Difference between revisions of "Skills available to characters"
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− | + | [[Category:Joining]][[Category:CharacterCreation]][[Category:Statistics]]{{header}} | |
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− | + | ==Usage notes:== | |
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− | + | The following is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available. | |
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− | + | Please note that skills with a '''#''' sign have prerequite skills, prerequite skills list is currently a work in progress. | |
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− | + | ''JB Staff, please see appropriate Staff Board on the skills.'' | |
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− | + | ==Communications Skills== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | + | |- | |
− | + | | | |
− | + | ; | |
− | + | :Cryptography (Scramblers)# | |
− | + | :Electronic Counter Measures (ECM & ECCM) | |
− | + | :Optic Systems | |
− | + | :Radio – Basic (inclusive of Laser) | |
− | + | | | |
− | + | ; | |
− | + | :Radio – Advanced (construction, jury-rig) | |
+ | :Radio - Relay (Satellite & Microwave and beyond) | ||
+ | :Surveillance Systems# | ||
+ | :TV/Video | ||
+ | | | ||
+ | |} | ||
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− | + | ==Cultural/Domestic== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | + | |- | |
− | + | | | |
− | + | ; | |
− | + | :Acting | |
+ | :Art ''choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc.]] | ||
+ | :Cook | ||
+ | :Dance | ||
+ | | | ||
+ | ; | ||
+ | :Editor | ||
+ | :Fishing | ||
+ | :Gaming (Strategy) | ||
+ | :Music ''choose type: Composition, Play Musical Instrument, Sing'' | ||
+ | :Sewing (inclusive of weaving) | ||
+ | | | ||
+ | |} | ||
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− | + | ==Electrical== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | + | |- | |
− | + | | | |
− | + | ; | |
− | + | :Avionics# | |
− | + | :Basic Electronics | |
− | + | :Computer Repair | |
− | + | | | |
− | + | ; | |
− | + | :Electrical Engineer# | |
− | + | :Electricity Generation/Power Systems | |
− | + | :Robot Electronics# | |
− | + | | | |
− | + | |} | |
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− | + | ==Espionage== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | ( | + | |- |
− | + | | | |
− | + | ; | |
+ | :Detect Ambush | ||
+ | :Detect Concealment | ||
+ | :Disguise | ||
+ | :Escape Artist (inclusive of Binding) | ||
+ | :Forgery | ||
+ | :Impersonation | ||
+ | :Intelligence | ||
+ | :Interrogation | ||
+ | | | ||
+ | ; | ||
+ | :Land Navigation | ||
+ | :Palming | ||
+ | :Pick Locks | ||
+ | :Pick Pockets | ||
+ | :Psychological Warfare# | ||
+ | :Sniper | ||
+ | :Tracking | ||
+ | :Wilderness Survival | ||
+ | | | ||
+ | |} | ||
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− | + | ==Mechanical== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | + | |- | |
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− | + | ; | |
+ | :Aeronautical & Aerospace Engineer# | ||
+ | :Aircraft Mechanics | ||
+ | :Automotive Mechanics | ||
+ | :Basic Mechanics | ||
+ | :Locksmith# | ||
+ | :Marine/Naval Engineer | ||
+ | :Mechanical Engineer# | ||
+ | | | ||
+ | ; | ||
+ | :Nuclear Engineer# | ||
+ | :Robot Mechanics# | ||
+ | :Spacefold Engineer# | ||
+ | :Spaceship Mechanics# | ||
+ | :Starship Engineer# | ||
+ | :Weapons Engineer# | ||
+ | | | ||
+ | |} | ||
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− | + | ==Medical== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | + | |- | |
− | + | | | |
+ | ; | ||
+ | :Criminal Sciences & Forensics# | ||
+ | :Cybernetics MD | ||
+ | :Doctor of Veterinary Medicine (DVM)# | ||
+ | :First Aid | ||
+ | :Field Surgery | ||
+ | :Genetics Engineer# | ||
+ | | | ||
+ | ; | ||
+ | :Holistic Medicine | ||
+ | :Medical Doctor# | ||
+ | :Paramedic | ||
+ | :Pathology# | ||
+ | :Psychiatry | ||
+ | | | ||
+ | |} | ||
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− | + | ==Military== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | + | |- | |
− | + | | | |
− | + | ; | |
− | + | :Camouflage | |
− | + | :Demolitions | |
− | + | :Demolitions – Disposal | |
− | + | :Fortification | |
− | + | | | |
− | + | ; | |
− | + | :Military Etiquette | |
− | Nuclear | + | :Nuclear, Biological & Chemical Warfare |
− | + | :Trap/Mine Detection and Construction | |
− | + | | | |
− | + | |} | |
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− | + | ==Physical== | |
− | + | {| border="1" cellpadding="2" | |
− | + | !width="500"| | |
− | + | !width="500"| | |
− | + | |- | |
− | + | | | |
− | + | ; | |
− | + | :Acrobatics | |
− | + | :Aerobics | |
− | + | :Athletics | |
− | + | :Blind-Fighting | |
− | + | :Body Building | |
− | + | :Boxing | |
− | + | :Climbing | |
− | + | :Contortionist | |
− | + | :Fencing | |
− | + | :Forced March | |
− | + | :Gymnastics | |
− | + | :Juggling | |
− | + | :Marathon | |
− | + | :Mountaineering | |
− | + | | | |
− | + | ; | |
− | + | :Movement - Zero Gravity | |
− | + | :Parachuting | |
− | + | :Prowl | |
− | + | :Spelunking | |
− | + | :Skiing | |
− | + | :Sports – ''choose type'' | |
− | + | :Swimming – Basic | |
− | + | :Swimming - S.C.U.B.A. | |
− | + | :Tai Chi | |
− | + | :Track and Field | |
− | + | :Wrestling | |
− | + | :Yoga | |
− | + | | | |
− | + | |} | |
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− | Weapon Proficiencies | + | |
− | W.P Blunt | + | ===Hand-To-Hand Skill Costs:=== |
− | W.P Bow | + | {| border="1" cellpadding="2" |
− | W.P Knife | + | !width="500"| |
− | W.P Small Thrown Weapons | + | !width="500"| |
− | W.P Staff/Spear | + | |- |
− | W.P Sword | + | | |
− | W.P Automatic Pistol | + | ; |
− | W.P Automatic and Semi-automatic Rifles | + | #HTH Basic: 1 skill |
− | W.P Bolt Action Rifle (hunting & sniping) | + | #HTH Expert: 2 skills |
− | W.P Heavy | + | #HTH Martial Arts, Commando: 3 skills |
− | W.P Revolver | + | #HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills |
− | W.P Sub-Machinegun | + | :''OCC availability restrictions:'' |
− | W.P Energy Pistol | + | :As stated by OCC. Advanced Martial Arts and Commando require GM approval. |
− | W.P Energy Rifle | + | | |
− | W.P Heavy Energy Weapons | + | ; |
+ | :Hand-to-Hand Combat: Aikido | ||
+ | :Hand-to-Hand Combat: Basic | ||
+ | :Hand-to-Hand Combat: Commando | ||
+ | :Hand-to-Hand Combat: Expert | ||
+ | :Hand-to-Hand Combat: Judo | ||
+ | :Hand-to-Hand Combat: Jujitsu | ||
+ | :Hand-to-Hand Combat: Karate | ||
+ | :Hand-to-Hand Combat: Kendo | ||
+ | :Hand-to-Hand Combat: Martial Arts | ||
+ | :Hand-to-Hand Combat: Zero Gravity Combat Advanced | ||
+ | :Hand-to-Hand Combat: Zero Gravity Combat Basic | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ==Piloting== | ||
+ | ===AIR=== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :Airplane | ||
+ | :Helicopter | ||
+ | :(Commercial) Jet Aircraft | ||
+ | | | ||
+ | ; | ||
+ | :Jet Fighters | ||
+ | :Lighter-than-Air Vehicles | ||
+ | | | ||
+ | |} | ||
+ | ===GROUND=== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :Automobile | ||
+ | :Destroids | ||
+ | :Dog Sled | ||
+ | :Horsemanship | ||
+ | :Hovercraft | ||
+ | | | ||
+ | ; | ||
+ | :Mecha Combat | ||
+ | :Pilot Motorcycle and Small Vehicles | ||
+ | :Pilot Track Vehicles | ||
+ | :Tanks and APCs | ||
+ | :Truck | ||
+ | | | ||
+ | |} | ||
+ | ===SEA=== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :Boat - Motor and Hydrofoils | ||
+ | :Boat - Sail Type ; | ||
+ | :Boat – Ships | ||
+ | | | ||
+ | ; | ||
+ | :Boat - Warships/Patrol Boats | ||
+ | :Submarines | ||
+ | :Water Skiing & Surfing | ||
+ | | | ||
+ | |} | ||
+ | ===SPACE=== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :EVA | ||
+ | :Mecha Combat: choose 1 mecha | ||
+ | :Space Shuttle | ||
+ | :Spaceships | ||
+ | | | ||
+ | ; | ||
+ | :Space Fighter | ||
+ | :Variable Fighter | ||
+ | :Zentraedi Mecha | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | ==Pilot Related== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :Navigation | ||
+ | :Navigation Space | ||
+ | :Read Sensory Equipment | ||
+ | | | ||
+ | ; | ||
+ | :Star System Survey | ||
+ | :Weapon Systems | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Rogue== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :Appraisal | ||
+ | :Cardsharp | ||
+ | :Computer Hacking | ||
+ | :Concealment | ||
+ | :Forgery | ||
+ | :Imitate Voice | ||
+ | | | ||
+ | ; | ||
+ | :Gambling | ||
+ | :Palming | ||
+ | :Pick Locks | ||
+ | :Pick Pockets | ||
+ | :Safecracking# | ||
+ | :Streetwise | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Science== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :Anthropology | ||
+ | :Archaeology | ||
+ | :Astronomy | ||
+ | :Astrophysics | ||
+ | :Biochemistry | ||
+ | :Biology | ||
+ | :Biotechnology | ||
+ | :Botany | ||
+ | :Chemistry | ||
+ | :Geology# | ||
+ | | | ||
+ | ; | ||
+ | :Marine Biology# | ||
+ | :Mathematics – Basic | ||
+ | :Mathematics – Advanced | ||
+ | :Nuclear Physics# | ||
+ | :Paleontology | ||
+ | :Physics# | ||
+ | :Psychology# | ||
+ | :Xenology | ||
+ | :Zoology | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Technical== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"| | ||
+ | !width="500"| | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :Accounting | ||
+ | :Architectural - Design/Engineer | ||
+ | :Business Management | ||
+ | :Carpentry | ||
+ | :Cartography | ||
+ | :Civil Engineer | ||
+ | :Computer - Artificial Intelligence# | ||
+ | :Computer Engineer# | ||
+ | :Computer Operation | ||
+ | :Computer Programming# | ||
+ | :Construction# | ||
+ | :Construction Demolitions | ||
+ | :Construction Engineering | ||
+ | :Drafting | ||
+ | :Economics | ||
+ | :Gem Cutting# | ||
+ | :Gemology | ||
+ | :General Repair/Maintenance | ||
+ | :History ''general or specific – and choose type'' | ||
+ | | | ||
+ | ; | ||
+ | :Journalism | ||
+ | :Language | ||
+ | :Law# | ||
+ | :Lip Reading | ||
+ | :Literacy | ||
+ | :Lore ''If you don’t see it – make it with this skill'' | ||
+ | :Marketing | ||
+ | :Meditation | ||
+ | :Mining | ||
+ | :Oceanography# | ||
+ | :Photography | ||
+ | :Research | ||
+ | :Seamanship | ||
+ | :Sign Language | ||
+ | :Surveying | ||
+ | :Teaching | ||
+ | :Theology/Philosophy ''choose type'' | ||
+ | :Undersea Farming | ||
+ | :Writing | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Weapon Proficiencies== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="500"|Ancient | ||
+ | !width="500"|Modern | ||
+ | |- | ||
+ | | | ||
+ | ; | ||
+ | :W.P Blunt | ||
+ | :W.P Bow | ||
+ | :W.P Knife | ||
+ | :W.P Small Thrown Weapons | ||
+ | :W.P Staff/Spear | ||
+ | :W.P Sword | ||
+ | ''Ancient Weapons Notes:'' With the exception of Knife, all other Ancient Weapons are restricted and must be approved by a GM before character creation. | ||
+ | | | ||
+ | ; | ||
+ | :W.P Automatic Pistol | ||
+ | :W.P Automatic and Semi-automatic Rifles | ||
+ | :W.P Bolt Action Rifle (hunting & sniping) | ||
+ | :W.P Heavy | ||
+ | :W.P Revolver | ||
+ | :W.P Sub-Machinegun | ||
+ | :W.P Energy Pistol | ||
+ | :W.P Energy Rifle | ||
+ | :W.P Heavy Energy Weapons | ||
+ | | | ||
+ | |} |
Latest revision as of 09:28, 19 June 2006
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Contents
Usage notes:
The following is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.
Please note that skills with a # sign have prerequite skills, prerequite skills list is currently a work in progress.
JB Staff, please see appropriate Staff Board on the skills.
Communications Skills
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Cultural/Domestic
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Electrical
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Espionage
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Mechanical
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Medical
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Military
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Physical
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Hand-To-Hand Skill Costs:
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Piloting
AIR
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GROUND
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SEA
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SPACE
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Pilot Related
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Rogue
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Science
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Technical
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Weapon Proficiencies
Ancient | Modern | |
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Ancient Weapons Notes: With the exception of Knife, all other Ancient Weapons are restricted and must be approved by a GM before character creation. |
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