CCR

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Refer here for the [Basic Character Sheet Template].


ADVANCED CHARACTER SHEET Part 1

REAL NAME:
E-MAIL:


PROFILE PORTION

Character Name:
Character Age:
Gender:
Birthplace:
Belief System:

Hair Color:
Eye Color:
Height:(cm or ft)
Weight:(kg or lbs)
Handedness:
Physical Description: (one paragraph) Does not necessarily have to be unique features (please avoid scars and tattoos.)

Occupation: VF Pilot is the most common occupation for new and current players. Some individual GMs may have need for others. Consult a GM if your interested in something else.
Affiliation: The JB and or a GM will fill these sections out.
Rank: The JB and or a GM will fill these sections out.
Assignment: The JB and or a GM will fill these sections out.

Likes and Dislikes:

Relationships
Family: Please avoid orphans. Most young adults are born to Clone parents (95% estimated)
Closest Ally or Friend:
Worst Enemy or Rival:

Biggest Secret:

Character Goals
Short Term Goal:
Long Term Goal:

Reason For Joining: This is the reason for your character not you the player.

Basic Personality:

Character Background: (minimum 3 paragraphs. Maximum 5 paragraphs/30 lines.) Actual length may vary depending on the needs of the character. Try to cover your character's overall history. Don't focus on just one event.



ADVANCED CHARACTER SHEET Part II

This section is to be included in with your final character sheet.

GAME MECHANICS

I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
SPD:


HP: P.E. +1D6 Per Level
SDC:
OCC:
Level:
Experience:


SKILLS

BASIC SKILLS:
See: [Basic Skills Options]

O.C.C. SKILLS


OTHER SKILLS:


SECONDARY SKILLS:



COMBAT

HTH Bonuses: (With other bonuses included)

Mecha Bonuses: (With HTH Included.)




Please be advised. That players under the rank of Q-GM will have their 8 attributes rolled by a member the Joining board staff.


The staff will roll 8 numbers that you get to assign to which attributes they go.


The Eight Attributes:

  • Intelligence Quotient (I.Q.)/How smart you are.
  • Mental Endurance (M.E.)/How not crazy you are.
  • Mental Affinity (M.A.)/How persuasive you are.
  • Physical Strengh(P.S.)/How Strong you are.
  • Physical Prowess (P.P.)/How not clumsy you are.
  • Physical Endurance (P.E.)/How much pain you can take.
  • Physical Beauty (P.B.)/How good looking you are.
  • Speed (spd)/How fast you can run away.



JB Staff:

MRC Modified Attribute Rolls:

In most cases take 3d6 roll and add. If the total is below 5 automatically bump it up to up to 6.
Furthermore, if a roll of 16, 17 or 18 is rolled do not roll an additional bonus dice.

The additional bonuse dice rule will be reserved for characters that are intended to have a leadership role or with their GM's permission.