SW1 Pilot

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Created by: Jet Jockey
Maintained by: Mr. Sketchley / http://www.macrossrpg.com/~archers/Images/StudioOtaking.gif




Pilot O.C.C. (Fighter Pilot - Space War One Era)

http://macrossskull001.homestead.com/files/rpg/vfarmor1.jpg

(Fighter) pilots were the frontline combat troops on board the S.D.F-1 Macross. It was their valiant efforts and sacrifice that kept the Zentraedi at bay. The VF-1 Valkyrie could operate in nearly any environment and its pilots had to be able to adapt to ever changing situations.


Uniform:

These pilots wore an armored pilot’s space suit helmet with an armored pilot’s space suit. The helmet’s colors did vary. These pilots also wore the standard pilot’s space helmet with the standard pilot’s space suit. Colors varied with this suit as well but most common was a white helmet/flight suit with green and blue trim.


Pre-requisite Requirements

I.Q. 10 and P.P. 12 or higher were preferred.


Additional Requirements:

http://macrossskull001.homestead.com/files/rpg/vfocc2.jpg

This OCC was intended for officers with degrees only however, on the Macross during the Space War One selection and training time was greatly reduced. No college degree or even a high school diploma was required for newly enlisted pilots. Only an aptitude for flying was required. Training was reduced to several months and conducted on board the ship. After training the recruit would be promoted to Sergeant (E-4) and assigned to a VF-1 Team. Recruits with previous piloting experience were sent through training at even accelerated rate (at least a month) and were promoted Staff Sergeant (E-5). Those with some college education were commissioned as Second Lieutenants (0-1) and assigned their own Team. Due to losses of leadership in combat many of these enlisted pilots could find themselves with a battle field promotion to the officer ranks. The age requirement for the pilot is 18 to 30 years old. During wartime teenagers as young as 16 years old could enlist. This OCC was generally not open to women during the Space War One.



Skills

OCC SKILLS OCC Related Skills
First Aid (+10%)
Military Etiquette (+10%)
Navigation & Navigation: Space (+15%)
Parachuting (+10%)
Pilot: Jet Aircraft & Jet Fighters (+20%)
Pilot: Variable Fighters (+20%)
Radio: Basic (+10%)
Read Sensory Instruments (+15%)
Running
Swimming
VF Combat: VF-1
Weapon Systems (+10%)
WP Automatic Pistol
WP Automatic Rifle
WP Gun pod
Hand to Hand: Basic
  • Hand to Hand: Basic can be upgraded to Expert for one 'other' skill.
  • Select 6, 3 must be from Piloting
    • 1 extra skill at level 3 ,9 ,12
    • 2 extra skills at level 6.
Communications: Any (+10%)
Domestic: Any
Electrical: Basic Electronics only
Espionage: Wilderness Survival and Intelligence only (+5%)
Mechanical: Basic and aircraft only (+5%)
Medical: See OCC skills
Military: Any (+10%)
Physical: Any (except acrobatics)
Pilot: Any (+5% on ground vehicles, +15% on all aircraft)
Pilot Related: Any (+10%)
Rogue: None
Science: Astronomy, astrophysics & any math (+10%)
Technical: Any
WP: Any

Secondary Skills

Select 4 other skills with no bonuses

Wages, Rank & Experience

A UN Armed Forces (Fighter) Pilot will make a starting wage of 2000 credits per month.
VF Fighter Pilots start at a rank of 2nd Lieutenant.
The VF Pilot uses the Variable Fighter Pilot Experience Table for Experience Levels.

Standard Equipment:

  • THE FOLLOWING NEEDS EDITING:
UN Armed Forces Variable Fighter (Normally a VF-11C)
Tactical Life Support Suit (Flight suit)
H&K PD8 Semi-Automatic Pistol
2 Work Uniforms
2 Parade Uniform
1 Dress Uniform
Field Kit with:
  • Emergency Rations (3 days)
  • Rations (Two weeks worth, stored in VF)
  • Canteen
  • Thermal Blanket
  • 3 Signal Flares
  • Infrared Distancing Binoculars
  • Pocket Flashlight
  • emergency direction finder
  • Combat/Survival Knife
  • First Aid Kit with:
    • Healing Salve
    • Dressing
    • Tourniquet
    • Bandages
    • Painkillers
    • Stimulants
    • First Aid Booklet
Cash Card with 1D6x1000 Credits