Difference between revisions of "FAST Packs"

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(All up, but in need of MASSIVE modifications. Only a few have received the upgrade treatment to make them conform to our MRC OSR project)
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[[Category:Apeman007]]
 
[[Category:Apeman007]]
 
WORK IN PROGRESS
 
WORK IN PROGRESS
 
  
 
Still figuring out how to organize this.  By era?  By type?
 
Still figuring out how to organize this.  By era?  By type?
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When editing, please put the name of the FAST pack name in the highest header (== ==).
 
When editing, please put the name of the FAST pack name in the highest header (== ==).
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Fuel And Sensor Tactical (FAST) Packs are external fuel, weapons, and sensor modules designed to increase the performance capabilities of variable fighters in missions with unusual requirements. The first FAST packs were developed in 2009 by the UN Spacy to increase the performance of the original VF-1 Valkyrie in space. Additional customized packs were later manufactured for recon and training missions as the designers realized the flexibility that FAST packs provided variable fighters. Today many different types of FAST packs are manufactured for UN Spacy fighters, and many of these packs are interchangeable between different VF designs.  
 
Fuel And Sensor Tactical (FAST) Packs are external fuel, weapons, and sensor modules designed to increase the performance capabilities of variable fighters in missions with unusual requirements. The first FAST packs were developed in 2009 by the UN Spacy to increase the performance of the original VF-1 Valkyrie in space. Additional customized packs were later manufactured for recon and training missions as the designers realized the flexibility that FAST packs provided variable fighters. Today many different types of FAST packs are manufactured for UN Spacy fighters, and many of these packs are interchangeable between different VF designs.  
  
FAST packs are primarily used only in space, or in space-to-surface assaults. In an atmosphere the FAST packs generate extra drag on the fighter, resulting in decreased maneuverability. Because most FAST packs are explosive (due to the rocket fuel they contain), all packs are designed with blow-away capability, allowing them to be ejected from the variable fighter within a second (1 melee action). In addition, the VF's onboard computer will automatically eject the FAST pack if it is damaged and in danger of exploding.  
+
 
 +
FAST packs are primarily used only in space, sometimes in surface maneuvers, but rarely in space-to-surface maneuvers. In fact, until the aerodynamic FAST packs designed in conjunction with Project: Supernova, FAST packs were never used in space-to-surface maneuvers.  In an atmosphere, FAST packs generate extra drag on the fighter, resulting in decreases in speed, maneuverability and overall flight performance. As most FAST packs are explosive (due to the fuel that they contain,) all packs are designed with a blow-away capability, allowing them to be forcibly ejected from the variable fighter within a second. In addition, the VF's onboard computer will automatically eject a FAST pack if it is damaged and in danger of exploding.  
 +
 
  
 
All FAST Packs provide the following bonuses and penalties when equipped unless otherwise noted in their individual descriptions:  
 
All FAST Packs provide the following bonuses and penalties when equipped unless otherwise noted in their individual descriptions:  
  
'''Bonuses:'''
+
'''Bonuses'''
 
*+1 bonus to dodge in all modes while in space (outside of a planetary atmosphere).  
 
*+1 bonus to dodge in all modes while in space (outside of a planetary atmosphere).  
 
*+20% to maximum speed when flying in a straight line.  
 
*+20% to maximum speed when flying in a straight line.  
*Transatmospheric capabilities; VFs are able to achieve orbit over an earth-like planet under their own power.  
+
*Transatmospheric capabilities: VFs which may not ordinarily be able to achieve orbit over an earth-like planet under their own power are able to do so.  
*Extra protection; whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.  
+
*Extra protection: whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.  
  
'''Penalties:'''  
+
'''Penalties'''
 
*-1 penalty to dodge while flying in a planetary atmosphere.  
 
*-1 penalty to dodge while flying in a planetary atmosphere.  
*Explosive; unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.
+
*Explosive: unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.
  
  
  
 +
===Booby Duck and Strike Booby Duck Package===
  
 +
==NP-BP-01 FAST Packs==
 +
These are the original booster packs developed for the VF-1 Valkyrie in 2009. In addition to the large rocket booster and six vernier engines, the booster contains four HMMP-02 micro-missile launchers (2 on each side) that hold up to 20 HMMP-02 micro-missiles total. The Valkyrie could carry two of these packs on its back, or could replace one or both packs with NP-BP-02 beam cannon FAST packs.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
 +
:MDC VALUE: 200
 +
:HMMP-02 MICRO-MISSILE LAUNCHER POD
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: UUM-7 type all-purpose micro-missiles.
 +
*RANGE: 1 mile (1.6 km).
 +
*DAMAGE: 1D8x10 M.D.
 +
*RATE OF FIRE: Volleys of 2 or 4 missiles. One volley constitutes one melee attack, regardless of the number of missiles fired.
 +
*PAYLOAD: 12 missiles.  The ‘Booby Duck’ has a total of 24.  ‘Strike Booby Duck’ has a total of 12.
  
  
 +
==NP-BP-02 Beam Cannon FAST Packs==
  
VF-1 (Pre-SWI:)
+
The NP-BP-02 FAST pack is an alternate weapon configuration of the NP-BP-01 developed in late 2009 for use by the VF-1S Strike Valkyrie. The unit replaces the HMMP-02 micro-missile launchers with a Mauler RO-X2A high-powered double-action beam cannon, but otherwise the stats are identical to the NP-BP-01. The recommended weapons configuration for the Strike Valkyrie was one beam cannon FAST pack and one missile FAST pack, but dual beam cannons can be used if desired.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
 +
:MDC VALUE: 200
 +
:MAULER RO-X2A BEAM CANNON
 +
*PRIMARY PURPOSE: Assault/Anti-Mecha
 +
*RANGE: 4000 ft (1200 m)  
 +
*DAMAGE: 1D10x10 M.D. per dual blast.
 +
*RATE OF FIRE: Equal to the pilot's combined number of attacks.
 +
*PAYLOAD: Effectively Unlimited.
  
==UNS Booby Duck ''Super Valkyrie'' and Strike Booby Duck ''Strike Valkyrie''” FAST pack augmentative space weapons systems==
 
  
 +
==NP-AR-01 FAST Missile Launcher Pods==
  
Both the Booby Duck and Super Booby Duck are equipped with Shinnakasu Heavy Industry’s FAST Pack space booster system.  This includes two 120,000 kg (for 150 seconds at maximum thrust) P&W+EF-2001 booster thrusters, two leg/engine-pod-mounted CTB-04 conformal propellant tanks (for both propellant and coolant), and numerous high-maneuverability vernier thrusters in two dorsal-mounted NP-BP-01 and two leg/engine-pod-mounted NP-FB-01 systems.
+
These are the original arm missile pods designed for the VF-1 Valkyrie in 2009. Originally designed to provide extra protection for the arms against possible missile strikes, the missiles were added as an afterthought to give the VF-1 extra punch. Each launcher carried 3 Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles.  These can be reverse fired in jet and GERWALK modes.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-11
 +
:MDC VALUE: 75
 +
:MEDIUM-RANGE MISSILES
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPE: Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles
 +
*RANGE: 1 mile (1.6 km).
 +
*DAMAGE: 1D12x10 M.D.
 +
*RATE OF FIRE: 1 or 2 per arm.
 +
*PAYLOAD: 3 missiles.
 +
  
The difference between the two FAST Pack sets is in their armament.  The Booby duck has six micro-missiles in two NP-AR-01 micro-missile launcher pods (mounted rearwardly under center ventral section in Fighter mode or on lower arm sections in GERWALK and Battroid mode), and two HMMP-02 micro-missile launcher pods mounted dorsally in the NP-BP-01 FAST packs.  The Strike Booby Duck has one of the HMMP-02 launchers replaced with the optional Mauler RO-X2A high-powered double-action beam cannon pod.
+
== NP-FB-01 Leg defense and vernier thrusters and CTB-04 Conformal Propellant Tanks==
  
The Booby Duck entered combat in January, 2010 with the Strike Booby Duck entering service in time for the final battle of Space War I. The Booby Duck served as the UNS’s prime space fighter with the Strike Booby Duck being reserved for aces, squadron leaders and special forces units that could adequately use the beam cannon pod in combat. Both served with distinction until replaced in the role prime space fighter for the UNS by the VF-4 Lightning III in 2020. The Strike Booby Duck remained in its Special Forces Role until replaced by the VF-9, when it was introduced in 2023.
+
The NP-FB-01s are the original conformal propellant tanks developed for the VF-1 Valkyrie in 2009. They were designed to provide the extra fuel needed by the NP-BP-01 FAST pack boosters to operate for extended periods of time, and also included additional vernier jets for better maneuverability in space. The original propellant tanks did not include chaff/flare dispensers; these were not added to propellant tank designs until much later. The Valkyrie's computer system will automatically eject the propellant tanks if they are breached and/or in danger of exploding.  
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
 +
:MDC VALUE: 150
 +
:WEAPONRY: None
  
Both Fighters continue to be seen in the 2050s era in Colony and Reserve UNS Forces.
 
  
The following modifiers are in effect:
 
*+20% to maximum speed when flying in a straight line.
 
*Transatmospheric capabilities; VFs are able to achieve orbit over an earth-like planet under their own power. However, when attempting reentry, all of the FAST packs must be ejected for risk of overheating their fuel reserves causing a rather large explosion.
 
*Extra protection; whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.
 
  
'''MDC BY LOCATION:'''
+
===VF-1 TRAINER Package===
{| border="1" cellpadding="2"
+
!width="300"|'''Location'''
+
!width="300"|'''MDC'''
+
|-
+
|
+
;
+
:PNP-BP-01 FAST pack (2)
+
:NP-AR-01 Arm Defense and Missile Launcher Pod (2)
+
:NP-FB-01 Leg defense and vernier thrusters and CTB-04 Conformal Propellant Tanks (2) 
+
|
+
;
+
:200 each
+
:75 each
+
:150 each
+
|
+
|}
+
  
''Notes:''
+
==NR-BP-T1 FAST "Trainer" Packs==
*Explosive; unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.
+
+
'''8. HMMP-02 MICRO-MISSILE LAUNCHER POD'''
+
  
Dorsally mounted, firing UUM-7 type all-purpose micro-missiles.
+
The NR-BP-T1 FAST packs were originally developed as disposable booster rockets for VF-1 Valkyries and other combat/support aircraft. The boosters carry a full supply of rocket fuel inside of them as opposed to in separate leg units like the NP-BP-01 and 02 units. This allows fighters equipped with these FAST packs to carry weapon or sensor systems on their legs, or to combine the fuel in the legs with the fuel in the dorsal packs to greatly increase the VF's range (also useful for extended combat training that consumes lots of fuel). NR-BP-T1 packs carry no armament.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
 +
:MDC VALUE: 150
  
*PRIMARY PURPOSE: Assault/Defense
 
*RANGE: 1 mile (1.6 km).
 
*DAMAGE: 1D8x10 M.D.
 
*RATE OF FIRE: Volleys of 1, 2 or 4 missiles. One volley constitutes one melee attack, regardless of the number of missiles fired.
 
*PAYLOAD: 12 missiles per pod.  Booby Duck has a total of 24.  Strike Booby Duck has a total of 12.
 
  
 +
==NP-AU-T1 FAST Arm Units==
 +
These trainer arm pods were developed for use with the VT-1 Valkyrie Trainer in introducing trainees to combat. They do not contain missiles like the NP-AR-01 units, but instead have targeting sensors for use in mock combats and training exercises.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-11
 +
:MDC VALUE: 25
 +
:WEAPONRY: None.
 +
:SPECIAL: Will not explode if module reaches 0 MDC.
  
  
 +
==NR-FB-T1 FAST Conformal Propellant Tanks==
  
 +
The NP-FB-T1s were designed for the VT-1 Traniner variant of the original Valkyrie fighter. The propellant tanks contained more fuel than the NP-FB-01s at the price of some armor and had a slightly different vernier configuration, but were otherwise functionally identical to the regular FAST tanks.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
 +
:MDC VALUE: 35
 +
:WEAPONRY: None
  
  
  
'''8b. MAULER RO-X2A BEAM CANNON'''
+
===VF-1 RECON Package===
  
Dorsally mounted.
+
==NR-BP-E2 FAST "Recon" Packs==
  
*PRIMARY PURPOSE: Assault/Anti-Mecha
+
Are virtually identical to the NR-BP-T1 trainer packs. The critical difference is that sandwiched between the two engines and extra fuel tanks are a number of advanced sensor systems, including a large sensor radome mounted above the FAST units. The sensor FAST packs were designed specifically for the VE-1 Elintseeker Recon Valkyrie; although the NR-BP-E2 can be used with some other VF designs, no fighter other than the Elintseeker can transform while the recon FAST packs are mounted. The NR-BP-E2 packs carry no armament.
*RANGE: 4000 ft (1200 m)  
+
:FIRST PRODUCED: 2009
*DAMAGE: 1D10x10 M.D. per dual blast.
+
:COMPATIBLE WITH: VE-1 Elintseeker, VF-4, VF-11, VF-14
*RATE OF FIRE: Equal to the pilot's combined number of attacks.  
+
:MDC VALUE:
*PAYLOAD: Effectively Unlimited.  
+
:::Engine Pods (2): 200 each
 +
:::Sensor Radome: 100
 +
:WEAPONRY: None.
 +
*SPECIAL:
 +
:1. EXTERNAL SENSOR RADOME:
 +
:*PRIMARY PURPOSE: Enhanced Reconnaissance
 +
:*RANGE: 250 miles (400 km)  
 +
:*DETECTION CAPABILITIES: The radar of the radome can detect and track up to 500 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 150 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (40% chance of detecting a ship protected by passive stealth, 10% chance with active stealth).  
  
  
'''9. NP-AR-01 MISSILE LAUNCHER PODS'''
+
==NR-SR-E3/NR-SL-E3 FAST Arm Sensor Units==
  
Arm mounted, firing Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles. These can be reverse fired in jet and GERWALK modes.  
+
Are additional sensor units designed specifically for the VE-1 Elintseeker to augment its recon and electronic warfare capabilities. Although there are two separate sensor pack designs, the units are designed to be used together (the NR-SR-E3 goes on the right arm of the Valkyrie, and the NR-SL-E3 goes on the left arm). The sensor packs contain HF, VHF, and VLF antennae in addition to other electromagnetic sensors, allowing the Elintseeker to monitor radio traffic, detect strong electrical/magnetic fields, and even jam communications if necessary. Note: will not explode if module reaches 0 MDC.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VE-1 Elintseeker only!
 +
:MDC VALUE: 50 each ¹
 +
:SPECIAL:
 +
:1. ELECTROMAGNETIC SENSORS (left arm):
 +
:*PRIMARY PURPOSE: Enhanced Reconnaissance
 +
:*RANGE: Active: 120 miles (192 km,) Passive: 40 miles (64 km.)
 +
:*DETECTION CAPABILITIES: The sensor array can take detailed structural readings of an object and detect power sources, weapon ports, transmitters, and other valuable statistical data. These sensors give the pilot and anyone else receiving the information a +20% to Intelligence and Detect Ambush/Concealment rolls, provided they make a successful Read Sensory Instruments roll (otherwise they misread/misinterpret the sensor readings). When used in active scanning mode the sensors have 200% greater range, but the VE-1 will stand out like a sore thumb on enemy targeting sensors (+1 to hit for anyone attacking the Elintseeker).
 +
:2. COMMUNICATIONS ARRAY (right arm):
 +
:*PRIMARY PURPOSE: Transmission interception
 +
:*SECONDARY PURPOSE: Electronic Warfare
 +
:*RANGE (Transmitting): 750 miles (1200 km)
 +
:*DETECTION CAPABILITIES: The communications array can intercept any radio signals or other electromagnetic transmissions (but not laser communications) and retransmit them to a command center for analysis. Note that this does not necessarily mean that the receiver will be able to understand the communication (coded transmissions will still be received in code). Alternatively, the transmitter can generate a blanket "white noise" across the radio spectrum, disrupting ALL radio transmissions. Again, laser communications will be unaffected by this jamming.
  
*PRIMARY PURPOSE: Assault/Defense
+
¹Will not explode if module reaches 0 MDC
*RANGE: 1 mile (1.6 km).
+
*DAMAGE: 1D12x10 M.D.
+
*RATE OF FIRE: 1 or 2 per arm.
+
*PAYLOAD: 3 missiles.
+
+
  
'''Combat Bonus Modifiers'''
 
  
*+1 bonus to dodge in all modes while in space (outside of a planetary atmosphere).
+
==NR-FS-E3 Leg Sensor Units and CTB-04 Conformal Propellant Tanks==
*-1 penalty to dodge while flying in a planetary atmosphere.  
+
A special set of propellant tanks were designed for use with the VE-1 Elintseeker which contained side-scan radar units in addition to vernier jets and fuel tanks. In combination with the NR-BP-E2's radome these radar units gave the VE-1 greater range and detection capabilities.
 +
:FIRST PRODUCED: 2009
 +
:COMPATIBLE WITH: VE-1 Elintseeker only!
 +
:MDC VALUE: 80
 +
:WEAPONRY: None.
 +
:SPECIAL:
 +
:1. RADAR ARRAYS:
 +
:*PRIMARY PURPOSE: Enhanced Reconnaissance
 +
:*RANGE: +100 miles (160 km)  
 +
L:*DETECTION CAPABILITIES: The sensor units in the NR-FS-E3s boost the active radar capabilities of the NR-BP-E2 FAST pack, increasing radar range to 350 miles (560 km) total and increasing the chance of detecting passive cloaked ships to 60% (active stealth increased to 25%). These bonuses are only effective when used in conjunction with the radome of the NR-BP-E2 FAST pack.
  
 +
 +
===Atmosphere Escape Boosters===
  
 
==ATMOSPHERIC-ESCAPE BOOSTER SYSTEM==
 
==ATMOSPHERIC-ESCAPE BOOSTER SYSTEM==
  
 
[http://www.artemisgames.com/robotech/images/valkyrie_booster.jpg Booster System and Launch Vehicle] Image
 
[http://www.artemisgames.com/robotech/images/valkyrie_booster.jpg Booster System and Launch Vehicle] Image
 
  
 
While the VF-1 Valkyrie is, by itself, capable of reaching low Earth orbit, it could do so only by exhausting nearly all of its reaction mass.  As there was a need for the Valkyrie to transport itself to a higher orbit, an orbital booster was developed that gave the Valkyrie the capability to ascend as high as a geo-stationary orbit.  The prime reason for this is that the UNS ships in orbit over Earth during the reconstruction years rarely descended to such a low orbit that an unaided Valkyrie could rendezvous with them on its own power.
 
While the VF-1 Valkyrie is, by itself, capable of reaching low Earth orbit, it could do so only by exhausting nearly all of its reaction mass.  As there was a need for the Valkyrie to transport itself to a higher orbit, an orbital booster was developed that gave the Valkyrie the capability to ascend as high as a geo-stationary orbit.  The prime reason for this is that the UNS ships in orbit over Earth during the reconstruction years rarely descended to such a low orbit that an unaided Valkyrie could rendezvous with them on its own power.
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===Mk II===
+
==Atmospheric Escape Booster Mk II==
  
 
Extrapolated from the following image of the [http://www.macrossworld.com/macross/magazines/mg_1020016.jpg High Angels - High Altitude Defence Fighter Squadron].
 
Extrapolated from the following image of the [http://www.macrossworld.com/macross/magazines/mg_1020016.jpg High Angels - High Altitude Defence Fighter Squadron].
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This was the origin of the rocket boosters used on the VF-11 in Macross Plus (the Mk III Rocket Booster.)
 
This was the origin of the rocket boosters used on the VF-11 in Macross Plus (the Mk III Rocket Booster.)
  
The following modifiers are in effect:
 
*+20% to maximum speed when flying in a straight line.
 
*Transatmospheric capabilities; VFs are able to achieve orbit over an earth-like planet under their own power.  However, when attempting reentry, all of the FAST packs must be ejected for risk of overheating their fuel reserves causing a rather large explosion.
 
*Extra protection; whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.
 
  
'''MDC BY LOCATION:'''
 
  
{| border="1" cellpadding="2"
+
===VF-1X UPGRADE Booby Duck Package===
!width="300"|'''Location'''
+
!width="300"|'''MDC'''
+
|-
+
|
+
;
+
:Head¹
+
:Head Sensor
+
:NR-BP-E2 FAST pack (2)
+
:Rotary Radome Dish
+
:NR-SR-E3/NR-SL-E3 Arm Sensor Units (2)
+
:NR-FS-E3 Leg Sensor Units and CTB-04 Conformal Propellant Tanks (2)
+
|
+
;
+
:75
+
:25
+
:200 each
+
:100
+
:50 each
+
:80 each
+
|
+
|}
+
  
 +
==NP-BP-10 FAST Packs==
  
''Notes:''
+
In 2025 the UN Spacy approved a program to update the original VF-1 Valkyrie (still in use on frontier worlds, militias, and reserve units) with modern VF technology. The NP-BP-10 FAST packs are part of the upgrade program. Designed specifically for the VF-1X-Plus Valkyrie but compatible with many other VF designs, the new fast packs are armed with redesigned launchers and are more durable and reliable than earlier versions.
:Explosive; unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.  
+
:FIRST PRODUCED: 2025
:¹ Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
+
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
'''ADDITIONAL STANDARD EQUIPMENT:'''
+
:MDC VALUE: 250
 +
:HMMP-04 MICRO-MISSILE LAUNCHER POD
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: Any type of Short Range Missile can be used.
 +
*RANGE: Varies with missile type, typically 5 miles (8 km).  
 +
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.  
 +
*RATE OF FIRE: Volleys of 1 to 9 missiles.
 +
*PAYLOAD: 27 missiles.
  
*Eletronica Radar Warning Receiver (RWR)
 
*OlDelft Infra-red Warning Receiver (IRWR)
 
*Westinghouse ALQ-250(V) active sensor jammer
 
  
''The prime augmentations to the sensor capabilities of the VE-1 are from the attached FAST packs as follows:''
+
==NP-FB-10 FAST Weapon Modules==
  
 +
When the VF-1X-Plus upgrade program was implemented in 2025 the need for the original NP-FB-01 propellant tanks decreased due to advances in propulsion technology and fuel efficiency. But instead of eliminating the leg FAST packs they were redesigned to include missiles instead of fuel. The new NP-FB-10 FAST packs contain 20 missiles that are concealed by armor plates that flip up prior to launch similar to missile launcher designs in newer VFs such as the VF-19 Excalibur. The NP-FB-10 modules do contain fuel, but it is used for the vernier jets only and not by the NP-BP-10 Backpack units.
 +
:FIRST PRODUCED: 2025
 +
:COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
 +
:MDC VALUE: 65
 +
:HMMM-Mk 4 MICRO-MISSILE LAUNCHERS
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: Any type of Short Range Missile can be used.
 +
*RANGE: Varies with missile type, typically 2.5 miles (4 km).
 +
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.
 +
*RATE OF FIRE: Volleys of 1 to 20 (all) missiles.
 +
*PAYLOAD: 20 missiles.
  
'''NR-BP-E2 FAST "RECON" PACKS:'''
 
  
Are virtually identical to the NR-BP-T1 trainer packs. The critical difference is that sandwiched between the two engines and extra fuel tanks are a number of advanced sensor systems, including a large sensor radome mounted above the FAST units. The sensor FAST packs were designed specifically for the VE-1 Elintseeker Recon Valkyrie; although the NR-BP-E2 can be used with some other VF designs, no fighter other than the Elintseeker can transform while the recon FAST packs are mounted. The NR-BP-E2 packs carry no armament.
 
  
*EXTERNAL SENSOR RADOME:
+
===VF-11 BOOBY DUCK Package===
*PRIMARY PURPOSE: Enhanced Reconnaissance
+
*RANGE: 250 miles (400 km)
+
*DETECTION CAPABILITIES: The radar of the radome can detect and track up to 500 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 150 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (40% chance of detecting a ship protected by passive stealth, 10% chance with active stealth).
+
  
 +
==NP-BP-11 FAST Packs==
  
'''NR-SR-E3/NR-SL-E3 FAST ARM SENSOR UNITS:'''
+
During the design of the VF-11 Thunderbolt a new FAST pack was developed from the ground up for the variable fighter. This booster pack was smaller than its predecessors were but thanks to improvements in engine efficiency had more range and fuel capacity than earlier thrusters units. In addition the FAST packs were armed with new SRM launchers that provided a faster rate of fire than previous designs.
 +
:FIRST PRODUCED: 2030
 +
:COMPATIBLE WITH: VF-11, VF-19, VF-22
 +
:MDC VALUE: 120
 +
:HMMM-Mk 6 MICRO-MISSILE LAUNCHERS
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: Any type of Short Range Missile can be used.
 +
*RANGE: Varies with missile type, typically 2.5 miles (4 km).
 +
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.
 +
*RATE OF FIRE: Volleys of 1 to 4 mis
 +
siles.
 +
*PAYLOAD: 16 missiles.
  
Are additional sensor units designed specifically for the VE-1 Elintseeker to augment its recon and electronic warfare capabilities. Although there are two separate sensor pack designs, the units are designed to be used together (the NR-SR-E3 goes on the right arm of the Valkyrie, and the NR-SL-E3 goes on the left arm). The sensor packs contain HF, VHF, and VLF antennae in addition to other electromagnetic sensors, allowing the Elintseeker to monitor radio traffic, detect strong electrical/magnetic fields, and even jam communications if necessary. Note: will not explode if module reaches 0 MDC.
 
  
 +
==NP-BP-12 FAST Packs==
  
'''a) ELECTROMAGNETIC SENSORS (left arm):'''
+
In 2040 the NP-BP-11 FAST packs were upgraded along with the introduction of the new VF-11C Thunderbolt variant. The engines were refitted with a more rectangular exit port as opposed to the funnel-shaped nozzle of the NP-BP-11, and the missile launchers were replaced with a design that had a lower rate of fire but held a greater number of missiles.
 +
:FIRST PRODUCED: 2040
 +
:COMPATIBLE WITH: VF-11, VF-19, VF-22
 +
:MDC VALUE: 120
 +
:HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: Any type of Short Range Missile can be used.
 +
*RANGE: Varies with missile type, typically 2.5 miles (4 km).
 +
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.
 +
*RATE OF FIRE: Volleys of 1 or 2 missiles.
 +
*PAYLOAD: 24 missiles.
  
*PRIMARY PURPOSE: Enhanced Reconnaissance
 
*RANGE: Active: 120 miles (192 km), Passive: 40 miles (64 km)
 
*DETECTION CAPABILITIES: The sensor array can take detailed structural readings of an object and detect power sources, weapon ports, transmitters, and other valuable statistical data. These sensors give the pilot and anyone else receiving the information a +20% to Intelligence and Detect Ambush/Concealment rolls, provided they make a successful Read Sensory Instruments roll (otherwise they misread/misinterpret the sensor readings). When used in active scanning mode the sensors have 200% greater range, but the VE-1 will stand out like a sore thumb on enemy targeting sensors (+1 to hit for anyone attacking the Elintseeker).
 
  
 +
==NR-BP-E7 FAST "Recon" Packs==
  
'''b) COMMUNICATIONS ARRAY (right arm):'''
+
By 2038 it was clear that a new recon FAST pack design was necessary. UN Spacy forces had been without a dedicated recon platform since the VE-1 Elintseeker was retired from service almost 20 years earlier. Although the NR-BP-E2 FAST packs could be used on more modern VF designs, the technology was outdated by modern standards. The new NR-BP-E7 design was based on the NP-BP-12 FAST packs for the VF-11. In addition to the advanced sensors the E7s kept their missile launchers (although with reduced payload), providing defensive capabilities that the VE-1 sorely lacked.
 +
:FIRST PRODUCED: 2038
 +
:COMPATIBLE WITH: VF-11, VF-19, VF-22
 +
:MDC VALUE:
 +
:::Engine Pods (2): 120 each
 +
:::Sensor Radome: 80
 +
:1. HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: Any type of Short Range Missile can be used.
 +
*RANGE: Varies with missile type, typically 2.5 miles (4 km).
 +
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.
 +
*RATE OF FIRE: Volleys of 1 or 2 missiles.
 +
*PAYLOAD: 12 missiles.
 +
:2. EXTERNAL SENSOR RADOME:
 +
*PRIMARY PURPOSE: Enhanced Reconnaissance
 +
*RANGE: 600 miles (960 km)
 +
*DETECTION CAPABILITIES: The radar of the radome can detect and track up to 800 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 250 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (80% chance of detecting a ship protected by passive stealth, 50% chance with active stealth).
  
*PRIMARY PURPOSE: Transmission interception
 
*SECONDARY PURPOSE: Electronic Warfare
 
*TRANSMISSION RANGE: 750 miles (1200 km)
 
*DETECTION CAPABILITIES: The communications array can intercept intercept any radio signals or other electromagnetic transmissions (but not laser communications) and retransmit them to a command center for analysis. Note that this does not necessarily mean that the receiver will be able to understand the communication (coded transmissions will still be received in code). Alternatively, the transmitter can generate a blanket "white noise" across the radio spectrum, disrupting ALL radio transmissions. Again, laser communications will be unaffected by this jamming.
 
  
 +
==NP-FB-11 FAST Conformal Propellant Tanks==
  
'''NR-FS-E3 FAST LEG SENSOR UNITS and CTB-04 CONFORMAL PROPELLANT TANKS'''
+
The NP-FB-11s were the first conformal propellant tanks produced for VFs other than the original VF-1 Valkyrie in over 20 years. Like older designs, the NP-FB-11 provides additional fuel for the rocket thrusters in the NP-BP-11 boosters. However, the new tanks were also the first FAST modules to contain chaff and flare dispensers, which dramatically increased the protective capabilities offered by the extra additions. the NP-FB-11s do not contain missiles or other armaments.
 +
:FIRST PRODUCED: 2030
 +
:COMPATIBLE WITH: VF-11 only
 +
:MDC VALUE: 75
 +
:WEAPONRY: None
 +
:SPECIAL:
 +
:#CHAFF/FLARE DISPENSERS:
 +
:*PRIMARY PURPOSE: Defense
 +
:*RATE OF FIRE: Equal to pilot's combined number of attacks.
 +
:*PAYLOAD: 20 chaff decoys and 20 flare decoys (40 total).
  
A special set of propellant tanks were designed for use with the VE-1 Elintseeker which contained side-scan radar units in addition to vernier jets and fuel tanks. In combination with the NR-BP-E2's radome these radar units gave the VE-1 greater range and detection capabilities.
 
  
*RADAR ARRAYS:
 
*PRIMARY PURPOSE: Enhanced Reconnaissance
 
*RANGE: +100 miles (160 km)
 
*DETECTION CAPABILITIES: The sensor units in the NR-FS-E3s boost the active radar capabilities of the NR-BP-E2 FAST pack, increasing radar range to 350 miles (560 km) total and increasing the chance of detecting passive cloaked ships to 60% (active stealth increased to 25%). These bonuses are only effective when used in conjunction with the radome of the NR-BP-E2 FAST pack.
 
  
 +
===VF-17 BOOBY DUCK Package===
  
NP-BP-17 FAST Packs
+
[http://www.mahq.net/mecha/macross/macross7/vf-17s-battroid-fastpack.jpg Battroid], [http://www.mahq.net/mecha/macross/macross7/vf-17s-fighter-fastpack.jpg Fighter]
  
http://www.mahq.net/mecha/macross/macross7/vf-17s-battroid-fastpack.jpg
 
 
http://www.mahq.net/mecha/macross/macross7/vf-17s-fighter-fastpack.jpg
 
  
 +
==NP-BP-17 FAST Packs ==
 
The VF-17 Nightmare is an extremely unique variable fighter due to its passive stealth construction, but because of this it is incompatible with almost all FAST pack designs available to other fighters. However, like other VFs the Nightmare occasionally requires extra thrust and firepower for heavy assault missions, so a FAST pack was designed specifically for the VF-17. The NP-BP-17 was built to complement the passive stealth design of the Nightmare, thus preserving the fighter's stealthy nature. The dorsal units are armed with beam cannons (not missiles), also making them different from typical FAST pack designs. The NP-BP-17 FAST packs are usable by the VF-17 Nightmare ONLY!  
 
The VF-17 Nightmare is an extremely unique variable fighter due to its passive stealth construction, but because of this it is incompatible with almost all FAST pack designs available to other fighters. However, like other VFs the Nightmare occasionally requires extra thrust and firepower for heavy assault missions, so a FAST pack was designed specifically for the VF-17. The NP-BP-17 was built to complement the passive stealth design of the Nightmare, thus preserving the fighter's stealthy nature. The dorsal units are armed with beam cannons (not missiles), also making them different from typical FAST pack designs. The NP-BP-17 FAST packs are usable by the VF-17 Nightmare ONLY!  
 FIRST PRODUCED: 2040  
+
:FIRST PRODUCED: 2040  
 COMPATIBLE WITH: VF-17 only!  
+
:COMPATIBLE WITH: VF-17 only!  
 MDC VALUE: 170  
+
:MDC VALUE: 170  
 WEAPONRY:  
+
:PARTICLE BEAM CANNONS  
1. PARTICLE BEAM CANNONS  
+
*PRIMARY PURPOSE: Anti-mecha  
 PRIMARY PURPOSE: Anti-mecha  
+
*RANGE: 1 mile (1.6 km).  
 RANGE: 1 mile (1.6 km).  
+
*DAMAGE: 2D6x10 M.D. per blast.  
 DAMAGE: 2D6x10 M.D. per blast.  
+
*RATE OF FIRE: The beam cannons can be fired twice per melee round.  
 RATE OF FIRE: The beam cannons can be fired twice per melee round.  
+
*PAYLOAD: Effectively Unlimited.  
 PAYLOAD: Effectively Unlimited.  
+
 
+
NP-FB-17 FAST Conformal Propellant Tanks
+
Like the NP-BP-17s, the NP-FB-17s are unique propellant tank designs for the equally unique VF-17 Nightmare fighter. The NP-FB-17s are designed with the same passive stealth construction techniques as the VF-17 itself and do interfere with the Nightmare's stealth bonuses when worn. The large FAST modules also include missile launchers to further augment the VF-17's weapon capacity during assault.
+
 FIRST PRODUCED: 2040
+
 COMPATIBLE WITH: VF-17 only!
+
 MDC VALUE: 125
+
 WEAPONRY:
+
1. HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
+
 PRIMARY PURPOSE: Assault/Defense
+
 MISSILE TYPES: Any type of Short Range Missile can be used.
+
 RANGE: Varies with missile type, typically 2.5 miles (4 km).
+
 DAMAGE: Varies with missile type, typically 2D6x10 M.D.
+
 RATE OF FIRE: Volleys of 1 to 4 missiles.
+
 PAYLOAD: 16 missiles.
+
 
+
2. HMMM-Mk 4 MICRO-MISSILE LAUNCHERS
+
 PRIMARY PURPOSE: Assault/Defense
+
 MISSILE TYPES: Any type of Short Range Missile can be used.
+
 RANGE: Varies with missile type, typically 2.5 miles (4 km).
+
 DAMAGE: Varies with missile type, typically 2D6x10 M.D.
+
 RATE OF FIRE: Volleys of 1 to 11 (all) missiles.
+
 PAYLOAD: 11 missiles.
+
 
+
  
  
 
+
==NP-FB-17 FAST Conformal Propellant Tanks ==
 
+
Like the NP-BP-17s, the NP-FB-17s are unique propellant tank designs for the equally unique VF-17 Nightmare fighter. The NP-FB-17s are designed with the same passive stealth construction techniques as the VF-17 itself and do interfere with the Nightmare's stealth bonuses when worn. The large FAST modules also include missile launchers to further augment the VF-17's weapon capacity during assault.  
 
+
:FIRST PRODUCED: 2040
===NP-BP-19 FAST Packs===
+
:COMPATIBLE WITH: VF-17 only!
The NP-BP-19 FAST packs are the newest booster designs to be developed by the UN Spacy and will probably shortly become the standard FAST pack design for all VF-11, VF-19 and VF-22 variable fighters. The NP-BP-19s are significantly larger than the previous NP-BP-12 packs but provide much greater thrust, more vernier engines, and larger missile payloads than their predecessors.  
+
:MDC VALUE: 125
 
+
:FIRST PRODUCED: 2045
+
:COMPATIBLE WITH: VF-11, VF-19, VF-22
+
:MDC VALUE: 220
+
 
:WEAPONRY:  
 
:WEAPONRY:  
:HMMM-Mk 7 MICRO-MISSILE LAUNCHERS  
+
:1. HMMM-Mk 7 MICRO-MISSILE LAUNCHERS  
 
*PRIMARY PURPOSE: Assault/Defense  
 
*PRIMARY PURPOSE: Assault/Defense  
 
*MISSILE TYPES: Any type of Short Range Missile can be used.  
 
*MISSILE TYPES: Any type of Short Range Missile can be used.  
 
*RANGE: Varies with missile type, typically 2.5 miles (4 km).  
 
*RANGE: Varies with missile type, typically 2.5 miles (4 km).  
 
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.  
 
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.  
*RATE OF FIRE: Volleys of 1 to 3 missiles.  
+
*RATE OF FIRE: Volleys of 1 to 4 missiles.  
*PAYLOAD: 30 missiles.  
+
*PAYLOAD: 16 missiles.  
 
+
:2. HMMM-Mk 4 MICRO-MISSILE LAUNCHERS  
 
+
===NP-BP-19-SES FAST Packs===
+
The NP-BP-19-SES FAST packs are a variant of the standard NP-BP-19s produced by the Macross 7 colony mission in order to combat protodeviln. The new FAST packs contain Dr. Chiba's revolutionary Sound Energy System that amplifies and projects spiritia energy, allowing the pilot to use his spiritia powers in combat. The packs were designed specifically for Colonel Burton's Jamming Birds custom VF-11 variants, but can also be used by more modern fighters such as the VF-19 and VF-22 with some modifications.
+
 
+
:FIRST PRODUCED: 2046
+
:COMPATIBLE WITH: VF-11 (and variants), VF-19, VF-22
+
:MDC VALUE: 200
+
:WEAPONRY:
+
:HMMM-Mk 7a MICRO-MISSILE LAUNCHERS  
+
 
*PRIMARY PURPOSE: Assault/Defense  
 
*PRIMARY PURPOSE: Assault/Defense  
 
*MISSILE TYPES: Any type of Short Range Missile can be used.  
 
*MISSILE TYPES: Any type of Short Range Missile can be used.  
 
*RANGE: Varies with missile type, typically 2.5 miles (4 km).  
 
*RANGE: Varies with missile type, typically 2.5 miles (4 km).  
 
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.  
 
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.  
*RATE OF FIRE: Volleys of 1 to 4 missiles.  
+
*RATE OF FIRE: Volleys of 1 to 11 (all) missiles.  
*PAYLOAD: 20 missiles.  
+
*PAYLOAD: 11 missiles.  
  
  
SPECIAL:
 
===SOUND ENERGY SYSTEM===
 
See Spiritia RPG rules (coming soon) for bonuses and effects.
 
  
:STEREO LOUDSPEAKERS: can amplify the pilot's voice up to 300 decibels. The loudspeakers are normally used to project music during combat.
+
===Project Supernova Packages===
:HOLOGRAPHIC PROJECTORS: primarily designed for impressive stage pyrotechnics. Can be used to "dazzle" an enemy pilot temporarily. When used, any enemies looking directly at the VF suffer a -3 to initiative and to hit rolls for one round; after that, they will accustom themselves to the display and no longer be affected.
+
  
  
===NP-FB-19 FAST Conformal Propellant Tanks===
+
==NP-ARFB-Y1 FAST Augmentation Modules==
The NP-FB-19 FAST packs are the newest propellant tanks designed to complement the new NP-BP-19 booster units. They are compatible with VF-11 and VF-19 variable fighters but NOT VF-22 stealth fighters (which should use the NP-ARFB-Y2 FAST propellant modules). The NP-FB-19s are not armed but retain the chaff/flare launchers of the older NP-FB-11 units.
+
 
+
:FIRST PRODUCED: 2045
+
:COMPATIBLE WITH: VF-11 and VF-19 only
+
:MDC VALUE: 85
+
:WEAPONRY: None
+
:SPECIAL:
+
:CHAFF/FLARE DISPENSERS:
+
*PRIMARY PURPOSE: Defense
+
*RATE OF FIRE: Equal to pilot's combined number of attacks.
+
*PAYLOAD: 20 chaff decoys and 20 flare decoys (40 total).
+
*GAME EFFECTS: Chaff decoys confuse radar images to divert radar-guided missiles, while flare decoys provide a brilliant infrared images to try and draw heat seeking missiles away from the fighter. Each chaff or flare fired provides a bonus of +2 to dodge the particular type of missile it is designed to counter, and the bonuses are cumulative with multiple decoys. (2 decoys = +4 to dodge, 3 decoys = +6, etc.) The bonuses are not cross-cumulative, though; you cannot confuse a heat-seeking missile with a chaff decoy.
+
 
+
 
+
===NP-ARFB-Y1 FAST Augmentation Modules===
+
 
In 2040 during the Project Super Nova design contests both Shinsei Industries and General Galaxy experimented with new concepts in FAST pack designs for the YF-19 and YF-21. For Shinsei Industries, the radical new engines of the YF-19 produced so much thrust that extra rocket boosters were unnecessary, so no dorsal backpack thrusters were designed. Instead, modules that included missile launchers and more vernier thrusters were mounted on the legs, and extra armor was mounted on the arm shield and shoulder blades to help against missiles and cannon fire. The NP-ARFB is designed to not generate additional drag for the fighter, so there is no dodge penalty in an atmosphere. However, the YF-19 does not gain any speed bonus from the FAST packs since there are no booster rockets.  
 
In 2040 during the Project Super Nova design contests both Shinsei Industries and General Galaxy experimented with new concepts in FAST pack designs for the YF-19 and YF-21. For Shinsei Industries, the radical new engines of the YF-19 produced so much thrust that extra rocket boosters were unnecessary, so no dorsal backpack thrusters were designed. Instead, modules that included missile launchers and more vernier thrusters were mounted on the legs, and extra armor was mounted on the arm shield and shoulder blades to help against missiles and cannon fire. The NP-ARFB is designed to not generate additional drag for the fighter, so there is no dodge penalty in an atmosphere. However, the YF-19 does not gain any speed bonus from the FAST packs since there are no booster rockets.  
 
 
:FIRST PRODUCED: 2040  
 
:FIRST PRODUCED: 2040  
 
:COMPATIBLE WITH: YF-19/VF-19 only  
 
:COMPATIBLE WITH: YF-19/VF-19 only  
Line 347: Line 362:
 
::Leg Modules (2): 100 each  
 
::Leg Modules (2): 100 each  
 
::Anti-Projectile Shield (1, replaces standard shield): 225  
 
::Anti-Projectile Shield (1, replaces standard shield): 225  
:SPECIAL:
 
::No dodge penalty in atmosphere
 
::No speed bonus
 
:WEAPONRY:
 
 
:MICRO-MISSILE LAUNCHERS  
 
:MICRO-MISSILE LAUNCHERS  
 
*PRIMARY PURPOSE: Assault/Defense  
 
*PRIMARY PURPOSE: Assault/Defense  
Line 357: Line 368:
 
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.  
 
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.  
 
*RATE OF FIRE: Volleys of 1 to 4 missiles.  
 
*RATE OF FIRE: Volleys of 1 to 4 missiles.  
*PAYLOAD: 12 missiles per launcher/24 total  
+
*PAYLOAD: 12 missiles per launcher/24 total
 +
:SPECIAL:
 +
::No dodge penalty in atmosphere
 +
::No speed bonus
  
  
 
===NP-ARFB-Y2 FAST Augmentation Modules===
 
===NP-ARFB-Y2 FAST Augmentation Modules===
 
 
General Galaxy also experimented with new FAST pack designs during the Project Super Nova contest of 2040. For the YF-21 the problem of FAST modules was slightly more difficult due to the fact that the arms and legs of the mecha are located inside the fuselage and under the main engines when the AVF is in fighter mode. In the end, General Galaxy designers came up with a FAST augmentation pack that was mounted on the underside of the fighter along the wings and then connected to the folded wing modules in back of the VF in battloid mode. In addition, extra armor was added to the arms of the YF-21 to assist in parrying incoming weapons fire. Like the NP-ARFB-Y1, the Y2 addes weapons, armor, and vernier jets to the YF-21 but no rocket thrusters, so there is no speed bonus from the FAST packs.  
 
General Galaxy also experimented with new FAST pack designs during the Project Super Nova contest of 2040. For the YF-21 the problem of FAST modules was slightly more difficult due to the fact that the arms and legs of the mecha are located inside the fuselage and under the main engines when the AVF is in fighter mode. In the end, General Galaxy designers came up with a FAST augmentation pack that was mounted on the underside of the fighter along the wings and then connected to the folded wing modules in back of the VF in battloid mode. In addition, extra armor was added to the arms of the YF-21 to assist in parrying incoming weapons fire. Like the NP-ARFB-Y1, the Y2 addes weapons, armor, and vernier jets to the YF-21 but no rocket thrusters, so there is no speed bonus from the FAST packs.  
 
 
:FIRST PRODUCED: 2040  
 
:FIRST PRODUCED: 2040  
 
:COMPATIBLE WITH: YF-21/VF-22 only  
 
:COMPATIBLE WITH: YF-21/VF-22 only  
Line 369: Line 381:
 
::Arm Modules (2): 60 each  
 
::Arm Modules (2): 60 each  
 
::Leg Modules (2): 100 each  
 
::Leg Modules (2): 100 each  
 
:SPECIAL:
 
::No dodge penalty in atmosphere
 
::No speed bonus
 
:WEAPONRY:
 
 
:MICRO-MISSILE LAUNCHERS  
 
:MICRO-MISSILE LAUNCHERS  
 
*PRIMARY PURPOSE: Assault/Defense  
 
*PRIMARY PURPOSE: Assault/Defense  
Line 381: Line 388:
 
*RATE OF FIRE: Volleys of 1 to 6 missiles.  
 
*RATE OF FIRE: Volleys of 1 to 6 missiles.  
 
*PAYLOAD: 12 missiles per launcher/24 total
 
*PAYLOAD: 12 missiles per launcher/24 total
 +
:SPECIAL:
 +
::No dodge penalty in atmosphere
 +
::No speed bonus
 +
 +
 +
===Transatmospheric BOOBY DUCK Package===
 +
 +
==NP-BP-19 FAST Packs==
 +
The NP-BP-19 FAST packs are the newest booster designs to be developed by the UN Spacy and will probably shortly become the standard FAST pack design for all VF-11, VF-19 and VF-22 variable fighters. The NP-BP-19s are significantly larger than the previous NP-BP-12 packs but provide much greater thrust, more vernier engines, and larger missile payloads than their predecessors.
 +
 +
:FIRST PRODUCED: 2045
 +
:COMPATIBLE WITH: VF-11, VF-19, VF-22
 +
:MDC VALUE: 220
 +
:HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: Any type of Short Range Missile can be used.
 +
*RANGE: Varies with missile type, typically 2.5 miles (4 km).
 +
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.
 +
*RATE OF FIRE: Volleys of 1 to 3 missiles.
 +
*PAYLOAD: 30 missiles.
 +
 +
 +
==NP-FB-19 FAST Conformal Propellant Tanks==
 +
The NP-FB-19 FAST packs are the newest propellant tanks designed to complement the new NP-BP-19 booster units. They are compatible with VF-11 and VF-19 variable fighters but NOT VF-22 stealth fighters (which should use the NP-ARFB-Y2 FAST propellant modules). The NP-FB-19s are not armed but retain the chaff/flare launchers of the older NP-FB-11 units.
 +
 +
:FIRST PRODUCED: 2045
 +
:COMPATIBLE WITH: VF-11 and VF-19 only
 +
:MDC VALUE: 85
 +
:WEAPONRY: None
 +
:SPECIAL:
 +
#CHAFF/FLARE DISPENSERS:
 +
*PRIMARY PURPOSE: Defense
 +
*RATE OF FIRE: Equal to pilot's combined number of attacks.
 +
*PAYLOAD: 20 chaff decoys and 20 flare decoys (40 total).
 +
 +
 +
 +
===SOUND ENERGY SYSTEM Booby Duck Package===
 +
 +
==NP-BP-19-SES FAST Packs==
 +
The NP-BP-19-SES FAST packs are a variant of the standard NP-BP-19s produced by the Macross 7 colony mission in order to combat protodeviln. The new FAST packs contain Dr. Chiba's revolutionary Sound Energy System that amplifies and projects spiritia energy, allowing the pilot to use his spiritia powers in combat. The packs were designed specifically for Colonel Burton's Jamming Birds custom VF-11 variants, but can also be used by more modern fighters such as the VF-19 and VF-22 with some modifications.
 +
:FIRST PRODUCED: 2046
 +
:COMPATIBLE WITH: VF-11 (and variants), VF-19, VF-22
 +
:MDC VALUE: 200
 +
:WEAPONRY:
 +
:HMMM-Mk 7a MICRO-MISSILE LAUNCHERS
 +
*PRIMARY PURPOSE: Assault/Defense
 +
*MISSILE TYPES: Any type of Short Range Missile can be used.
 +
*RANGE: Varies with missile type, typically 2.5 miles (4 km).
 +
*DAMAGE: Varies with missile type, typically 2D6x10 M.D.
 +
*RATE OF FIRE: Volleys of 1 to 4 missiles.
 +
*PAYLOAD: 20 missiles.
 +
:SPECIAL:
 +
#SOUND ENERGY SYSTEM: See Spiritia RPG rules (coming soon) for bonuses and effects.
 +
#STEREO LOUDSPEAKERS: can amplify the pilot's voice up to 300 decibels. The loudspeakers are normally used to project music during combat.
 +
#HOLOGRAPHIC PROJECTORS: primarily designed for impressive stage pyrotechnics. Can be used to "dazzle" an enemy pilot temporarily. When used, any enemies looking directly at the VF suffer a -3 to initiative and to hit rolls for one round; after that, they will accustom themselves to the display and no longer be affected.

Revision as of 05:16, 17 January 2005

WORK IN PROGRESS

Still figuring out how to organize this. By era? By type?


For the moment, I’m going to try organizing this by package (as in, the Booby Duck Package, etc.)

When editing, please put the name of the FAST pack name in the highest header (== ==).



Fuel And Sensor Tactical (FAST) Packs are external fuel, weapons, and sensor modules designed to increase the performance capabilities of variable fighters in missions with unusual requirements. The first FAST packs were developed in 2009 by the UN Spacy to increase the performance of the original VF-1 Valkyrie in space. Additional customized packs were later manufactured for recon and training missions as the designers realized the flexibility that FAST packs provided variable fighters. Today many different types of FAST packs are manufactured for UN Spacy fighters, and many of these packs are interchangeable between different VF designs.


FAST packs are primarily used only in space, sometimes in surface maneuvers, but rarely in space-to-surface maneuvers. In fact, until the aerodynamic FAST packs designed in conjunction with Project: Supernova, FAST packs were never used in space-to-surface maneuvers. In an atmosphere, FAST packs generate extra drag on the fighter, resulting in decreases in speed, maneuverability and overall flight performance. As most FAST packs are explosive (due to the fuel that they contain,) all packs are designed with a blow-away capability, allowing them to be forcibly ejected from the variable fighter within a second. In addition, the VF's onboard computer will automatically eject a FAST pack if it is damaged and in danger of exploding.


All FAST Packs provide the following bonuses and penalties when equipped unless otherwise noted in their individual descriptions:

Bonuses

  • +1 bonus to dodge in all modes while in space (outside of a planetary atmosphere).
  • +20% to maximum speed when flying in a straight line.
  • Transatmospheric capabilities: VFs which may not ordinarily be able to achieve orbit over an earth-like planet under their own power are able to do so.
  • Extra protection: whenever the fighter takes damage roll 1D6. On a result of 1-4 the FAST packs take damage before the VF's main body does. Alternatively, if the pilot makes a successful parry roll the FAST additions automatically take damage first.

Penalties

  • -1 penalty to dodge while flying in a planetary atmosphere.
  • Explosive: unless otherwise noted, a FAST pack will explode violently when its MDC reaches 0. If the computer is functioning it will automatically eject the damaged part. If it is not, the pilot has one melee action to eject the FAST module before it explodes. Modules that explode do 1D6x100 MD. Deduct damage first from the part covered by the FAST pack, and then any remaining damage from the main body of the VF.


Booby Duck and Strike Booby Duck Package

NP-BP-01 FAST Packs

These are the original booster packs developed for the VF-1 Valkyrie in 2009. In addition to the large rocket booster and six vernier engines, the booster contains four HMMP-02 micro-missile launchers (2 on each side) that hold up to 20 HMMP-02 micro-missiles total. The Valkyrie could carry two of these packs on its back, or could replace one or both packs with NP-BP-02 beam cannon FAST packs.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 200
HMMP-02 MICRO-MISSILE LAUNCHER POD
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: UUM-7 type all-purpose micro-missiles.
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D8x10 M.D.
  • RATE OF FIRE: Volleys of 2 or 4 missiles. One volley constitutes one melee attack, regardless of the number of missiles fired.
  • PAYLOAD: 12 missiles. The ‘Booby Duck’ has a total of 24. ‘Strike Booby Duck’ has a total of 12.


NP-BP-02 Beam Cannon FAST Packs

The NP-BP-02 FAST pack is an alternate weapon configuration of the NP-BP-01 developed in late 2009 for use by the VF-1S Strike Valkyrie. The unit replaces the HMMP-02 micro-missile launchers with a Mauler RO-X2A high-powered double-action beam cannon, but otherwise the stats are identical to the NP-BP-01. The recommended weapons configuration for the Strike Valkyrie was one beam cannon FAST pack and one missile FAST pack, but dual beam cannons can be used if desired.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 200
MAULER RO-X2A BEAM CANNON
  • PRIMARY PURPOSE: Assault/Anti-Mecha
  • RANGE: 4000 ft (1200 m)
  • DAMAGE: 1D10x10 M.D. per dual blast.
  • RATE OF FIRE: Equal to the pilot's combined number of attacks.
  • PAYLOAD: Effectively Unlimited.


NP-AR-01 FAST Missile Launcher Pods

These are the original arm missile pods designed for the VF-1 Valkyrie in 2009. Originally designed to provide extra protection for the arms against possible missile strikes, the missiles were added as an afterthought to give the VF-1 extra punch. Each launcher carried 3 Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles. These can be reverse fired in jet and GERWALK modes.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-11
MDC VALUE: 75
MEDIUM-RANGE MISSILES
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPE: Erlikon GA-100 Crusher High-Speed Armor-Penetrating Projectiles
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: 1 or 2 per arm.
  • PAYLOAD: 3 missiles.


NP-FB-01 Leg defense and vernier thrusters and CTB-04 Conformal Propellant Tanks

The NP-FB-01s are the original conformal propellant tanks developed for the VF-1 Valkyrie in 2009. They were designed to provide the extra fuel needed by the NP-BP-01 FAST pack boosters to operate for extended periods of time, and also included additional vernier jets for better maneuverability in space. The original propellant tanks did not include chaff/flare dispensers; these were not added to propellant tank designs until much later. The Valkyrie's computer system will automatically eject the propellant tanks if they are breached and/or in danger of exploding.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
MDC VALUE: 150
WEAPONRY: None


VF-1 TRAINER Package

NR-BP-T1 FAST "Trainer" Packs

The NR-BP-T1 FAST packs were originally developed as disposable booster rockets for VF-1 Valkyries and other combat/support aircraft. The boosters carry a full supply of rocket fuel inside of them as opposed to in separate leg units like the NP-BP-01 and 02 units. This allows fighters equipped with these FAST packs to carry weapon or sensor systems on their legs, or to combine the fuel in the legs with the fuel in the dorsal packs to greatly increase the VF's range (also useful for extended combat training that consumes lots of fuel). NR-BP-T1 packs carry no armament.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 150


NP-AU-T1 FAST Arm Units

These trainer arm pods were developed for use with the VT-1 Valkyrie Trainer in introducing trainees to combat. They do not contain missiles like the NP-AR-01 units, but instead have targeting sensors for use in mock combats and training exercises.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-11
MDC VALUE: 25
WEAPONRY: None.
SPECIAL: Will not explode if module reaches 0 MDC.


NR-FB-T1 FAST Conformal Propellant Tanks

The NP-FB-T1s were designed for the VT-1 Traniner variant of the original Valkyrie fighter. The propellant tanks contained more fuel than the NP-FB-01s at the price of some armor and had a slightly different vernier configuration, but were otherwise functionally identical to the regular FAST tanks.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
MDC VALUE: 35
WEAPONRY: None


VF-1 RECON Package

NR-BP-E2 FAST "Recon" Packs

Are virtually identical to the NR-BP-T1 trainer packs. The critical difference is that sandwiched between the two engines and extra fuel tanks are a number of advanced sensor systems, including a large sensor radome mounted above the FAST units. The sensor FAST packs were designed specifically for the VE-1 Elintseeker Recon Valkyrie; although the NR-BP-E2 can be used with some other VF designs, no fighter other than the Elintseeker can transform while the recon FAST packs are mounted. The NR-BP-E2 packs carry no armament.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VE-1 Elintseeker, VF-4, VF-11, VF-14
MDC VALUE:
Engine Pods (2): 200 each
Sensor Radome: 100
WEAPONRY: None.
  • SPECIAL:
1. EXTERNAL SENSOR RADOME:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: 250 miles (400 km)
  • DETECTION CAPABILITIES: The radar of the radome can detect and track up to 500 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 150 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (40% chance of detecting a ship protected by passive stealth, 10% chance with active stealth).


NR-SR-E3/NR-SL-E3 FAST Arm Sensor Units

Are additional sensor units designed specifically for the VE-1 Elintseeker to augment its recon and electronic warfare capabilities. Although there are two separate sensor pack designs, the units are designed to be used together (the NR-SR-E3 goes on the right arm of the Valkyrie, and the NR-SL-E3 goes on the left arm). The sensor packs contain HF, VHF, and VLF antennae in addition to other electromagnetic sensors, allowing the Elintseeker to monitor radio traffic, detect strong electrical/magnetic fields, and even jam communications if necessary. Note: will not explode if module reaches 0 MDC.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VE-1 Elintseeker only!
MDC VALUE: 50 each ¹
SPECIAL:
1. ELECTROMAGNETIC SENSORS (left arm):
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: Active: 120 miles (192 km,) Passive: 40 miles (64 km.)
  • DETECTION CAPABILITIES: The sensor array can take detailed structural readings of an object and detect power sources, weapon ports, transmitters, and other valuable statistical data. These sensors give the pilot and anyone else receiving the information a +20% to Intelligence and Detect Ambush/Concealment rolls, provided they make a successful Read Sensory Instruments roll (otherwise they misread/misinterpret the sensor readings). When used in active scanning mode the sensors have 200% greater range, but the VE-1 will stand out like a sore thumb on enemy targeting sensors (+1 to hit for anyone attacking the Elintseeker).
2. COMMUNICATIONS ARRAY (right arm):
  • PRIMARY PURPOSE: Transmission interception
  • SECONDARY PURPOSE: Electronic Warfare
  • RANGE (Transmitting): 750 miles (1200 km)
  • DETECTION CAPABILITIES: The communications array can intercept any radio signals or other electromagnetic transmissions (but not laser communications) and retransmit them to a command center for analysis. Note that this does not necessarily mean that the receiver will be able to understand the communication (coded transmissions will still be received in code). Alternatively, the transmitter can generate a blanket "white noise" across the radio spectrum, disrupting ALL radio transmissions. Again, laser communications will be unaffected by this jamming.

¹Will not explode if module reaches 0 MDC


NR-FS-E3 Leg Sensor Units and CTB-04 Conformal Propellant Tanks

A special set of propellant tanks were designed for use with the VE-1 Elintseeker which contained side-scan radar units in addition to vernier jets and fuel tanks. In combination with the NR-BP-E2's radome these radar units gave the VE-1 greater range and detection capabilities.

FIRST PRODUCED: 2009
COMPATIBLE WITH: VE-1 Elintseeker only!
MDC VALUE: 80
WEAPONRY: None.
SPECIAL:
1. RADAR ARRAYS:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: +100 miles (160 km)

L:*DETECTION CAPABILITIES: The sensor units in the NR-FS-E3s boost the active radar capabilities of the NR-BP-E2 FAST pack, increasing radar range to 350 miles (560 km) total and increasing the chance of detecting passive cloaked ships to 60% (active stealth increased to 25%). These bonuses are only effective when used in conjunction with the radome of the NR-BP-E2 FAST pack.


Atmosphere Escape Boosters

ATMOSPHERIC-ESCAPE BOOSTER SYSTEM

Booster System and Launch Vehicle Image

While the VF-1 Valkyrie is, by itself, capable of reaching low Earth orbit, it could do so only by exhausting nearly all of its reaction mass. As there was a need for the Valkyrie to transport itself to a higher orbit, an orbital booster was developed that gave the Valkyrie the capability to ascend as high as a geo-stationary orbit. The prime reason for this is that the UNS ships in orbit over Earth during the reconstruction years rarely descended to such a low orbit that an unaided Valkyrie could rendezvous with them on its own power.

The booster took the form of a large attachment to the rear of the VF-1, with four large engine housings, each of which contains a 22500 kg conventional rocket engine. Attitude control was by the VF-1’s maneuvering thrusters, vectored exhaust and by two vernier thrusters built into the booster's lower sides. As the VF-1 needed to convert into a GERWALK configuration in order to mount the booster and because the weight was concentrated to the rear, the vehicle could not use a runway. Instead, a tracked launch platform was developed which launched the craft from a rail. After detachment from the Valkyrie, the booster could be recovered by shuttle and reused.

The booster was never meant for combat launches; only for ferry flights. As such it saw much service in the UNS during the initial post-Space War I era, when a lack of space in the few operational cargo shuttles made the booster system the most economic way of ferrying a VF-1 to orbiting Zentraedi and UNS capital ships and space stations.

Served with the UNS from 2009 until 2020. In the 2050 era, the Atmospheric-Escape Booster System is occasionally used by Colony Defense, UNS Reserve and Anti-UN Forces as a last resort means of getting their VF-1s to orbit.


Statistical Data

  • Length: 13.6m
  • Width: 4.2m
  • Height: 9.1m
  • Weight: 24.5 metric tons (dry, stand-alone), 161.2 metric tons (fueled, with Valkyrie attached).


Atmospheric Escape Booster Mk II

Extrapolated from the following image of the High Angels - High Altitude Defence Fighter Squadron.

The initial version prooved to be usefully only for transporting VFs to orbit. For tactical purposes, the UNS deemed this to be unsound. THey immediately set to work making a FAST packed VF be able to reach orbit and then proceed on a mission.

Responce times were deemed to be too slow to get any vehicle from Earth to orbit. However, the mission evolved to a high altitude/low orbit interceptor - striking when vehicles were at their most vulnerable during reentry. In this roll, the Mk II Rocket booster performed above and beyond expectation.

The Rocket Booster was also employed to increase the top speed of the standard FAST packs during space operations. It didn't allow the VF-1 to perform interplanetary operations. However, it allowed VFs stationed at the Apollo Moon Base to fly at extremely high speed and assist UNS forces under attack in L3 (Factory Satellite) or in Earth orbit.

The Mk II Rocket Booster is still employed, especially by colony governments that wish to save on expensive reactant when they launch their vehicles into orbit.

This was the origin of the rocket boosters used on the VF-11 in Macross Plus (the Mk III Rocket Booster.)


VF-1X UPGRADE Booby Duck Package

NP-BP-10 FAST Packs

In 2025 the UN Spacy approved a program to update the original VF-1 Valkyrie (still in use on frontier worlds, militias, and reserve units) with modern VF technology. The NP-BP-10 FAST packs are part of the upgrade program. Designed specifically for the VF-1X-Plus Valkyrie but compatible with many other VF designs, the new fast packs are armed with redesigned launchers and are more durable and reliable than earlier versions.

FIRST PRODUCED: 2025
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus, VF-4, VF-11, VF-14, VF-19, VF-22
MDC VALUE: 250
HMMP-04 MICRO-MISSILE LAUNCHER POD
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 5 miles (8 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 9 missiles.
  • PAYLOAD: 27 missiles.


NP-FB-10 FAST Weapon Modules

When the VF-1X-Plus upgrade program was implemented in 2025 the need for the original NP-FB-01 propellant tanks decreased due to advances in propulsion technology and fuel efficiency. But instead of eliminating the leg FAST packs they were redesigned to include missiles instead of fuel. The new NP-FB-10 FAST packs contain 20 missiles that are concealed by armor plates that flip up prior to launch similar to missile launcher designs in newer VFs such as the VF-19 Excalibur. The NP-FB-10 modules do contain fuel, but it is used for the vernier jets only and not by the NP-BP-10 Backpack units.

FIRST PRODUCED: 2025
COMPATIBLE WITH: VF-1 (and variants), VF-1X-Plus
MDC VALUE: 65
HMMM-Mk 4 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 20 (all) missiles.
  • PAYLOAD: 20 missiles.


VF-11 BOOBY DUCK Package

NP-BP-11 FAST Packs

During the design of the VF-11 Thunderbolt a new FAST pack was developed from the ground up for the variable fighter. This booster pack was smaller than its predecessors were but thanks to improvements in engine efficiency had more range and fuel capacity than earlier thrusters units. In addition the FAST packs were armed with new SRM launchers that provided a faster rate of fire than previous designs.

FIRST PRODUCED: 2030
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE: 120
HMMM-Mk 6 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 mis

siles.

  • PAYLOAD: 16 missiles.


NP-BP-12 FAST Packs

In 2040 the NP-BP-11 FAST packs were upgraded along with the introduction of the new VF-11C Thunderbolt variant. The engines were refitted with a more rectangular exit port as opposed to the funnel-shaped nozzle of the NP-BP-11, and the missile launchers were replaced with a design that had a lower rate of fire but held a greater number of missiles.

FIRST PRODUCED: 2040
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE: 120
HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 or 2 missiles.
  • PAYLOAD: 24 missiles.


NR-BP-E7 FAST "Recon" Packs

By 2038 it was clear that a new recon FAST pack design was necessary. UN Spacy forces had been without a dedicated recon platform since the VE-1 Elintseeker was retired from service almost 20 years earlier. Although the NR-BP-E2 FAST packs could be used on more modern VF designs, the technology was outdated by modern standards. The new NR-BP-E7 design was based on the NP-BP-12 FAST packs for the VF-11. In addition to the advanced sensors the E7s kept their missile launchers (although with reduced payload), providing defensive capabilities that the VE-1 sorely lacked.

FIRST PRODUCED: 2038
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE:
Engine Pods (2): 120 each
Sensor Radome: 80
1. HMMM-Mk 6B MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 or 2 missiles.
  • PAYLOAD: 12 missiles.
2. EXTERNAL SENSOR RADOME:
  • PRIMARY PURPOSE: Enhanced Reconnaissance
  • RANGE: 600 miles (960 km)
  • DETECTION CAPABILITIES: The radar of the radome can detect and track up to 800 targets simultaneously and can record position, speed, and direction of motion for all targets tracked. The VF's onboard computer can only track 250 of these contacts simultaneously, but the telemetry from the radome can be transmitted via laser communications to a command ship for further analysis. The radome also contains electromagnetic and visual spectrum sensors for detecting spatial disturbances in the immediate area, such as incoming or outgoing folds or cloaked ships (80% chance of detecting a ship protected by passive stealth, 50% chance with active stealth).


NP-FB-11 FAST Conformal Propellant Tanks

The NP-FB-11s were the first conformal propellant tanks produced for VFs other than the original VF-1 Valkyrie in over 20 years. Like older designs, the NP-FB-11 provides additional fuel for the rocket thrusters in the NP-BP-11 boosters. However, the new tanks were also the first FAST modules to contain chaff and flare dispensers, which dramatically increased the protective capabilities offered by the extra additions. the NP-FB-11s do not contain missiles or other armaments.

FIRST PRODUCED: 2030
COMPATIBLE WITH: VF-11 only
MDC VALUE: 75
WEAPONRY: None
SPECIAL:
  1. CHAFF/FLARE DISPENSERS:
  • PRIMARY PURPOSE: Defense
  • RATE OF FIRE: Equal to pilot's combined number of attacks.
  • PAYLOAD: 20 chaff decoys and 20 flare decoys (40 total).


VF-17 BOOBY DUCK Package

Battroid, Fighter


NP-BP-17 FAST Packs

The VF-17 Nightmare is an extremely unique variable fighter due to its passive stealth construction, but because of this it is incompatible with almost all FAST pack designs available to other fighters. However, like other VFs the Nightmare occasionally requires extra thrust and firepower for heavy assault missions, so a FAST pack was designed specifically for the VF-17. The NP-BP-17 was built to complement the passive stealth design of the Nightmare, thus preserving the fighter's stealthy nature. The dorsal units are armed with beam cannons (not missiles), also making them different from typical FAST pack designs. The NP-BP-17 FAST packs are usable by the VF-17 Nightmare ONLY!

FIRST PRODUCED: 2040
COMPATIBLE WITH: VF-17 only!
MDC VALUE: 170
PARTICLE BEAM CANNONS
  • PRIMARY PURPOSE: Anti-mecha
  • RANGE: 1 mile (1.6 km).
  • DAMAGE: 2D6x10 M.D. per blast.
  • RATE OF FIRE: The beam cannons can be fired twice per melee round.
  • PAYLOAD: Effectively Unlimited.


NP-FB-17 FAST Conformal Propellant Tanks

Like the NP-BP-17s, the NP-FB-17s are unique propellant tank designs for the equally unique VF-17 Nightmare fighter. The NP-FB-17s are designed with the same passive stealth construction techniques as the VF-17 itself and do interfere with the Nightmare's stealth bonuses when worn. The large FAST modules also include missile launchers to further augment the VF-17's weapon capacity during assault.

FIRST PRODUCED: 2040
COMPATIBLE WITH: VF-17 only!
MDC VALUE: 125
WEAPONRY:
1. HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 missiles.
  • PAYLOAD: 16 missiles.
2. HMMM-Mk 4 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 11 (all) missiles.
  • PAYLOAD: 11 missiles.


Project Supernova Packages

NP-ARFB-Y1 FAST Augmentation Modules

In 2040 during the Project Super Nova design contests both Shinsei Industries and General Galaxy experimented with new concepts in FAST pack designs for the YF-19 and YF-21. For Shinsei Industries, the radical new engines of the YF-19 produced so much thrust that extra rocket boosters were unnecessary, so no dorsal backpack thrusters were designed. Instead, modules that included missile launchers and more vernier thrusters were mounted on the legs, and extra armor was mounted on the arm shield and shoulder blades to help against missiles and cannon fire. The NP-ARFB is designed to not generate additional drag for the fighter, so there is no dodge penalty in an atmosphere. However, the YF-19 does not gain any speed bonus from the FAST packs since there are no booster rockets.

FIRST PRODUCED: 2040
COMPATIBLE WITH: YF-19/VF-19 only
MDC VALUE:
Shoulder Packs (2): 50 each
Leg Modules (2): 100 each
Anti-Projectile Shield (1, replaces standard shield): 225
MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 missiles.
  • PAYLOAD: 12 missiles per launcher/24 total
SPECIAL:
No dodge penalty in atmosphere
No speed bonus


NP-ARFB-Y2 FAST Augmentation Modules

General Galaxy also experimented with new FAST pack designs during the Project Super Nova contest of 2040. For the YF-21 the problem of FAST modules was slightly more difficult due to the fact that the arms and legs of the mecha are located inside the fuselage and under the main engines when the AVF is in fighter mode. In the end, General Galaxy designers came up with a FAST augmentation pack that was mounted on the underside of the fighter along the wings and then connected to the folded wing modules in back of the VF in battloid mode. In addition, extra armor was added to the arms of the YF-21 to assist in parrying incoming weapons fire. Like the NP-ARFB-Y1, the Y2 addes weapons, armor, and vernier jets to the YF-21 but no rocket thrusters, so there is no speed bonus from the FAST packs.

FIRST PRODUCED: 2040
COMPATIBLE WITH: YF-21/VF-22 only
MDC VALUE:
Arm Modules (2): 60 each
Leg Modules (2): 100 each
MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 6 missiles.
  • PAYLOAD: 12 missiles per launcher/24 total
SPECIAL:
No dodge penalty in atmosphere
No speed bonus


Transatmospheric BOOBY DUCK Package

NP-BP-19 FAST Packs

The NP-BP-19 FAST packs are the newest booster designs to be developed by the UN Spacy and will probably shortly become the standard FAST pack design for all VF-11, VF-19 and VF-22 variable fighters. The NP-BP-19s are significantly larger than the previous NP-BP-12 packs but provide much greater thrust, more vernier engines, and larger missile payloads than their predecessors.

FIRST PRODUCED: 2045
COMPATIBLE WITH: VF-11, VF-19, VF-22
MDC VALUE: 220
HMMM-Mk 7 MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 3 missiles.
  • PAYLOAD: 30 missiles.


NP-FB-19 FAST Conformal Propellant Tanks

The NP-FB-19 FAST packs are the newest propellant tanks designed to complement the new NP-BP-19 booster units. They are compatible with VF-11 and VF-19 variable fighters but NOT VF-22 stealth fighters (which should use the NP-ARFB-Y2 FAST propellant modules). The NP-FB-19s are not armed but retain the chaff/flare launchers of the older NP-FB-11 units.

FIRST PRODUCED: 2045
COMPATIBLE WITH: VF-11 and VF-19 only
MDC VALUE: 85
WEAPONRY: None
SPECIAL:
  1. CHAFF/FLARE DISPENSERS:
  • PRIMARY PURPOSE: Defense
  • RATE OF FIRE: Equal to pilot's combined number of attacks.
  • PAYLOAD: 20 chaff decoys and 20 flare decoys (40 total).


SOUND ENERGY SYSTEM Booby Duck Package

NP-BP-19-SES FAST Packs

The NP-BP-19-SES FAST packs are a variant of the standard NP-BP-19s produced by the Macross 7 colony mission in order to combat protodeviln. The new FAST packs contain Dr. Chiba's revolutionary Sound Energy System that amplifies and projects spiritia energy, allowing the pilot to use his spiritia powers in combat. The packs were designed specifically for Colonel Burton's Jamming Birds custom VF-11 variants, but can also be used by more modern fighters such as the VF-19 and VF-22 with some modifications.

FIRST PRODUCED: 2046
COMPATIBLE WITH: VF-11 (and variants), VF-19, VF-22
MDC VALUE: 200
WEAPONRY:
HMMM-Mk 7a MICRO-MISSILE LAUNCHERS
  • PRIMARY PURPOSE: Assault/Defense
  • MISSILE TYPES: Any type of Short Range Missile can be used.
  • RANGE: Varies with missile type, typically 2.5 miles (4 km).
  • DAMAGE: Varies with missile type, typically 2D6x10 M.D.
  • RATE OF FIRE: Volleys of 1 to 4 missiles.
  • PAYLOAD: 20 missiles.
SPECIAL:
  1. SOUND ENERGY SYSTEM: See Spiritia RPG rules (coming soon) for bonuses and effects.
  2. STEREO LOUDSPEAKERS: can amplify the pilot's voice up to 300 decibels. The loudspeakers are normally used to project music during combat.
  3. HOLOGRAPHIC PROJECTORS: primarily designed for impressive stage pyrotechnics. Can be used to "dazzle" an enemy pilot temporarily. When used, any enemies looking directly at the VF suffer a -3 to initiative and to hit rolls for one round; after that, they will accustom themselves to the display and no longer be affected.