pilot military personnel.

  • 2 attacks per melee (plus those of the pilot) Add one additional action/attack at levels three, nine, and fifteen.
  • +1 on initiative (+4 when using the Active Stealth System, see above.)
  • +1 to strike (+2 when using the Active Stealth System, see above.)
  • +1 to parry
  • +2 to dodge in soldier mode, +4 in gerwalk, +6 in jet mode (includes bonus from the Virtual Environment Cockpit, see above.)
  • +1 to roll with a punch or fall with an impact, reducing damage by half.
  • No leap dodge.
  • No leap kick.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round


ADVANCED YF-19/VF-19 AVF COMBAT TRAINING

Advanced training for pilots specializing in the YF-19/VF-19.

  • 4 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels two, five, seven, and ten.
  • +2 on initiative (+5 when using Active Stealth System).
  • +3 to strike
  • +4 to parry
  • +4 to dodge in solder mode, +6 in gerwalk, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation variable fighters are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN

"Doe's All The Worlds' Mecha Guide: Shinsei Industry YF-19 Reference Entry"
Macross Plus episodes 1-4
This is Animation Special: Macross Plus
This is Animation The Select: Macross Plus Movie Edition
The Macross Compendium
Based off of the YF-19 Alpha 1 stats at Steelfalcon.