UN Armed Forces Spiritia Warfare Specialist
In 2046, UN Spacy began a program to combat their enemies on more than just a physical level. By combining a basic military education with techniques learned from the Sound Force and Jamming Birds. The product of this project was the Spiritia Warefare Specialist. Most of these Specialists ride in the second seat of VF-11D Jamming Bird Variants, but some are assigned posting on starships or military bases. In 2047, Spacy had implemented a plan to include at least one Spiritia unit in every fleet. The Earth Defense Force had fifty such squadrons. However, by 2050, Spacy has begun to view these units as little more than budget drains, providing no clear advantages against any foe. More than fifty percent of Spiritia Warfare units have been decommission, with their members receiving new training and reassignment. The starting age for a UN Spiritia Warfare Specialist is 17.
Pre-requisite Requirements
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- IQ9, MA12 or higher. High ME and PP preferred.
OCC SKILLS
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OCC Related Skills
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- Sing(+20%)
- Play Instrument: Choose One(+20%)
- Radio: Basic(+10%)
- Read Sensory Instruments(+10%)
- Computer Operation(+10%)
- Athletics
- WP – Automatic Pistol
- WP – Automatic Rifle
- Hand to Hand: Basic
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- Select 10
- 2 extra skill at level 3
- 1 extra skills at level 6,9 and 12
- Communications: Any(+10%)
- Domestic: Any(+10%)
- Electrical: Basic Electronics only
- Espionage: Wilderness Survival only
- Mechanical: Basic and Automotive only
- Medical: First Aid only(+10%)
- Physical: Any
- Pilot: Any
- Pilot Related: Any
- Rogue: None
- Science: Any(+5%)
- Technical: Any(+10%)
- WP: Any
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Secondary Skills
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- Select 4 other skills with no bonuses
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Wages, Rank & Experience
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- A UN Armed Forces Spiritia Warfare Specialistwill make a starting wage of 1500 credits per month.
- Spiritia Warfare Specialiststart at a rank of Corperal
- The Spiritia Warfare Specialistuses the VF pilot Experience Table for Experience Levels.
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Standard Equipment:
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- Musical Instrument: of choice
- H&K PD8 Semi-Automatic Pistol
- 2 Work Uniforms
- 2 Parade Uniform
- 1 Dress Uniform
- Field Kit with:
- Rations (Two weeks worth,)
- Canteen
- Thermal Blanket
- 3 Signal Flares
- Infrared Distancing Binoculars
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- Pocket Flashlight
- emergency direction finder
- Combat/Survival Knife
- First Aid Kit with:
- Healing Salve
- Dressing
- Tourniquet
- Bandages
- Painkillers
- Stimulants
- First Aid Booklet
- Cash Card with 1D6x1000 Credits
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