MicronPowerArmor

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The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from fanfic materials that have appeared in the MRC in one of its preceeding incarnations.


UN MK III MICRON POWER ARMOUR

BACKGROUND

The UN Armed Forces Mk III Micron Power Armour is the latest and most advanced Power Armour available to soldiers in the UN Armed Forces. Unlike its predecessors, which are bulky and have low maneuverability, the Mk III is agile and form fitting. Advances in technology have permitted the creation of a light, full environment suit offering protection from low powered mecha sized weapons. Although the Mk III is certainly unable to withstand full on hits from Macron scale weapons, they do offer protection against nearby explosions. The Mk III also offers excellent protection against micron scale hand weapons.
The Mk III is expensive, but not as expensive as the other war machines of the UN Armed Forces. However equipping large numbers of troops with the Mk III and maintaining the suits is a difficult and expensive proposition. In addition, learning to use the Mk III takes time, which is why the UN Armed Forces reserve the suit for specialist PA troops. These specialist PA troops rarely number more than a single Company per UN Army or UNSM regiment. UN Spacy units are smaller still, numbering only a single or a couple of squads of troops trained and equipped with the Mk III for boarding duties in hazardous situations. The UN Air Force is the branch of the UN Armed Forces that uses the Mk III the least, with usually only a single 10 man squad per base. It is rumored that a special stealth version of the Mk III suit, with better armour and a camouflage system built in, has been designed and built for the Special Space Service (an elite branch of the UN Armed Forces.) However, this special stealth variant of the Mk III has been denied by UN Officials, citing how expensive it is to build the Mark III, with its advanced communications and sensor suites.
The appearance of the Mk III is strikingly similar to the Zentraedi Nousjadeul-Ger, albeit without the shoulder cannon. Some infantry units do mount a shoulder cannon on the Mk III, however this cannon is nothing more then a modified shoulder mounted rocket launcher.


RPG STATS

Vehicle Type: UN Mk III Micron Power Armour

Class: Micron Power Armour
Manufacturer: UN Spacy
Crew: One pilot

SDC BY LOCATION:

The entire Mk III has an AR of 19. Meaning that any unmodified roll to strike of more 19 or higher will penetrate the armour and hit the pilot inside. Any unmodified roll to strike below 19 will only hit the armour. AR does not apply to MDC weapons.

Hands (2)
Arms (2)
Legs (2)
(1) Main Body
Back Pack
Engine Thrusters (2)
Head
200 each
600 each
700 each
1500
750
300 each
600

NOTES:

  1. Depleting the SDC of the main body will destroy the Mk III. If in a vacuum the suit will decompress.
  2. Destroying any appendage of the suit will cause decompression, if it is being used in a vacuum.

STATISTICAL DATA:

HEIGHT: Adds 2 inches to wearers height
MASS: 50 kg
SPEED: Running speed is the same as the user’s SPD. Fatigues at ½ the normal rate.
Flying: Incapable of flying in an atmosphere. Capable of rocket assisted jumps. In space, the Mk III can maneuver and fly at a speed of 300 Kmph.
PHYSICAL STRENGTH: Adds +3 to user’s PS
POWER PLANT: Longlife Battery

WEAPON SYSTEMS:

  1. HAND TO HAND COMBAT: The Mk III does not give any excessive bonuses in hand to hand combat other than its armour protection. Unlike earlier models of Micron scale Power Armour, the Mk III does not impede the agility of the wearer. The servo assisted arms and legs do, however, give an additional boost to the damage of the punch or kick of a wearer.
DAMAGE: +2 Damage bonus

STANDARD EQUIPMENT FOR THE PA SUIT:

  1. COMBAT COMPUTER W/HUD DISPLAYS: The Mark III Power Armour is equipped with a combat computer that can store and analyze data during combat with hostile forces. The helmets visor displays the information to the wearer of the suit in a HUD display format, which allows the computer to display large amounts of data to the pilot and even highlight enemies overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 1,000 images stored in memory. The computer can identify and track up to 25 targets simultaneously.
  2. EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  3. HEAT AND RADIATION SHIELDS: Special coating on the armour prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the combat computer and will sound an alarm if there is a breach in the protective shielding and what the levels of radiation are. The same goes for breaches of the suit whilst in a vacuum.
  4. HOMING SIGNAL: The Micron Power Armour is equipped with a homing device that enables rescue teams to locate a disabled Destroid or ejected pilot. The range of the signal is 100 miles (160 km). Most UN Spacy ships, Variable Fighters and Destroids can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
  5. LASER TARGETING SYSTEM: Range: 2 miles (3.2 km). Used for increased accuracy in the striking of enemy targets and provides the +1 bonus to hit.
  6. LOUDSPEAKER: A loudspeaker system is built into the suit, which can be used to amplify the pilot's voice up to 90 decibels.
  7. OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by IR sensors. The system allows the suit wearer to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  8. OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  9. OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  10. RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 200 miles (320 km) or can be boosted indefinitely via satellite relay.
  11. STANDARD SURVIVAL KIT: The PA Suit comes equipped with belt mounted equipment pouches which amongst other things contain, a a medium-sized flashlight, two hand flares, one rocket flare, an universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.) There is ample room for more items such as extra food and water, ammunition, and other equipment.
  12. TACTICAL LIFE SUPPORT SYSTEM: The PA suit is pressurized, and provides air feeds to the suits helmet that provides them with pressurized breathing. .


COMBAT BONUSES FOR MICRON POWER ARMOUR COMBAT TRAINING:

ADVANCED POWER ARMOUR COMBAT TRAINING

  • Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +1 to strike (weapons only, not hand to hand)
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 S.D.C. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.

BASIC POWER ARMOUR COMBAT TRAINING

  • Add one additional action/attack at levels seven and twelve.
  • Critical strike same as pilot's hand-to-hand+1(or.
  • Body block/tackle/ram - 1D4 S.D.C. plus a 30% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


Modified from original stats on the UNSDB