Difference between revisions of "Masamune"

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:'''RANGE''': 10,000 feet (3,000 m)
 
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:'''DAMAGE''': 2D8x10 +50 M.D.(each)
 
:'''DAMAGE''': 2D8x10 +50 M.D.(each)
:'''RATE OF FIRE777: 1 per melee.
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:'''RATE OF FIRE''': 1 per melee.
 
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:'''PAYLOAD''': Capacitor can hold a maximum charge of 2 blasts. :Capacitors require 2 melee rounds to recharge 1 blast.
 
:'''PAYLOAD''': Capacitor can hold a maximum charge of 2 blasts. :Capacitors require 2 melee rounds to recharge 1 blast.

Revision as of 06:50, 27 January 2005

MBR-08 Mk I/II MASAMUNE Stats

Development started from experience learned during the UN War prior to the start of SWI. The UN saw a need for a hand to hand capable unit with relatively light armament to supplement the Cheyenne in ground and ground to air based engagements against Anti-UN forces. They felt that the Destroid series were too slow and risked excessive collateral damage and the VF-1 program stalled by the hiccups in the thermonuclear reactor program and opted for a new design; an inexpensive design that utilized proven technologies in the MBR-04 Mk II Enhanced Destroid and the MBR-07 Mk II Spartan and the new technologies related to humanoid performance and maneuverability developed for the VF-1 and proven in the VF-0.
The MBR-08 Mk I was the offspring of the program. The MBR-08 series used a leg, hip and torso structure that was totally different from the one used in the MBR-04. Where the MBR-04 was designed with armour strength in mind, the MBR-08 was designed with maneuverability primarily in mind. The exchangeability option of the weapons pack both expanded the capabilities and investment in the MBR-08 and also for the MBR-04 Mk II, IV and VI designs. In addition, the MBR-08 series has lower maintenance requirements then other Destroids.
The MBR-08 Mk I was upgraded to the Mk II when it was deemed that having only a single pair of machineguns in the head unit was insufficient for their perceived role of shooting down enemy ordinance fired at the MBR-08. The first production units of the Mk II were just starting to roll off of the production line when Space War I started. Production ceased as the UNS focused on producing the other, more powerful Destroids in anticipation of a ‘total war’ invasion situation.
Post SWI, the UNS initially focused on the other Destroid designs, particularly the MBR-04 Mk II, to supplement their defense and construction capabilities. However, with the Zentraedi riots and the ensuing UNG mandate that all Zentraedi on Earth be micronized, there suddenly was a very large demand for macron sized humanoid construction vehicles. The MBR-04 Mk II and the MBR-07 Mk II Spartan were deemed to be too clumsy for the finer points of construction and the VF-1 too valuable to be taken off of interceptor and frontline combat duties. The UNS then reactivated the MBR-08 programme.
Thereafter, the MBR-08 performed admirably in construction, riot control, civil defense and the few active combat roles that it was assigned to. Only the UN Army and UNS Marines purchased the Masamune en masse; the UN Army being the larger user, as there was a lot of commonality between the Masamune’s role on the battlefield and the role of the average grunt.
In the late 2040s and early 2050s, the MBR-08 Mk II is still being manufactured. Its prime users are colony defense forces who are looking for an inexpensive alternative to a VF to fill short range and point defense roles on the ground. The other prime user are civilian construction companies. To that end, a civilian version, stripped of all weaponry is being produced and meeting excellent sales. Sadly, a high percentage of the Masamune fall into Anti-UN hands; probably due to its desirability as a low maintenance, inexpensive to arm, combat battroid that doubles as an efficient labour robot.

RPG STATS

Vehicle Types: Masumune MBR-08 Mk II
Class: Main Battle Robot
Manufacturer: Viggers/Chrauler
Crew: One pilot wearing Tactical Life Support System

MDC BY LOCATION:

Searchlight
Upper arm (2)
Forearms (2)
(1) Main Body
Legs (2)
Missile Pods mounted on shoulders (2)
Missile Pods mounted above shoulder (2)
Reinforced Pilot Compartment
PBG-10 Gun Pod
(optional) GU-11 Gun Pod
40
100 each
150 each
450
250 each
150 each
150 each
250
75
100

NOTES:

  1. . Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.


STATISTICAL DATA:

HEIGHT: 14.9 m
WIDTH: 8.2 m
LENGTH: 5.1 m
MASS: 26,700 kg
PHYSICAL STRENGTH: Equal to a P.S. of 60
CARGO: Small compartment behind pilot's seat for personal belongings.
POWER PLANT: Kranss-Maffai MT808 thermonuclear reaction furnace developing 2800 bhp
AUXILLARY POWER PLANT: GE EM9G fuel generator rated at 450 kW
SPEED: TOP SPEED RUNNING: 75 mph (132 kmph)

WEAPON SYSTEMS:

Note: the weapons pack on the MBR-04 Mk IV/VI Tomahawk and the MBR-08 Mk I/II Masumune can be exchanged. This means that a MBR-04 Mk IV/VI could have the MBR-08 Mk I/II’s weapons numbered: 1,2, 4, 5 and 6 and the MBR-08 Mk I/II could have the MBR-04 Mk IV/VI’s weapons numbered: 1, 2, 3, 5 and 6. This rarely occurs, however in cases of extreme duress, units of the UNSMC and UN Army will swap working components from battle damaged units to make one working Destroid out of two damaged units. This is one aspect of the MBR-04 Mk IV/VI and MBR-08 Mk I/II series that the users like and one of the reasons why the units are still employed roughly 50 years after their initial rollout.

BIFORS CLOSE-IN SELF-GUIDED ROCKET LAUNCHERS (SHOULDER MOUNTED)(2): Located in either shoulder are two Rocket Launcher packs mounting short range guided missiles for extra destructive capability close-in.
PRIMARY PURPOSE: Assault/Defense
SECONDARY PURPOSE: Anti-mecha
RANGE: 8 Km
DAMAGE: 1D12x10 M.D.
RATE OF FIRE: Volleys of 1,2,4 or 6 missiles per launcher.
PAYLOAD: 9 missiles per launcher, 18 missiles total.
ERLIKON ANTI-AIRCRAFT SELF-GUIDED MISSILES PACK: Located above the right and left shoulder, the Erlikon Rocket pack contains all purpose long range missiles (cruise missile type.)
PRIMARY PURPOSE: Tactical strikes on enemy fortifications.
SECONDARY PURPOSE: Anti-mecha
RANGE: Varies with missile type. (Long Range)
DAMAGE: Varies with missile type. (Long Range)
RATE OF FIRE: Volleys of 1,2,3,4 or 6 missiles. One volley counts as one attack.
PAYLOAD: 6 missiles total.
RAMINGTON M-89 12.7MM AIR-COOLED MG (4): In the head sensor unit, 2 per side, used for Anti-Personnel, Anti-Aircraft and Anti-Mecha work
PRIMARY PURPOSE: Anti-Personnel /Anti-Vehicle/ Anti-Aircraft
SECONDARY PURPOSE: Anti-mecha
RANGE: 2000-ft (600 m)
DAMAGE: 1D4 MD per round, 2D6 short burst, 1D6x5 long burst or sprays. (refer to GU-11 for burst details.)
RATE OF FIRE: 20 rounds per second.
PAYLOAD: 300 rounds per gun (short=10 rounds, long=20 rounds.)
ASTRA 180MM GRENADE LAUNCHER (1): Just below the midpoint of the torso and centrally mounted, is a 180 mm grenade launcher primarily used as an Anti-Personnel and Anti-Armoured Vehicle Weapon.
PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
RANGE: 4000-ft (1200 m)
DAMAGE: 1D8x10 (per launcher)
RATE OF FIRE: 1 per melee
PAYLOAD: 16 rounds
MAULER PBG-10 LIQUID-COOLED PARTICLE BEAM GUN POD: This powerful hand carried particle beam cannons is capable of destroying some mecha with a single blast. However, it’s prime weakness is its slow recharge rate (internal power supply and capacitors) and it’s overall fragility.
PRIMARY PURPOSE: Assault/Defense
RANGE: 10,000 feet (3,000 m)
DAMAGE: 2D8x10 +50 M.D.(each)
RATE OF FIRE: 1 per melee.
PAYLOAD: Capacitor can hold a maximum charge of 2 blasts. :Capacitors require 2 melee rounds to recharge 1 blast.

Note: due to the limitations of this weapon, Mk II pilots opt to carry a gun pod instead.

HAND TO HAND COMBAT: If necessary, the pilot of the Mk II can engage in melee combat rather than use a weapon. The Masumune, although not particularly agile when compared to the VFs, can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

DAMAGE

Swat: 1D4 M.D.
Full Strength Punch: 1D4x10 M.D.
Kick: 4D6 M.D.
Body Flip/Throw: 2D6 M.D. (difficult, but well trained pilots :can do it.)
Body Block/Tackle: 1D6 M.D.
Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.

STANDARD EQUIPMENT FOR THE MASAMUNE:

  1. AUTOPILOT: The Masamune is equipped with a computerized autopilot. Although not as complex as those equipped in Variable Fighters, it can be reasonably trusted to get the Destroid from point A to point B safely. The onboard computer will alert the pilot when the Robot is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha.
  2. COMBAT COMPUTER W/HUD DISPLAYS: The Masamune is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Masamune is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
  3. EJECTOR SEAT: The reinforced cockpit of the Masamune contains an ejector seat, which can be fired when the mecha is destroyed. The ejector seat contains thrusters firing it high into the air before the parachute attached opens. The ejector seat also contains a powerful locator beacon. The combat computer is programmed to automatically eject the pilot if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  4. EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  5. HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if here is a rupture in the shields and what the levels of radiation are.
  6. HOMING SIGNAL: The ejector seat of the Masamune is equipped with a homing device that enables rescue teams to locate a disabled Destroid or ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy ships, Variable Fighters and Destroids can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
  7. LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  8. LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  9. OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  10. OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  11. OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  12. RADAR: 30-mile (43-km) range.
  13. RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 120 miles (192 km) or can be boosted indefinitely via satellite relay.
  14. HEADLIGHTS: mounted at the knee joint. 200 ft (61 m.)
  15. 7SELF-DESTRUCT': To prevent capture of a Destroid by the enemy, the pilot can activate the Masamune's self-destruct system, which will cause the Destroid to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20-foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The pilot will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  16. STANDARD SURVIVAL KIT: All UN Destroids come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  17. TACTICAL LIFE SUPPORT SYSTEM: The Masamune's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.


COMBAT BONUSES FOR MASAUMUNE COMBAT TRAINING:

ADVANCED Mk II COMBAT TRAINING

  • Advanced training for pilots specializing in the MBR-08 Mk II.
  • 2 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +2 to strike
  • +3 to parry
  • +3 to dodge
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN

"Doe's All The Worlds' Mecha Guide: MBR-08 Mk II"
Macross Perfect Memory
Macross: Series
Design layout adapted from DAVE DEITRICH ([email protected])
RPG Stats: Robotech Spartan (Tomahawk) Stats and Masumune Stats