Difference between revisions of "Standard Regult Battlepod"

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[[Category:Statistics]]
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http://boards.macrossrpg.com/viewtopic.php?topic=4715&forum=61&0
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==Esbeliben Regult Battlepod==
 +
 
 +
''The following is by no-means meant to be all encompassing. The following are MRC specific '''MODIFICATIONS''' to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.''
 +
 
 +
 
 +
'''BACKGROUND'''
 +
The Esbeliben Regult Battlepod is the standard tactical mecha of the Zentraedi forces. Without exception, every Zentraedi and Meltraendi soldier is taught how to pilot and fight with this particular mecha regardless of what their regularly assigned mecha is. Despite its light armour and low speed, it is a capable weapons platform able to undertake almost any role the Zentraedi decide to set it too. However, its light armour does mean it can be quickly damaged or destroyed in combat - meaning that the Zentraedi tend to use the Blitzkrieg tactic against their opponents.
 +
 
 +
The fundamental weakness to the Regult Battlepod is its limited detection and communications equipment – its prime use is as a blitzkrieg attacker, after all. To overcome this, the Protocultures developed the Scout Regult – a standard Regult that has had all the weapons replaced with sensor and communication equipment. The Scout Regult is usually found hanging slightly back from the front lines acting as the eyes and ears of the Zentraedi Command on the battefield. The Scout Regult is usually found with an escort of two or more standard Regults. In addition, it is the role of Scout Regult’s to coordinate and aim the long-range missile attacks from the two artillery variants of the standard Regult Battlepod. The pilot of the Scout Regult could be considered to be the Zentraedi Sergeant on the battlefield, with Gluag equipped officer’s being akin to the Lieutenants fighting at the front line.
 +
 
 +
The Scout Regult pilot is also trained in ECM and ECCM to maximize their abilities and to protect the Zentraedi battlenet. However, most Zentraedi that have not had previous human contact have grown rusty in their lack of ECM use against non-human opponents.
 +
 
 +
 
 +
'''''RPG STATS:'''''
 +
 
 +
Vehicle Type:
 +
:Esbeliben Regult: The standard Tactical Battlepod of the Zentraedi Forces.
 +
:Light Light Missile Carrier: Version with anti-aircraft cannons replaced by light self-guided missiles
 +
:Heavy Missile Carrier: Version with anti-aircraft cannons replaced by heavy multi-warhead missiles
 +
:Ectromelia Tactical Scout: Reconnaissance version upgraded by Ectromelia 979972010th Zentraedi Fully-Automatic Weapons Factory, Development
 +
Class: Zentraedi Tactical Battlepod<br>
 +
Manufacturer: Esbeliben 4432369th Zentradi Fully-Automated Weaponry Development And Production Factory Satellite<br>
 +
Crew: One pilot wearing Light Zentraedi Armour<br>
 +
 
 +
 
 +
 
 +
===MDC BY LOCATION:===
 +
{| border="1" cellpadding="2"
 +
!width="300"|'''Location'''
 +
!width="300"|'''MDC'''
 +
|-
 +
|
 +
;
 +
:Electron Beam Cannons (2)
 +
:Laser guns (top) (2)
 +
:Auto cannons (2)
 +
:Sensor Eye¹
 +
:Legs (2)²
 +
:Engine thrusters (2)³
 +
:Main Bodyº
 +
:Sensor Boomºº
 +
|
 +
;
 +
:30 each
 +
:15 each
 +
:15 each
 +
:25
 +
:50 each
 +
:60 each
 +
:100
 +
:60
 +
|
 +
|}
 +
 
 +
'''NOTES:'''
 +
:¹ Destroying the Sensor Eye will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
 +
:² Depleting the MDC of one or both of the Leg's will render the Mecha immobile in an atmosphere.
 +
:³ Destroying one thruster will reduce the flight speed of the Regult in space by 50%. Destroying both thrusters will render the mecha immobile.
 +
:º Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.
 +
:ºº Scout Regult only. Note that the Scout Regult does not have the Particle Beam Cannons, Auto Cannons or laser Guns.  The missile launchers on those equipped with it has the same MDC.
 +
 
 +
 
 +
===SPEEDS:===
 +
:RUNNING: 175 mph
 +
:LEAPING: 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
 +
:FLYING IN SPACE: 650 mph
 +
 
 +
 
 +
''STATISTICAL DATA:''
 +
 
 +
HEIGHT:
 +
:Standard: 50 ft (15.2 m)
 +
:Light missile carrier version: 18.67 m
 +
:Heavy missile carrier version: 19.12 m
 +
:Tactical scout version: 18.20 m
 +
 
 +
WIDTH:
 +
:Standard: 26.2 ft (8 m)
 +
:Light missile carrier version: 9.86 m
 +
:Heavy missile carrier version: 8 m
 +
:Tactical scout version: 12.6 m
 +
 
 +
LENGTH:
 +
:Standard: 27.2 ft (8.3 m)
 +
:Light missile carrier version: 8.2 m
 +
:Heavy missile carrier version: 8.3 m
 +
:Tactical scout version: 7.6 m
 +
 
 +
WEIGHT: (Plus Pilot)
 +
:Standard: 37,000 Kg
 +
:Light missile carrier: 39,600 kg
 +
:Heavy missile carrier:41,000 kg
 +
:Tactical scout: 39,800 kg
 +
 
 +
 
 +
PHYSICAL STRENGTH:
 +
:Equal to a P.S. of 40
 +
 
 +
 
 +
CARGO:
 +
:Room for only an assault rifle and whatever the pilot carries in his/her pockets.
 +
 
 +
POWER PLANT:
 +
:1.3 GGV class Esbeliben Thermonuclear Reactor
 +
 
 +
 
 +
 
 +
===WEAPON SYSTEMS:===
 +
 
 +
====1. MEDIUM BORE ELECTRON BEAM CANNONS: (2) ====
 +
The main weapon of the Regult, and its deadliest. This rapid firing Beam Cannons expend massive amounts of energy in a single blast to deliver a powerful punch for a primary weapon.
 +
 
 +
*PRIMARY PURPOSE: Anti-Mecha/Assault
 +
*SECONDARY PURPOSE: Defence
 +
*RANGE: 4000 feet (1200 m)
 +
*DAMAGE: 1D8x10 M.D. (Per Cannon)
 +
* Single or dual blasts (Dual blast counts as one attack.) Equal to pilots number of attacks.
 +
*PAYLOAD: Effectively Unlimited.
 +
 
 +
 
 +
====2. SMALL BORE ANTI-AIRCRAFT LASERS: (2)====
 +
The top rear mounted weapons are the only defense the Regult has against an attack from the rear. They are primarily designed for attacking aircraft.
 +
 
 +
*PRIMARY PURPOSE: Anti-Aircraft
 +
*SECONDARY PURPOSE: Anti-mecha
 +
*RANGE: 4000 feet (1200 m)
 +
*DAMAGE: 1D4x10 (single), 2D4x10 (Dual)
 +
*RATE OF FIRE: Equal to the number of combined attacks of the pilot.
 +
*PAYLOAD: Effectively Unlimited.
 +
 
 +
 
 +
====3. SMALL BORE ANTI-PERSONNEL CANNONS: (2)====
 +
The front mounted cannons are the secondary weapons to the Particle Beam Cannons and are also used against small targets on the ground. Namely those of Micronian scale.
 +
 
 +
*PRIMARY PURPOSE: Assault
 +
*SECONDARY PURPOSE: Anti-Personnel
 +
*RANGE: 2000 feet (600 m)
 +
*DAMAGE: 3D6 (single), 6D6 (Dual)
 +
*RATE OF FIRE: Equal to the number of combined attacks of the pilot.
 +
*PAYLOAD: Effectively unlimited.
 +
 
 +
 
 +
====4. SHORT RANGE MISSILE LAUNCHER:====
 +
The Light Artillery Regult carriers on top of the Mecha a Short Range Missile launcher containing 24 missiles. This version of the Regult is used in a light support role to units of regular Regults.
 +
 
 +
*PRIMARY PURPOSE: Anti-Mecha
 +
*MISSILE TYPE: Any short range missile
 +
*RANGE: Varies with missile type
 +
*DAMAGE: Varies with missile type
 +
*RATE OF FIRE: Volleys of 1-24 missiles
 +
*PAYLOAD: 24 missiles
 +
 
 +
 
 +
====5. LONG RANGE MISSILE LAUNCHER:====
 +
The top mounted Long Range Missile Launcher variation is one of the rarest versions of the Regult, and only used as and when necessary.
 +
 
 +
*PRIMARY PURPOSE: Anti-Mecha
 +
*MISSILE TYPE: Any Long range missile, but the Zentraedi usually use multi-warhead guided missiles.
 +
*RANGE: Varies with missile type
 +
*DAMAGE: Varies with missile type
 +
*RATE OF FIRE: Volleys of 1-2 missiles
 +
*PAYLOAD: 4 missiles
 +
 
 +
 
 +
====6. HAND TO HAND COMBAT:====
 +
Due to its lack of arms the Regult is very limited in its Hand to Hand combat abilities. However it's powerful legs can cause considerable damage to Mecha if it is able to kick them.
 +
 
 +
'''DAMAGE:'''
 +
*Kick: 4D6 M.D.
 +
*Leap Kick: 1D6x10 M.D.
 +
*Stomp: 1D6x5 M.D. (only effective against small objects – GM may rule that the object is destroyed.)
 +
 
 +
 
 +
 
 +
===STANDARD EQUIPMENT FOR THE REGULT BATTLEPOD:===
 +
*COMBAT COMPUTER: The Regult is equipped with a combat computer that can store and analyze data during combat with hostile forces. The Regult’s view screen allows the computer to display only limited amounts of data to the pilot, such as highlighting enemies and missile attacks with overlaid graphics. The combat computer has a database of over 10,000 images stored in memory to assist the pilot in visually identifying opponents.
 +
*EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
 +
*HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
 +
*OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
 +
*SHORT-RANGE DETECTOR: 1000 m range. Akin to a collision alarm radar. The Short-Range Detector is quite limited and useful only for informing only the most basic and rudimentary information to the pilot of the Regult. For example, if a group of opponents are approaching, the radar will provide only the distance, speed and approximate vector, however it will not indicate how many opponents are present.
 +
*RADIO/VIDEO COMMUNICATION: short range, directional communications system. Range: 30 miles (48 km) or can be boosted indefinitely via relay – often times this is from Regult to Regult, as the Regult have a superior battlenet used for transmitting information both to and from the battlefield.
 +
 
 +
 
 +
 
 +
''ECTROMELIA TACTICAL SCOUT REGULT ADDITIONAL EQUIPMENT''
 +
*COMBAT COMPUTER: The Regult is equipped with a combat computer that can store and analyze data during combat with hostile forces. The forward view screen of the Regult allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
 +
*OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectivity. The beam will be visible to anyone with IR sensitive optics, however.
 +
*OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
 +
*RADAR: 200 mile (321 km) range.
 +
*RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via relay – often times this is from Regult to Regult, as the Regult have a superior battlenet used for transmitting information both to and from the battlefield. Note that the Scout Regult contains ECM equipment and the pilot may be trained to use it effectively.
 +
*BATTLENET: Used to coordinate, disseminate information and communicate with the Regult battle force and other elements of the Zentraedi war machine. When the Scout Regult is used to assist in the targeting of missiles, it provides the Artillery Pod with a bonus of +2 strike on missile attacks. (Optional rule: through the Battlenet, the Scout Regult provides target and targeting information to the combat computers on the standard Regult that gives a bonus of +1 strike.)
 +
*LONG-RANGE LASER SENSOR: mounted on dorsal fuselage and has the standard detection capabilities.  Used for both detecting and transmitting laser based communications.  Range: 1220 m.
 +
 
 +
 
 +
 
 +
=== COMBAT BONUSES FOR REGULT TRAINING:===
 +
:Training for all Zentraedi personnel.
 +
 
 +
*1 attack per melee (plus those of the pilot).
 +
*Add one additional action/attack at levels three, nine, and fifteen.
 +
*+1 to strike.
 +
*Parry not possible
 +
*+1 to dodge in space/air, +5 dodge on the ground.
 +
*+1 to roll with a punch or fall with an impact, reducing damage by half.
 +
*Critical strike same as pilot's hand-to-hand.
 +
*Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
 +
 
 +
 
 +
'''''REFERENCES USED IN THIS DESIGN'''''
 +
 
 +
"Doe's All The Worlds' Mecha Guide: Esbeliben Regult"<br>
 +
Macross: Series <br>
 +
Macross: Do You Remember Love <br>
 +
Design layout adapted from DAVE DEITRICH ([email protected]) <br>
 +
RPG Stats: Zentraedi Regult Stats <br>
 +
Original Stats by: Palladium Books <br>
 +
The [http://www.anime.net/macross/mecha/zentradi/aerospace_craft/regult/index.html Macross Compendium]<br>

Revision as of 07:27, 10 January 2005


Esbeliben Regult Battlepod

The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.


BACKGROUND The Esbeliben Regult Battlepod is the standard tactical mecha of the Zentraedi forces. Without exception, every Zentraedi and Meltraendi soldier is taught how to pilot and fight with this particular mecha regardless of what their regularly assigned mecha is. Despite its light armour and low speed, it is a capable weapons platform able to undertake almost any role the Zentraedi decide to set it too. However, its light armour does mean it can be quickly damaged or destroyed in combat - meaning that the Zentraedi tend to use the Blitzkrieg tactic against their opponents.

The fundamental weakness to the Regult Battlepod is its limited detection and communications equipment – its prime use is as a blitzkrieg attacker, after all. To overcome this, the Protocultures developed the Scout Regult – a standard Regult that has had all the weapons replaced with sensor and communication equipment. The Scout Regult is usually found hanging slightly back from the front lines acting as the eyes and ears of the Zentraedi Command on the battefield. The Scout Regult is usually found with an escort of two or more standard Regults. In addition, it is the role of Scout Regult’s to coordinate and aim the long-range missile attacks from the two artillery variants of the standard Regult Battlepod. The pilot of the Scout Regult could be considered to be the Zentraedi Sergeant on the battlefield, with Gluag equipped officer’s being akin to the Lieutenants fighting at the front line.

The Scout Regult pilot is also trained in ECM and ECCM to maximize their abilities and to protect the Zentraedi battlenet. However, most Zentraedi that have not had previous human contact have grown rusty in their lack of ECM use against non-human opponents.


RPG STATS:

Vehicle Type:

Esbeliben Regult: The standard Tactical Battlepod of the Zentraedi Forces.
Light Light Missile Carrier: Version with anti-aircraft cannons replaced by light self-guided missiles
Heavy Missile Carrier: Version with anti-aircraft cannons replaced by heavy multi-warhead missiles
Ectromelia Tactical Scout: Reconnaissance version upgraded by Ectromelia 979972010th Zentraedi Fully-Automatic Weapons Factory, Development

Class: Zentraedi Tactical Battlepod
Manufacturer: Esbeliben 4432369th Zentradi Fully-Automated Weaponry Development And Production Factory Satellite
Crew: One pilot wearing Light Zentraedi Armour


MDC BY LOCATION:

Location MDC
Electron Beam Cannons (2)
Laser guns (top) (2)
Auto cannons (2)
Sensor Eye¹
Legs (2)²
Engine thrusters (2)³
Main Bodyº
Sensor Boomºº
30 each
15 each
15 each
25
50 each
60 each
100
60

NOTES:

¹ Destroying the Sensor Eye will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
² Depleting the MDC of one or both of the Leg's will render the Mecha immobile in an atmosphere.
³ Destroying one thruster will reduce the flight speed of the Regult in space by 50%. Destroying both thrusters will render the mecha immobile.
º Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.
ºº Scout Regult only. Note that the Scout Regult does not have the Particle Beam Cannons, Auto Cannons or laser Guns. The missile launchers on those equipped with it has the same MDC.


SPEEDS:

RUNNING: 175 mph
LEAPING: 30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING IN SPACE: 650 mph


STATISTICAL DATA:

HEIGHT:

Standard: 50 ft (15.2 m)
Light missile carrier version: 18.67 m
Heavy missile carrier version: 19.12 m
Tactical scout version: 18.20 m

WIDTH:

Standard: 26.2 ft (8 m)
Light missile carrier version: 9.86 m
Heavy missile carrier version: 8 m
Tactical scout version: 12.6 m

LENGTH:

Standard: 27.2 ft (8.3 m)
Light missile carrier version: 8.2 m
Heavy missile carrier version: 8.3 m
Tactical scout version: 7.6 m

WEIGHT: (Plus Pilot)

Standard: 37,000 Kg
Light missile carrier: 39,600 kg
Heavy missile carrier:41,000 kg
Tactical scout: 39,800 kg


PHYSICAL STRENGTH:

Equal to a P.S. of 40


CARGO:

Room for only an assault rifle and whatever the pilot carries in his/her pockets.

POWER PLANT:

1.3 GGV class Esbeliben Thermonuclear Reactor


WEAPON SYSTEMS:

1. MEDIUM BORE ELECTRON BEAM CANNONS: (2)

The main weapon of the Regult, and its deadliest. This rapid firing Beam Cannons expend massive amounts of energy in a single blast to deliver a powerful punch for a primary weapon.

  • PRIMARY PURPOSE: Anti-Mecha/Assault
  • SECONDARY PURPOSE: Defence
  • RANGE: 4000 feet (1200 m)
  • DAMAGE: 1D8x10 M.D. (Per Cannon)
  • Single or dual blasts (Dual blast counts as one attack.) Equal to pilots number of attacks.
  • PAYLOAD: Effectively Unlimited.


2. SMALL BORE ANTI-AIRCRAFT LASERS: (2)

The top rear mounted weapons are the only defense the Regult has against an attack from the rear. They are primarily designed for attacking aircraft.

  • PRIMARY PURPOSE: Anti-Aircraft
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 4000 feet (1200 m)
  • DAMAGE: 1D4x10 (single), 2D4x10 (Dual)
  • RATE OF FIRE: Equal to the number of combined attacks of the pilot.
  • PAYLOAD: Effectively Unlimited.


3. SMALL BORE ANTI-PERSONNEL CANNONS: (2)

The front mounted cannons are the secondary weapons to the Particle Beam Cannons and are also used against small targets on the ground. Namely those of Micronian scale.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Anti-Personnel
  • RANGE: 2000 feet (600 m)
  • DAMAGE: 3D6 (single), 6D6 (Dual)
  • RATE OF FIRE: Equal to the number of combined attacks of the pilot.
  • PAYLOAD: Effectively unlimited.


4. SHORT RANGE MISSILE LAUNCHER:

The Light Artillery Regult carriers on top of the Mecha a Short Range Missile launcher containing 24 missiles. This version of the Regult is used in a light support role to units of regular Regults.

  • PRIMARY PURPOSE: Anti-Mecha
  • MISSILE TYPE: Any short range missile
  • RANGE: Varies with missile type
  • DAMAGE: Varies with missile type
  • RATE OF FIRE: Volleys of 1-24 missiles
  • PAYLOAD: 24 missiles


5. LONG RANGE MISSILE LAUNCHER:

The top mounted Long Range Missile Launcher variation is one of the rarest versions of the Regult, and only used as and when necessary.

  • PRIMARY PURPOSE: Anti-Mecha
  • MISSILE TYPE: Any Long range missile, but the Zentraedi usually use multi-warhead guided missiles.
  • RANGE: Varies with missile type
  • DAMAGE: Varies with missile type
  • RATE OF FIRE: Volleys of 1-2 missiles
  • PAYLOAD: 4 missiles


6. HAND TO HAND COMBAT:

Due to its lack of arms the Regult is very limited in its Hand to Hand combat abilities. However it's powerful legs can cause considerable damage to Mecha if it is able to kick them.

DAMAGE:

  • Kick: 4D6 M.D.
  • Leap Kick: 1D6x10 M.D.
  • Stomp: 1D6x5 M.D. (only effective against small objects – GM may rule that the object is destroyed.)


STANDARD EQUIPMENT FOR THE REGULT BATTLEPOD:

  • COMBAT COMPUTER: The Regult is equipped with a combat computer that can store and analyze data during combat with hostile forces. The Regult’s view screen allows the computer to display only limited amounts of data to the pilot, such as highlighting enemies and missile attacks with overlaid graphics. The combat computer has a database of over 10,000 images stored in memory to assist the pilot in visually identifying opponents.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of radiation are.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • SHORT-RANGE DETECTOR: 1000 m range. Akin to a collision alarm radar. The Short-Range Detector is quite limited and useful only for informing only the most basic and rudimentary information to the pilot of the Regult. For example, if a group of opponents are approaching, the radar will provide only the distance, speed and approximate vector, however it will not indicate how many opponents are present.
  • RADIO/VIDEO COMMUNICATION: short range, directional communications system. Range: 30 miles (48 km) or can be boosted indefinitely via relay – often times this is from Regult to Regult, as the Regult have a superior battlenet used for transmitting information both to and from the battlefield.


ECTROMELIA TACTICAL SCOUT REGULT ADDITIONAL EQUIPMENT

  • COMBAT COMPUTER: The Regult is equipped with a combat computer that can store and analyze data during combat with hostile forces. The forward view screen of the Regult allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectivity. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADAR: 200 mile (321 km) range.
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via relay – often times this is from Regult to Regult, as the Regult have a superior battlenet used for transmitting information both to and from the battlefield. Note that the Scout Regult contains ECM equipment and the pilot may be trained to use it effectively.
  • BATTLENET: Used to coordinate, disseminate information and communicate with the Regult battle force and other elements of the Zentraedi war machine. When the Scout Regult is used to assist in the targeting of missiles, it provides the Artillery Pod with a bonus of +2 strike on missile attacks. (Optional rule: through the Battlenet, the Scout Regult provides target and targeting information to the combat computers on the standard Regult that gives a bonus of +1 strike.)
  • LONG-RANGE LASER SENSOR: mounted on dorsal fuselage and has the standard detection capabilities. Used for both detecting and transmitting laser based communications. Range: 1220 m.


COMBAT BONUSES FOR REGULT TRAINING:

Training for all Zentraedi personnel.
  • 1 attack per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, nine, and fifteen.
  • +1 to strike.
  • Parry not possible
  • +1 to dodge in space/air, +5 dodge on the ground.
  • +1 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN

"Doe's All The Worlds' Mecha Guide: Esbeliben Regult"
Macross: Series
Macross: Do You Remember Love
Design layout adapted from DAVE DEITRICH ([email protected])
RPG Stats: Zentraedi Regult Stats
Original Stats by: Palladium Books
The Macross Compendium