Difference between revisions of "Skills available to characters"

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Below is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.
+
[[Category:Joining]][[Category:CharacterCreation]][[Category:Statistics]]{{header}}
  
JB Staff, please see appropriate Staff Board on the skills
 
  
Communications Skills
+
==Usage notes:==
Cryptography (Scramblers)
+
Electronic Counter Measures (ECM & ECCM)
+
Optic Systems
+
Radio – Basic (inclusive of Laser)
+
Radio – Advanced (construction, jury-rig)
+
Radio - Relay (Satellite & Microwave and beyond)
+
Surveillance Systems
+
TV/Video
+
  
Cultural/Domestic
+
The following is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.
Acting
+
Art (choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc)
+
Cook
+
Dance
+
Editor
+
Fishing
+
Gaming (Strategy)
+
Music (choose type: Composition, Play Musical Instrument, Sing)
+
Sewing (inclusive of weaving)
+
  
Electrical
+
Please note that skills with a '''#''' sign have prerequite skills, prerequite skills list is currently a work in progress.
Avionics
+
Basic Electronics
+
Computer Repair
+
Electrical Engineer
+
Electricity Generation/Power Systems
+
Robot Electronics
+
  
Espionage
+
''JB Staff, please see appropriate Staff Board on the skills.''
  
Detect Ambush
 
Detect Concealment
 
Disguise
 
Escape Artist (inclusive of Binding)
 
Forgery
 
Impersonation
 
Intelligence
 
Interrogation
 
Land Navigation
 
Palming
 
Pick Locks
 
Pick Pockets
 
Psychological Warfare
 
Sniper
 
Tracking
 
Wilderness Survival
 
  
Mechanical
+
==Communications Skills==
Aeronautical & Aerospace Engineer
+
{| border="1" cellpadding="2"
Aircraft Mechanics
+
!width="500"|
Automotive Mechanics
+
!width="500"|
Basic Mechanics
+
|-
Locksmith
+
|
Marine/Naval Engineer
+
;
Mechanical Engineer
+
:Cryptography (Scramblers)#
Nuclear Engineer
+
:Electronic Counter Measures (ECM & ECCM)
Robot Mechanics
+
:Optic Systems
Spacefold Engineer
+
:Radio – Basic (inclusive of Laser)
Spaceship Mechanics
+
|
Starship Engineer
+
;
Weapons Engineer
+
:Radio – Advanced (construction, jury-rig)
 +
:Radio - Relay (Satellite & Microwave and beyond)
 +
:Surveillance Systems#
 +
:TV/Video
 +
|
 +
|}
  
Medical
 
Criminal Sciences & Forensics
 
Cybernetics MD
 
Doctor of Veterinary Medicine (DVM)
 
First Aid
 
Field Surgery
 
Genetics Engineer
 
Holistic Medicine
 
Medical Doctor
 
Paramedic
 
Pathology
 
Psychiatry
 
  
Military
+
==Cultural/Domestic==
Camouflage
+
{| border="1" cellpadding="2"
Demolitions
+
!width="500"|
Demolitions – Disposal
+
!width="500"|
Fortification
+
|-
Military Etiquette
+
|
Nuclear, Biological & Chemical Warfare
+
;
Trap/Mine Detection and Construction
+
:Acting
 +
:Art ''choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc.]]
 +
:Cook
 +
:Dance
 +
|
 +
;
 +
:Editor
 +
:Fishing
 +
:Gaming (Strategy)
 +
:Music ''choose type: Composition, Play Musical Instrument, Sing''
 +
:Sewing (inclusive of weaving)
 +
|
 +
|}
  
Physical
 
Acrobatics
 
Aerobics
 
Athletics
 
Blind-Fighting
 
Body Building
 
Boxing
 
Climbing
 
Contortionist
 
Fencing
 
Forced March
 
Gymnastics
 
Juggling
 
Marathon
 
Mountaineering
 
Movement - Zero Gravity
 
Parachuting
 
Prowl
 
Spelunking
 
Skiing
 
Sports – choose type
 
Swimming – Basic
 
Swimming - S.C.U.B.A.
 
Tai Chi
 
Track and Field
 
Wrestling
 
Yoga
 
  
Hand-To-Hand Skill Costs:
+
==Electrical==
HTH Basic: 1 skill
+
{| border="1" cellpadding="2"
HTH Expert: 2 skills
+
!width="500"|
HTH Martial Arts: 3 skills
+
!width="500"|
HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills
+
|-
OCC availability restrictions:
+
|
As stated by OCC. Advanced Martial Arts require GM approval.
+
;
Hand-to-Hand Combat: Aikido
+
:Avionics#
Hand-to-Hand Combat: Basic  
+
:Basic Electronics
Hand-to-Hand Combat: Commando
+
:Computer Repair
Hand-to-Hand Combat: Expert
+
|
Hand-to-Hand Combat: Judo
+
;
Hand-to-Hand Combat: Jujitsu
+
:Electrical Engineer#
Hand-to-Hand Combat: Karate
+
:Electricity Generation/Power Systems
Hand-to-Hand Combat: Kendo
+
:Robot Electronics#
Hand-to-Hand Combat: Martial Arts
+
|
Hand-to-Hand Combat: Zero Gravity Combat Advanced
+
|}
Hand-to-Hand Combat: Zero Gravity Combat Basic
+
  
  
Piloting
+
==Espionage==
AIR
+
{| border="1" cellpadding="2"
Airplane
+
!width="500"|
Helicopter
+
!width="500"|
(Commercial) Jet Aircraft
+
|-
Jet Fighters
+
|
Lighter-than-Air Vehicles
+
;
 +
:Detect Ambush
 +
:Detect Concealment
 +
:Disguise
 +
:Escape Artist (inclusive of Binding)  
 +
:Forgery
 +
:Impersonation
 +
:Intelligence
 +
:Interrogation
 +
|
 +
;
 +
:Land Navigation
 +
:Palming
 +
:Pick Locks
 +
:Pick Pockets
 +
:Psychological Warfare#
 +
:Sniper
 +
:Tracking
 +
:Wilderness Survival
 +
|
 +
|}
  
GROUND
 
Automobile
 
Destroids
 
Dog Sled
 
Horsemanship
 
Hovercraft
 
Mecha Combat
 
Pilot Motorcycle and Small Vehicles
 
Pilot Track Vehicles
 
Tanks and APCs
 
Truck
 
  
SEA
+
==Mechanical==
Boat - Motor and Hydrofoils
+
{| border="1" cellpadding="2"
Boat - Sail Type
+
!width="500"|
Boat – Ships
+
!width="500"|
Boat - Warships/Patrol Boats
+
|-
Submarines
+
|
Water Skiing & Surfing
+
;
 +
:Aeronautical & Aerospace Engineer#
 +
:Aircraft Mechanics
 +
:Automotive Mechanics
 +
:Basic Mechanics
 +
:Locksmith#
 +
:Marine/Naval Engineer
 +
:Mechanical Engineer#
 +
|
 +
;
 +
:Nuclear Engineer#
 +
:Robot Mechanics#
 +
:Spacefold Engineer#
 +
:Spaceship Mechanics#
 +
:Starship Engineer#
 +
:Weapons Engineer#
 +
|
 +
|}
  
SPACE
 
EVA
 
Mecha Combat: choose 1 mecha
 
Space Shuttle
 
Spaceships
 
Space Fighter
 
Variable Fighter
 
Zentraedi Mecha
 
  
Pilot Related
+
==Medical==
Navigation
+
{| border="1" cellpadding="2"
Navigation Space
+
!width="500"|
Read Sensory Equipment
+
!width="500"|
Star System Survey
+
|-
Weapon Systems
+
|
 +
;
 +
:Criminal Sciences & Forensics#
 +
:Cybernetics MD
 +
:Doctor of Veterinary Medicine (DVM)#
 +
:First Aid
 +
:Field Surgery
 +
:Genetics Engineer#
 +
|
 +
;
 +
:Holistic Medicine
 +
:Medical Doctor#
 +
:Paramedic
 +
:Pathology#
 +
:Psychiatry
 +
|
 +
|}
  
Rogue
 
Appraisal
 
Cardsharp
 
Computer Hacking
 
Concealment
 
Forgery
 
Imitate Voice
 
Gambling
 
Palming
 
Pick Locks
 
Pick Pockets
 
Safecracking
 
Streetwise
 
  
Science
+
==Military==
Anthropology
+
{| border="1" cellpadding="2"
Archaeology
+
!width="500"|
Astronomy
+
!width="500"|
Astrophysics
+
|-
Biochemistry
+
|
Biology
+
;
Biotechnology
+
:Camouflage
Botany
+
:Demolitions
Chemistry
+
:Demolitions – Disposal
Geology
+
:Fortification
Marine Biology
+
|
Mathematics – Basic
+
;
Mathematics – Advanced
+
:Military Etiquette
Nuclear Physics
+
:Nuclear, Biological & Chemical Warfare
Paleontology
+
:Trap/Mine Detection and Construction
Physics
+
|
Psychology
+
|}
Xenology
+
Zoology
+
  
Technical
+
==Physical==
Accounting
+
{| border="1" cellpadding="2"
Architectural - Design/Engineer
+
!width="500"|
Business Management
+
!width="500"|
Carpentry
+
|-
Cartography
+
|
Civil Engineer
+
;
Computer - Artificial Intelligence
+
:Acrobatics
Computer Engineer
+
:Aerobics
Computer Operation
+
:Athletics
Computer Programming
+
:Blind-Fighting
Construction
+
:Body Building
Construction Demolitions
+
:Boxing
Construction Engineering
+
:Climbing
Drafting
+
:Contortionist
Economics
+
:Fencing
Gem Cutting
+
:Forced March
Gemology
+
:Gymnastics
General Repair/Maintenance
+
:Juggling
History (general or specific – and choose type)
+
:Marathon
Journalism
+
:Mountaineering
Language
+
|
Law
+
;
Lip Reading
+
:Movement - Zero Gravity
Literacy
+
:Parachuting
Lore (If you don’t see it make it with this skill)
+
:Prowl
Marketing
+
:Spelunking
Meditation
+
:Skiing
Mining
+
:Sports ''choose type''
Oceanography
+
:Swimming – Basic
Photography
+
:Swimming - S.C.U.B.A.
Research
+
:Tai Chi
Seamanship
+
:Track and Field
Sign Language
+
:Wrestling
Surveying
+
:Yoga
Teaching
+
|
Theology/Philosophy (choose type)
+
|}
Undersea Farming
+
Writing
+
  
Weapon Proficiencies  
+
 
W.P Blunt  
+
===Hand-To-Hand Skill Costs:===
W.P Bow  
+
{| border="1" cellpadding="2"
W.P Knife  
+
!width="500"|
W.P Small Thrown Weapons  
+
!width="500"|
W.P Staff/Spear  
+
|-
W.P Sword  
+
|
W.P Automatic Pistol  
+
;
W.P Automatic and Semi-automatic Rifles  
+
#HTH Basic: 1 skill
W.P Bolt Action Rifle (hunting & sniping)  
+
#HTH Expert: 2 skills
W.P Heavy  
+
#HTH Martial Arts, Commando: 3 skills
W.P Revolver  
+
#HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills
W.P Sub-Machinegun  
+
:''OCC availability restrictions:''
W.P Energy Pistol  
+
:As stated by OCC. Advanced Martial Arts and Commando require GM approval.
W.P Energy Rifle  
+
|
W.P Heavy Energy Weapons
+
;
 +
:Hand-to-Hand Combat: Aikido
 +
:Hand-to-Hand Combat: Basic
 +
:Hand-to-Hand Combat: Commando
 +
:Hand-to-Hand Combat: Expert
 +
:Hand-to-Hand Combat: Judo
 +
:Hand-to-Hand Combat: Jujitsu
 +
:Hand-to-Hand Combat: Karate
 +
:Hand-to-Hand Combat: Kendo
 +
:Hand-to-Hand Combat: Martial Arts
 +
:Hand-to-Hand Combat: Zero Gravity Combat Advanced
 +
:Hand-to-Hand Combat: Zero Gravity Combat Basic
 +
|
 +
|}
 +
 
 +
==Piloting==
 +
===AIR===
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Airplane
 +
:Helicopter
 +
:(Commercial) Jet Aircraft
 +
|
 +
;
 +
:Jet Fighters
 +
:Lighter-than-Air Vehicles
 +
|
 +
|}
 +
===GROUND===
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Automobile
 +
:Destroids
 +
:Dog Sled
 +
:Horsemanship
 +
:Hovercraft
 +
|
 +
;
 +
:Mecha Combat
 +
:Pilot Motorcycle and Small Vehicles
 +
:Pilot Track Vehicles
 +
:Tanks and APCs
 +
:Truck
 +
|
 +
|}
 +
===SEA===
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Boat - Motor and Hydrofoils
 +
:Boat - Sail Type ;
 +
:Boat – Ships
 +
|
 +
;
 +
:Boat - Warships/Patrol Boats
 +
:Submarines
 +
:Water Skiing & Surfing
 +
|
 +
|}
 +
===SPACE===
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:EVA
 +
:Mecha Combat: choose 1 mecha
 +
:Space Shuttle
 +
:Spaceships
 +
|
 +
;
 +
:Space Fighter
 +
:Variable Fighter
 +
:Zentraedi Mecha
 +
|
 +
|}
 +
 
 +
 
 +
 
 +
==Pilot Related==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Navigation
 +
:Navigation Space
 +
:Read Sensory Equipment
 +
|
 +
;
 +
:Star System Survey
 +
:Weapon Systems
 +
|
 +
|}
 +
 
 +
 
 +
==Rogue==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Appraisal
 +
:Cardsharp
 +
:Computer Hacking
 +
:Concealment
 +
:Forgery
 +
:Imitate Voice
 +
|
 +
;
 +
:Gambling
 +
:Palming
 +
:Pick Locks
 +
:Pick Pockets
 +
:Safecracking#
 +
:Streetwise
 +
|
 +
|}
 +
 
 +
 
 +
==Science==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Anthropology
 +
:Archaeology
 +
:Astronomy
 +
:Astrophysics
 +
:Biochemistry
 +
:Biology
 +
:Biotechnology
 +
:Botany
 +
:Chemistry
 +
:Geology#
 +
|
 +
;
 +
:Marine Biology#
 +
:Mathematics – Basic
 +
:Mathematics – Advanced
 +
:Nuclear Physics#
 +
:Paleontology
 +
:Physics#
 +
:Psychology#
 +
:Xenology
 +
:Zoology
 +
|
 +
|}
 +
 
 +
 
 +
==Technical==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Accounting
 +
:Architectural - Design/Engineer
 +
:Business Management
 +
:Carpentry
 +
:Cartography
 +
:Civil Engineer
 +
:Computer - Artificial Intelligence#
 +
:Computer Engineer#
 +
:Computer Operation
 +
:Computer Programming#
 +
:Construction#
 +
:Construction Demolitions
 +
:Construction Engineering
 +
:Drafting
 +
:Economics
 +
:Gem Cutting#
 +
:Gemology
 +
:General Repair/Maintenance
 +
:History ''general or specific – and choose type'' 
 +
|
 +
;
 +
:Journalism
 +
:Language
 +
:Law#
 +
:Lip Reading
 +
:Literacy
 +
:Lore ''If you don’t see it – make it with this skill''
 +
:Marketing
 +
:Meditation
 +
:Mining
 +
:Oceanography#
 +
:Photography
 +
:Research
 +
:Seamanship
 +
:Sign Language
 +
:Surveying
 +
:Teaching
 +
:Theology/Philosophy ''choose type''
 +
:Undersea Farming
 +
:Writing
 +
|
 +
|}
 +
 
 +
 
 +
==Weapon Proficiencies==
 +
{| border="1" cellpadding="2"
 +
!width="500"|Ancient
 +
!width="500"|Modern
 +
|-
 +
|
 +
;
 +
:W.P Blunt  
 +
:W.P Bow  
 +
:W.P Knife  
 +
:W.P Small Thrown Weapons  
 +
:W.P Staff/Spear  
 +
:W.P Sword
 +
''Ancient Weapons Notes:''  With the exception of Knife, all other Ancient Weapons are restricted and must be approved by a GM before character creation.
 +
|
 +
;
 +
:W.P Automatic Pistol  
 +
:W.P Automatic and Semi-automatic Rifles  
 +
:W.P Bolt Action Rifle (hunting & sniping)  
 +
:W.P Heavy  
 +
:W.P Revolver  
 +
:W.P Sub-Machinegun  
 +
:W.P Energy Pistol  
 +
:W.P Energy Rifle  
 +
:W.P Heavy Energy Weapons
 +
|
 +
|}

Latest revision as of 09:28, 19 June 2006

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Usage notes:

The following is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.

Please note that skills with a # sign have prerequite skills, prerequite skills list is currently a work in progress.

JB Staff, please see appropriate Staff Board on the skills.


Communications Skills

Cryptography (Scramblers)#
Electronic Counter Measures (ECM & ECCM)
Optic Systems
Radio – Basic (inclusive of Laser)
Radio – Advanced (construction, jury-rig)
Radio - Relay (Satellite & Microwave and beyond)
Surveillance Systems#
TV/Video


Cultural/Domestic

Acting
Art choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc.]]
Cook
Dance
Editor
Fishing
Gaming (Strategy)
Music choose type: Composition, Play Musical Instrument, Sing
Sewing (inclusive of weaving)


Electrical

Avionics#
Basic Electronics
Computer Repair
Electrical Engineer#
Electricity Generation/Power Systems
Robot Electronics#


Espionage

Detect Ambush
Detect Concealment
Disguise
Escape Artist (inclusive of Binding)
Forgery
Impersonation
Intelligence
Interrogation
Land Navigation
Palming
Pick Locks
Pick Pockets
Psychological Warfare#
Sniper
Tracking
Wilderness Survival


Mechanical

Aeronautical & Aerospace Engineer#
Aircraft Mechanics
Automotive Mechanics
Basic Mechanics
Locksmith#
Marine/Naval Engineer
Mechanical Engineer#
Nuclear Engineer#
Robot Mechanics#
Spacefold Engineer#
Spaceship Mechanics#
Starship Engineer#
Weapons Engineer#


Medical

Criminal Sciences & Forensics#
Cybernetics MD
Doctor of Veterinary Medicine (DVM)#
First Aid
Field Surgery
Genetics Engineer#
Holistic Medicine
Medical Doctor#
Paramedic
Pathology#
Psychiatry


Military

Camouflage
Demolitions
Demolitions – Disposal
Fortification
Military Etiquette
Nuclear, Biological & Chemical Warfare
Trap/Mine Detection and Construction


Physical

Acrobatics
Aerobics
Athletics
Blind-Fighting
Body Building
Boxing
Climbing
Contortionist
Fencing
Forced March
Gymnastics
Juggling
Marathon
Mountaineering
Movement - Zero Gravity
Parachuting
Prowl
Spelunking
Skiing
Sports – choose type
Swimming – Basic
Swimming - S.C.U.B.A.
Tai Chi
Track and Field
Wrestling
Yoga


Hand-To-Hand Skill Costs:

  1. HTH Basic: 1 skill
  2. HTH Expert: 2 skills
  3. HTH Martial Arts, Commando: 3 skills
  4. HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills
OCC availability restrictions:
As stated by OCC. Advanced Martial Arts and Commando require GM approval.
Hand-to-Hand Combat: Aikido
Hand-to-Hand Combat: Basic
Hand-to-Hand Combat: Commando
Hand-to-Hand Combat: Expert
Hand-to-Hand Combat: Judo
Hand-to-Hand Combat: Jujitsu
Hand-to-Hand Combat: Karate
Hand-to-Hand Combat: Kendo
Hand-to-Hand Combat: Martial Arts
Hand-to-Hand Combat: Zero Gravity Combat Advanced
Hand-to-Hand Combat: Zero Gravity Combat Basic

Piloting

AIR

Airplane
Helicopter
(Commercial) Jet Aircraft
Jet Fighters
Lighter-than-Air Vehicles

GROUND

Automobile
Destroids
Dog Sled
Horsemanship
Hovercraft
Mecha Combat
Pilot Motorcycle and Small Vehicles
Pilot Track Vehicles
Tanks and APCs
Truck

SEA

Boat - Motor and Hydrofoils
Boat - Sail Type ;
Boat – Ships
Boat - Warships/Patrol Boats
Submarines
Water Skiing & Surfing

SPACE

EVA
Mecha Combat: choose 1 mecha
Space Shuttle
Spaceships
Space Fighter
Variable Fighter
Zentraedi Mecha


Pilot Related

Navigation
Navigation Space
Read Sensory Equipment
Star System Survey
Weapon Systems


Rogue

Appraisal
Cardsharp
Computer Hacking
Concealment
Forgery
Imitate Voice
Gambling
Palming
Pick Locks
Pick Pockets
Safecracking#
Streetwise


Science

Anthropology
Archaeology
Astronomy
Astrophysics
Biochemistry
Biology
Biotechnology
Botany
Chemistry
Geology#
Marine Biology#
Mathematics – Basic
Mathematics – Advanced
Nuclear Physics#
Paleontology
Physics#
Psychology#
Xenology
Zoology


Technical

Accounting
Architectural - Design/Engineer
Business Management
Carpentry
Cartography
Civil Engineer
Computer - Artificial Intelligence#
Computer Engineer#
Computer Operation
Computer Programming#
Construction#
Construction Demolitions
Construction Engineering
Drafting
Economics
Gem Cutting#
Gemology
General Repair/Maintenance
History general or specific – and choose type
Journalism
Language
Law#
Lip Reading
Literacy
Lore If you don’t see it – make it with this skill
Marketing
Meditation
Mining
Oceanography#
Photography
Research
Seamanship
Sign Language
Surveying
Teaching
Theology/Philosophy choose type
Undersea Farming
Writing


Weapon Proficiencies

Ancient Modern
W.P Blunt
W.P Bow
W.P Knife
W.P Small Thrown Weapons
W.P Staff/Spear
W.P Sword

Ancient Weapons Notes: With the exception of Knife, all other Ancient Weapons are restricted and must be approved by a GM before character creation.

W.P Automatic Pistol
W.P Automatic and Semi-automatic Rifles
W.P Bolt Action Rifle (hunting & sniping)
W.P Heavy
W.P Revolver
W.P Sub-Machinegun
W.P Energy Pistol
W.P Energy Rifle
W.P Heavy Energy Weapons