Random Airframe Age/Stress Result Table

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Revised Optional Rule: Random Airframe Age/Stress Result Table

This table can be applied at GM discretion to VF's that are in excess of 15 years old and/or poorly maintained. This is to reflect the stresses of aerospace flight on the target mecha, accounting for lack of spare parts, incompetent/incomplete maintenance and previously undetected internal damage.

For every 10 rounds the VF is performing any maneuver other than stable, level flight, the pilot must make a successful piloting skill check. If the check is failed, roll once (D100) against the following table. At the GM's discretion, a roll can be made at both take off and landing, and each time the VF is transformed.


1

Catastrophic failure - numerous parts of the airframe have simultaneously failed under load, resulting in the disintegration of the aircraft. Pilot has 45% chance of ejecting safely.

2-4

Engine failure - The engines have seized and cannot be restarted. In space, the VF will drift along its last trajectory. In an atmosphere the VF can be steered into a glide with a successful piloting skill check, but will eventually crash.


5-16

Cosmetic damage - numerous external panels have torn free of the fuselage and fallen off, exposing the machinery underneath, making the areas vulnerable to called shots (double damage).


17-25

Electrical fault - Frayed or damaged wiring has finally given way, leading to a failure/loss of one of the following systems (roll 1D4): 1. Sensors (including radar and optics), 2. weapon systems, 3. communications, 4. life support.


26-35

Transformation failure - the various linkages and machinery involved in transforming the VF have failed, making transformation impossible. Mecha is stuck in current configuration.


36-40

Vernier system failure - The VF's vernier belts have failed, making it impossible to maneuver or orient the VF in space. In atmosphere the VF loses 3 to dodge in fighter mode, 2 to dodge in GERWALK and 1 to dodge in Battloid.


41-42

Major structural failure - A primary structural element has failed under load, resulting in the loss of a major control surface. Roll 1D100: 1-25. port wing, 26-50. port vertical stabilizer, 51-75. starboard vertical stabilizer, 76-100. starboard wing. In space the VF loses 1/4 of all dodge/maneuver bonuses for each surface lost. In atmosphere the VF requires a skill check every round to control for the loss of a stabilizer, and becomes immediately uncontrollable with the loss of a wing.


43-50

Hydraulic leak - The VF has suffered a failure of its primary hydraulic systems, requiring the engagement of back-up systems. A repeat roll means the back up systems have failed. Once the back-ups have failed, a successful piloting roll is required each round to control the VF, with the difficulty increasing by 15% each round until the mecha is no longer controllable.


51-56

Electrical Fire - A fault in the VF's wiring has resulted in an electrical fire. Roll 1D100. 1-50. The fire is unknown to the pilot, and has the effect of 'electrical fault' as above, losing one system every 5 rounds until all systems are lost or the fire is extinguished. 51-100. The fire is in the cockpit, and the pilot cannot see the instruments or through the canopy. Unless the pilot is wearing a functional TLS, he will be overcome by smoke and fumes in 12 rounds.


57-68

No failure - VF remains structurally intact.


69-74

Fuel leak - The VF has begun leaking reactant from its primary storage tanks. Roll 1D100. 1-25. Minor leak - the VF can safely return to base if it does so immediately, 26-50. Leak - the VF will lose all of its reactant in 1D100 X 10 rounds, 51-75. Serious Leak - the VF will lose all of its reactant in 1D100 + 25 rounds, 76-100 Massive Leak - large fissures in all of the reactant tanks have developed, the VF will lose all of its reactant in 20 rounds.


75-83

Life support failure - The VF's life support system has completely failed. In space, the pilot is reliant on the back-up systems in his TLS. In atmosphere, the pilot can continue to rely on his TLS, and/or operate safely below an altitude of 3,000 meters.


84-86

Escape system failure - The automatic sequence for ejecting the pilot has become disarmed, and the ejection sequences for both the escape module and the ejection seat have failed. The pilot's only option for emergency egress is to manually open the canopy and throw himself clear.


87-91

Computer failure - The computer system has failed, resulting in the loss of all computer-controlled systems. Roll 1D100. 1-50. The computer re-boots automatically, full functionality is restored in 3 rounds, 51-75. Computer must be manually re-booted, full functionality is restored in 6 rounds, 76-100. Complete computer failure, computer cannot be restarted. VF is now completely unresponsive to all commands.


92-96

Weapons system failure - The pilot can no longer use any of the VF's internal or external weapons systems.


97-99

Cascade systems failure - roll three times on this table, stacking all systems failures.


100

Catastrophic transformation system failure - The next time the VF initiates the transformation sequence it seizes half-way between forms, becoming completely uncontrollable. In space, the VF will drift helplessly until rescued. In atmosphere, the VF will crash, killing the pilot.


Credits

Table composed by: Koenshaku 
Statistical input/insight: Apeman007 
Input & De-bugging: Thorn 

Discussion contributors: monkeyman & Mr.F 
Revision 1.1 2005/02/09 : Cosmetic Change for cross browser compatibilty--MasumiX 05:10, 9 Feb 2005 (MST)
Revision 1, 2005/02/07