AdvancedCandC

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Character Creation Steps

Step #1.
If you're making another character, you must make sure that you have passed the 'hill' and have played in an active Squadron for about 3 months. Ideally there should be 3 months between the creation of each new character (characters for alliance campaigns don't have to follow this guideline). If you meet this basic requirement, go to step #2.
Step #2.
Talk to your current GM and tell them that you are interested in taking on another character. They will then tell you yes or no. If they tell you no, it's because you might be struggling with the character(s) that you already have. If they say yes then go to step #3.
Step #3.
Contact the GM of the unit that you wish to join. They will tell you if they have room, if they will take you, and what they are looking for. After this, make the complete character. The GM that has accepted you will assist in creating the character.

CHARACTER SHEET (ADVANCED)

REAL NAME:
E-MAIL:

PROFILE PORTION

Character Name:

Age:
Gender:
Birthplace:Birthplaces or Stumped!! See Here!
Belief System:
Hair Color:
Eye Color:
Height:(cm or ft)
Weight:(kg or lbs)
Handedness:

Physical Description:(one paragraph) Does not necessarily have to be unique features (please avoid scars and tattoos.)

Occupation: VF Pilot is the most common occupation for new and current players. Some individual GMs may have need for others. Consult a GM if you're interested in something else.

Affiliation: The JB and or a GM will fill these sections out.
Rank: The JB and or a GM will fill these sections out.
Assignment: The JB and or a GM will fill these sections out.

Likes and Dislikes:

Relationships

Family: Please avoid orphans. Most young adults are born to Clone parents (95% estimated)
Closest Ally or Friend:
Worst Enemy or Rival:

Biggest Secret:

Character Goals

Short Term Goal:
Long Term Goal:

Reason For Joining: This is the reason for your character not you the player.

Basic Personality:

Character Background: (minimum 3 paragraphs. Maximum 5 paragraphs/30 lines.) Actual length may vary depending on the needs of the character. Try to cover your character's overall history, not just on one event.


This section is to be included in with your final character sheet.

GAME MECHANICS

Character Statistics

I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
SPD:
please be advised that players under the rank 
of Q-GM will have their 8 attributes rolled by 
a member the Joining board staff.
HP: P.E. +1D6 Per Level
SDC:
OCC:
Level:
Experience:

SKILLS

BASIC SKILLS:(May actually vary)
Math - Basic: 55%
Language - English: 96%
Literate - English: 96%
Base Military Etiquette: 30%
Base Lore - UN Armed Forces: 30%
O.C.C. SKILLS
OTHER SKILLS:
SECONDARY SKILLS:

COMBAT

HTH Bonuses: (With other bonuses included)
Mecha Bonuses: (With HTH Included.)

JB Staff

MRC Modified Attribute Rolls: In most cases, roll 3d6 and add. If the total is below 5, automatically bump it up to 6. Furthermore, if a roll of 16, 17 or 18 is rolled do not roll an additional bonus dice. The additional bonuse dice rule will be reserved for characters that are intended to have a leadership role or with their GM's permission.

[_pw9_]

nvnv