MBR-04 Mk VI Destroid Tomahawk

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MBR-04 Mk VI Tomahawk

The following is by no-means meant to be all encompassing. The following are MRC specific MODIFICATIONS to stats that are preexisting. Note that the following should not be taken as canon. The following is an extrapolation and speculation from canon materials.

MBR-04 Mk VI Tomahawk


BACKGROUND: The Tomahawk Main Battle Robot is the primary Destroid of the United Nations Armed Forces. The MBR-04 series was the first Destroid to enter UN service shortly before the conclusion of the United Nations War. Development of the MBR-04 series of Destroids began in May of 2001 and trial production began in December 2003. The decision was made to begin mass production of the MBR-04 series of Destroids in June of 2006. The first Combat Ready models (the Mk I) rolled off of the production plant floors in February 2007. The Mk I’s weaponry are head-mounted machineguns, arms and shoulder mounted rocket launchers. The Mk I was primarily designed for close-quarter fighting. With the continuing developments of the more agile and versatile VF-1, the designers of the MBR-04 series decided to continue focusing on increased offensive capabilities, the results being the Mk II, Mk IV, Mk VI, Mk X and the MKXII. The Mk II being akin to the Mk I, save for the addition of over the shoulder mounted heavy missile launchers.

After the Mk III, the UNG begin research into including particle beam cannons in the arms of the MB-04. The initial arm particle cannons were air-cooled, thus necessitating a large cooling intake over the left shoulder. As the air-cooled design was deemed to be inefficient, UNG designers opted for liquid cooling of the particle beam guns, which freed up the back mounting point. This became the Mk VI. The Mk IV also had a rather bulky periscope sensor over the head weapon bay. This was deemed to be too bulky and scrapped on later models.

The rollout of the Mk VI weapon package (what is traditionally viewed as the Tomahawk) was in November 2007. The heavy assault MBR-04-Mk VI Tomahawk possesses the greatest firepower of any type or version within the entire MBR-04 series. An interesting note is that the weapons bays are detachable and attach to the main body via two main locks. Most Mk VI’s have a missile pack and searchlight attached directly behind the beam cannon mount on either side of the torso mounted weapon bay(s). However, there are some other options for these back-mounting points.

Pre-Space War One the Major customers of the Mk VI were the UNS, UN Army and UN Marines. The Tomahawk was a major part of the Destroid Defense Force stationed on the SDF-1 and Daedelus type carriers. On numerous occasions the force on the SDF-1 engaged Zentraedi and Meltraendi war-craft on the decks of the SDF-1 itself. The Tomahawk Destroid was also an instrumental Mecha following the near destruction of Earth during Space War One - maintaining peace in outlying areas and dealing with rogue Zentraedi creating havoc.

Post Space War One, the UNS decided to fully embrace the Variable Fighter as its war-craft of choice. However, the Destroids, saw themselves continuing to be manufactured - albeit at a slower pace then during the pre-SWI arms buildup. The prime customers of the Mk VI were the UN Army and the UN Marines. Since the 2020’s, the Destroids have seen little to no systems upgrades and a number of them have been phased out of front line positions. Decommissioned Destroids have sometimes become targets at UN Test Centres, or have had their weaponry and some critical systems removed and have been sold to civilians – upon which they are usually used for demolition and construction work.

Only two branches of the UN Armed Forces still use the Mk VI and other Destroids in the late 2040s and early 2050s: the UN Army and the UNS Marine Corps. As both are generally ground based combat units, they see a continuing need for large, heavily armoured weapons platforms and still employ Destroids in front line combat roles.

The Mk VI is still in production, albeit in a highly reduced number, in the mid-21st Century. At the midpoint of the 21st Century, the majority of Destroid customers are Colony Defense Forces around the galaxy.


RPG STATS

Vehicle Types: Tomahawk MBR-04-MK VI
Class: Main Battle Robot
Manufacturer: Viggers/Chrauler
Crew: One pilot wearing Tactical Life Support System


Variants: TBA


MDC BY LOCATION:

Location MDC
Searchlight
Upper arm (2)
P-Beam Forearms (2)
Main Body¹
Legs (2)
Missile Pods mounted on shoulders (2)
Missile Pods mounted above shoulder (2)
Reinforced Pilot Compartment
40
100 each
150 each
500
300 each
250 each
175 each
250

NOTES:

¹ Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.


SPEEDS:

RUNNING: 50 mph (88 kmph)


STATISTICAL DATA:

HEIGHT:

11.27 m

WIDTH:

7.9 m

LENGTH:

5.1 m

MASS:

31,300 kg

PHYSICAL STRENGTH:

Equal to a P.S. of 60

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Kranss-Maffai MT808 thermonuclear reaction furnace developing 2800 bhp

AUXILLARY POWER PLANT:

GE EM9G fuel generator rated at 450 kW

WEAPON SYSTEMS:

Note: the weapons pack on the MBR-04 Mk IV/VI Tomahawk and the MBR-08 Mk I/II Masumune can be exchanged. This means that a MBR-04 Mk IV/VI could have the MBR-08 Mk I/II’s weapons numbered: 1,2, 4, 5 and 6 and the MBR-08 Mk I/II could have the MBR-04 Mk IV/VI’s weapons numbered: 1, 2, 3, 5 and 6. This rarely occurs, however in cases of extreme duress, units of the UNSMC and UN Army will swap working components from battle damaged units to make one working Destroid out of two damaged units. This is one aspect of the MBR-04 Mk IV/VI and MBR-08 Mk I/II series that the users like and one of the reasons why the units are still employed roughly 50 years after their initial rollout.

Example of the [http://www.artemisgames.com/robotech/new.images/Mecha/tomahawkmkj.JPG MBR-04 Mk VI Tomahawk with MBR-08 Mk II Masumune weapons pack].


1. MAULER PBG-11 LIQUID-COOLED PARTICLE BEAM GUNS(2):

The Tomahawk mounts powerful Particle Beam Cannons on each arm as its main weapons. These powerful weapons are capable of destroying some mecha with a single blast.

  • PRIMARY PURPOSE: Assault/Defence
  • RANGE: 10,000 feet (3,000 m)
  • DAMAGE: 2D8x10 +50 M.D.(each)
  • RATE OF FIRE: Both Particle Beam Guns can be fired a maximum of 4 times per melee.
  • PAYLOAD: Unlimited


2. BIFORS CLOSE-IN SELF-GUIDED ROCKET LAUNCHERS (SHOULDER MOUNTED)(2):

Located in either shoulder are two Rocket Launcher packs mounting short range guided missiles for extra destructive capability close-in.

  • PRIMARY PURPOSE: Assault/Defense
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 8 Km
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: Volleys of 1,2,4 or 6 missiles per launcher.
  • PAYLOAD: 12 missiles per launcher, 24 missiles total.


3. BEHIND SHOULDER HARDPOINT

The Mk VI has two hardpoints. The standard load-out is a searchlight and an Erlikon Anti-Aircraft missile pack. However, other options are available. The UN Army prefers to have a searchlight and a radar unit. The UNSMC tends to have either a tactical load-out (dual rocket pods) or a command and control load-out (radar and enhanced communications.) The units of both branches tends to have nothing mounted when the units are being sent in for riot control, especially against full-sized Zentraedi.

  1. SEARCHLIGHT 2000 feet (610 m.)
  2. RADAR DOME: 200-mile (321-km) range. Also includes an enhanced computer that can identify and track up to 500 targets simultaneously.
  3. ENHANCED RADIO: Long range, directional communications system with satellite relay capabilities. Range: 600 miles (960 km) or can be boosted indefinitely via satellite relay.
  4. ERLIKON ANTI-AIRCRAFT SELF-GUIDED MISSILES PACK
(1 standard, occasionally 0 and rarely none.): Located above the right or left shoulder, the Erlikon Rocket pack contains medium range missiles for anti-aircraft purposes.
  • PRIMARY PURPOSE: Anti-Aircraft
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: Varies with missile type. (Medium Range)
  • DAMAGE: Varies with missile type. (Medium Range)
  • RATE OF FIRE: Volleys of 1,2,3,4 or 6 missiles. One volley counts as one attack.
  • PAYLOAD: 6 missiles total.


4. RAMINGTON M-89 12.7MM AIR-COOLED MG (2):

Above the cockpit, and to either side, used for Anti-Personnel and Anti-Mecha work

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 2000-ft (600 m)
  • DAMAGE: 1D4 MD per round, 2D6 short burst, 1D6x5 long burst or sprays. (refer to GU-11 for burst details.)
  • RATE OF FIRE: 20 rounds per second.
  • PAYLOAD: 300 rounds per gun (short=10 rounds, long=20 rounds.)


5. ASTRA TZ-III GUN CLUSTER (2):

Just below the shoulder mounted Rocket Launcher packs are the two TZ­III Gun Clusters, consisting of 1 x laser gun, 1 x 25 mm MG, 1 x 180 mm grenade launcher, 1 x flame-thrower used for Anti-Personnel work

ASTRA LASER GUN (2):

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • RANGE: 2000-ft (600 m)
  • DAMAGE: 4D6 MD (per cluster)
  • RATE OF FIRE: As per pilot’s attacks
  • PAYLOAD: Unlimited

ASTRA 25MM MACHINE GUN (2):

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • RANGE: 4000-ft (1200 m)
  • DAMAGE: 1D6 / round, 1D6x5 short burst, 1D6x10 long burst (per gun) and sprays (see GU-11 stats for burst details)
  • RATE OF FIRE: 20 rounds per second.
  • PAYLOAD: 200 rounds per gun (short=10 rounds, long=20 rounds, full melee=40 rounds)

ASTRA 180MM GRENADE LAUNCHER GUN (2):

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • RANGE: 4000-ft (1200 m)
  • DAMAGE: 1D8x10 (per launcher)
  • RATE OF FIRE: 1 per melee
  • PAYLOAD: 8 rounds per launcher

ASTRA FLAMETHROWER (2):

  • PRIMARY PURPOSE: Anti-Personnel
  • RANGE: 200-ft (60 m)
  • DAMAGE: 5D10 SDC (per flame-thrower)
  • RATE OF FIRE: Twice per melee
  • PAYLOAD: 50 blasts per thrower


6. HAND TO HAND COMBAT:

If necessary, the pilot of the Tomahawk can engage in melee combat rather than use a weapon. The Destroid although not particularly agile but can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

DAMAGE:

  • Swat: 1D4 M.D.
  • Full Strength Punch: 4D6 M.D.
  • Kick: 4D6 M.D.
  • Body Flip/Throw: 2D6 M.D. (difficult, but well trained pilots can do it.)
  • Body Block/Tackle: 1D6 M.D.
  • Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE TOMAHAWK:

  • AUTOPILOT: The Tomahawk is equipped with a computerized autopilot. Although not as complex as those equipped in Variable Fighters, it can be reasonably trusted to get the Destroid from point A to point B safely. The onboard computer will alert the pilot when the Robot is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha.
  • COMBAT COMPUTER W/HUD DISPLAYS: The Tomahawk is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Tomahawk is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
  • EJECTOR SEAT: The reinforced cockpit of the Tomahawk contains an ejector seat, which can be fired when the mecha is destroyed. The ejector seat contains thrusters firing it high into the air before the parachute attached opens. The ejector seat also contains a powerful locator beacon. The combat computer is programmed to automatically eject the pilot if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if here is a rupture in the shields and what the levels of radiation are.
  • HOMING SIGNAL: The ejector seat of the Tomahawk is equipped with a homing device that enables rescue teams to locate a disabled Destroid or ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy ships, Variable Fighters and Destroids can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADAR: 30-mile (43-km) range.
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 120 miles (192 km) or can be boosted indefinitely via satellite relay.
  • HEADLIGHTS: mounted at the knee joint. 200 ft (61 m.)
  • SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the pilot can activate the Tomahawk's self-destruct system, which will cause the Destroid to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20-foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The pilot will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  • STANDARD SURVIVAL KIT: All UN Destroids come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The Tomahawk's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.


COMBAT BONUSES FOR TOMAHAWK TRAINING:

ADVANCED TOMAHAWK COMBAT TRAINING Advanced training for military pilots and mecha specialists.

Advanced training for pilots specializing in the Tomahawk MBR-04-MK VI.

  • 2 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +1 to strike
  • +1 to parry
  • +2 to dodge
  • +2 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN

"Doe's All The Worlds' Mecha Guide: MBR-04-Mk VI"
Background info provided by the MACROSS ONLINE COMPENDIUM
Macross Perfect Memory pg 161, 241 (Mk II.)
Macross: Series
Macross: Do You Remember Love
Design layout adapted from DAVE DEITRICH ([email protected])
Original Stats by: Palladium Books
RPG Stats: Robotech Spartan (Tomahawk) Stats



MBR-04 Mk VI-C Tomahawk Enhanced Type

BACKGROUND: The MBR-04 Mk VI-B and C Enhanced Tomahawk’s were initially designed as an alternative weapons package to make the MBR-04 Mk II, IV and VI series Destroids more economical to the agencies that invest in them. Post SWI, the B and C variants became an alternative heavy assault/defense Destroid for cash strapped agencies that cannot afford to invest in Armoured VFs, SDR-04 Phalanxes and HWR-00 Monsters.

On both the B and C Enhanced Tomahawk’s, the arm Particle Beam Cannon have been replaced with 55 mm gun pods with 7 barrel rocket launcher tubes mounted on them. The C version also has a 15 barrel rocket launcher array mounted on its shoulders and over its back in a manner that still allows the unit’s shoulder missile launchers to open and fire.

The MBR-04 Mk VI-B variant has seen excellent sales as the 55 mm arm cannons are much easier to maintain then Particle Beam Cannon arms and the ammunition is quite inexpensive and easy to acquire due to commonality with the GU-11 gun pod. The B variation has met with considerable success and rivals the MBR-04 Mk VI in some Colony Defense Forces and in the UN Army.

However, due to the increased weight and top heavy nature, which results in a slower maximum running speed, the MBR-04 Mk VI-C variant has met with much lower market success. The prime customers, being mostly Colony Defense Forces, the UN Army and the UNS Marines, prefer the MBR-04 Mk VI A and C load-outs due to their mobility and ease of concealment on the battlefield. However, the UNS Marines have invested considerably in the C variant, due to their need for battlefield mobility and limited space on their transports. The UNS Marines are the largest customers of the C variant and have extensively employed the model in both defensive and offensive actions, to great success.


RPG STATS

Vehicle Types: Tomahawk MBR-04-MK VI B and C
Class: Main Battle Robot
Manufacturer: Viggers/Chrauler
Crew: One pilot wearing Tactical Life Support System


MDC BY LOCATION:

Location MDC
MDC BY LOCATION:
Upper arm (2)
55 mm gun pod arms (2)
7 barrel rocket launchers (2)
Main Body¹
Legs (2)
Missile Pods mounted on shoulders (2)
Missile Pod mounted above shoulder C model only
Reinforced Pilot Compartment
100 each
100 each
75 each
500
300 each
250 each
300
250


NOTES:

¹ Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.


Refer to the MBR-04 Mk VI stats for appropriate details for the B model. The following is for the C model.


SPEEDS:

RUNNING: 40 mph (77 kmph)


STATISTICAL DATA:

HEIGHT:

13.95 m

WIDTH:

9.6 m

LENGTH:

5.0 m

MASS:

33,500 kg

PHYSICAL STRENGTH:

Equal to a P.S. of 60

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Kranss-Maffai MT808 thermonuclear reaction furnace developing 2800 bhp

AUXILLARY POWER PLANT:

GE EM9G fuel generator rated at 450 kW


WEAPON SYSTEMS:

Note: the weapons pack on the MBR-04 Mk IV/VI Tomahawk and the MBR-08 Mk I/II Masumune can be exchanged. However, with the MBR-04 Mk VI-C, this rarely, if ever, occurs.


1. 55mm TRI-BARREL GUN POD ARMS (2): The standard armaments of the MBR-04 Mk VI B and C models. This combat tested and proven weapon was swapped in to replace the particle-beam cannon arms, so as to improve the Tomahawk's overall combat performance and increase its potential roles in combat. The gun pods have a mucyh shorter range then particle beam cannons, however this was felt to be offset by the increased reliability and reduced amount of collateral damage in urban environments. The gun pods are mechanically preset to fire in bursts of either 10 or 25 rounds, or until the pilot releases the trigger or the magazine is emptied. Note: due to their mounting on the Tomahawks arms and attachment to its power supply, the gun pod arms have a slightly larger ammunition capacity then the GU-11.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 4000 ft (1200 m)
  • DAMAGE: 1D6 per round. 10 round burst, single target – 1D6X10 MD. 25 round burst, single target – 2D6X10 MD. Note, for bursts using greater then 25 rounds, increase the damage by a scale of 1D6X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
  • The Gun Pod can be used for sprays: 10 round spray – 1D6 MD, affects 1d4 targets. 25 round burst spray – 1D6 MD, affects 2d4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D4 MD, affects 4d4 targets. Chance of hitting bystanders is 70%.
  • RATE OF FIRE: Equal to the pilot's combined number of attacks. Note that firing of the GU-11 isn't limited to only 10, 25 or 250 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution.)
  • PAYLOAD: 250 rounds per cannon arm.


2. 7-BARREL ARM MOUNTED ERLIKON SELF-GUIDED MISSILES PACK (2): Located on the right and left gun pod forearms, the Erlikon Rocket packs contains medium range multipurpose missiles. To maximize the combat capabilities of the Mk VI-C, there is one set of reloads stowed in the barrels of these rocket launchers.

  • PRIMARY PURPOSE: Anti-mecha
  • SECONDARY PURPOSE: Anti-aircraft
  • RANGE: Varies with missile type. (Medium Range)
  • DAMAGE: Varies with missile type. (Medium Range)
  • RATE OF FIRE: Volleys of 1,2,3,4,5,6 or 7 missiles. One volley counts as one attack.
  • PAYLOAD: 14 missiles per rocket launcher, 28 total.


3. BIFORS CLOSE-IN SELF-GUIDED ROCKET LAUNCHERS (SHOULDER MOUNTED)(2): Located in either shoulder are two Rocket Launcher packs mounting short range guided missiles for extra destructive capability close-in.

  • PRIMARY PURPOSE: Assault/Defense
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 8 Km
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: Volleys of 1,2,4 or 6 missiles per launcher.
  • PAYLOAD: 12 missiles per launcher, 24 missiles total.


3. Note: the MBR-04 Mk VI B Enhanced Tomahawk has the same option choice as weapon system #3 for the standard MBR-04 Mk VI Tomahawk. ERLIKON HEAVY ATTACK SELF-GUIDED MISSILES PACK

  • PRIMARY PURPOSE: Anti-mecha
  • SECONDARY PURPOSE: Anti-fortification/ship
  • RANGE: Varies with missile type. (Long Range)
  • DAMAGE: Varies with missile type. (Long Range)
  • RATE OF FIRE: Volleys of 1,2,3,5,6,7,8 or 9 missiles. One volley counts as one attack.
  • PAYLOAD: 9 missiles total.


4. RAMINGTON M-89 12.7MM AIR-COOLED MG (2): Above the cockpit, and to either side, used for Anti-Personnel and Anti-Mecha work

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 2000-ft (600 m)
  • DAMAGE: 1D4 MD per round, 2D6 short burst, 1D6x5 long burst or sprays. (refer to GU-11 for burst details.)
  • RATE OF FIRE: 20 rounds per second.
  • PAYLOAD: 300 rounds per gun (short=10 rounds, long=20 rounds.)


5. ASTRA TZ-III GUN CLUSTER (2): Just below the shoulder mounted Rocket Launcher packs are the two TZ­III Gun Clusters, consisting of 1 x laser gun, 1 x 25 mm MG, 1 x 180 mm grenade launcher, 1 x flame-thrower used for Anti-Personnel work

ASTRA LASER GUN (2):

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • RANGE: 2000-ft (600 m)
  • DAMAGE: 4D6 MD (per cluster)
  • RATE OF FIRE: As per pilot’s attacks
  • PAYLOAD: Unlimited

ASTRA 25MM MACHINE GUN (2):

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • RANGE: 4000-ft (1200 m)
  • DAMAGE: 1D6 / round, 1D6x5 short burst, 1D6x10 long burst (per gun) and sprays (see GU-11 stats for burst details)
  • RATE OF FIRE: 20 rounds per second.
  • PAYLOAD: 200 rounds per gun (short=10 rounds, long=20 rounds, full melee=40 rounds)

ASTRA 180MM GRENADE LAUNCHER GUN (2):

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • RANGE: 4000-ft (1200 m)
  • DAMAGE: 1D8x10 (per launcher)
  • RATE OF FIRE: 1 per melee
  • PAYLOAD: 8 rounds per launcher

ASTRA FLAMETHROWER (2):

  • PRIMARY PURPOSE: Anti-Personnel
  • RANGE: 200-ft (60 m)
  • DAMAGE: 5D10 SDC (per flame-thrower)
  • RATE OF FIRE: Twice per melee
  • PAYLOAD: 50 blasts per thrower


6. HAND TO HAND COMBAT: If necessary, the pilot of the Tomahawk can engage in melee combat rather than use a weapon. The Destroid although not particularly agile but can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

DAMAGE:

Swat: 1D4 M.D.
Full Strength Punch: 4D6 M.D.
Kick: 4D6 M.D.
Body Flip/Throw: 2D6 M.D. (difficult, but well trained pilots can do it.)
Body Block/Tackle: 1D6 M.D.
Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE TOMAHAWK:

  • AUTOPILOT: The Tomahawk is equipped with a computerized autopilot. Although not as complex as those equipped in Variable Fighters, it can be reasonably trusted to get the Destroid from point A to point B safely. The onboard computer will alert the pilot when the Robot is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha.
  • COMBAT COMPUTER W/HUD DISPLAYS: The Tomahawk is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Tomahawk is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
  • EJECTOR SEAT: The reinforced cockpit of the Tomahawk contains an ejector seat, which can be fired when the mecha is destroyed. The ejector seat contains thrusters firing it high into the air before the parachute attached opens. The ejector seat also contains a powerful locator beacon. The combat computer is programmed to automatically eject the pilot if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if here is a rupture in the shields and what the levels of radiation are.
  • HOMING SIGNAL: The ejector seat of the Tomahawk is equipped with a homing device that enables rescue teams to locate a disabled Destroid or ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy ships, Variable Fighters and Destroids can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADAR: 30-mile (43-km) range.
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 120 miles (192 km) or can be boosted indefinitely via satellite relay.
  • HEADLIGHTS: mounted at the knee joint. 200 ft (61 m.)
  • SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the pilot can activate the Tomahawk's self-destruct system, which will cause the Destroid to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20-foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The pilot will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  • STANDARD SURVIVAL KIT: All UN Destroids come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The Tomahawk's cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.


COMBAT BONUSES FOR TOMAHAWK COMBAT TRAINING:

ADVANCED TOMAHAWK COMBAT TRAINING

Advanced training for pilots specializing in the Tomahawk MBR-04-MK VI.

  • 2 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +1 to strike
  • +1 to parry
  • +1 to dodge (lower then other models due to top heavy nature of the Mk VI-C.)
  • +2 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN

"Doe's All The Worlds' Mecha Guide”: MBR-04-Mk VI-B and C Enhanced Tomahawk.
Background info provided by the MACROSS ONLINE COMPENDIUM
Macross Perfect Memory
Macross: Series
Macross: Do You Remember Love
Design layout adapted from DAVE DEITRICH ([email protected])
RPG Stats: Robotech Spartan (Tomahawk) Stats
Original Stats by: Palladium Books

MBR-04 Mk II Enhanced Destroid

MBR-04 Mk II Enhanced Destroid Image.

See the MBR-4 Mk VI stats for further details.


BACKGROUND: Pre Space War I, the Mk II Enhanced Destroid was little more then a step in the road towards the MBR-04 Mk IV,VI, X and XII, MBR-07 series and MBR-08 series. However, during SW I, the UNS felt that the existing Destroids were extremely limited when the Zentraedi got in close when fighting. A cost-effective alternative to the VF-1 in battroid mode was needed. The MBR-08 series was sufficient for the task, but it was considered to be extremely out-gunned when faced with massed Zentraedi. The MBR-07 series was sufficient for the task, but was lacking any long-range capabilities. The MBR-04 Mk II design was revived, as it met the criteria, utilized combat proven technologies and was able to be manufactured on the same assembly line as the MBR-04 Mk VI with only minimal retooling. One additional benefit, was that during non-combat times, the Mk II Enhanced Destroid was perfect for construction and heavy lifting. One interesting note is that the Mk II is faster then the Mk VI. The reason for this is the heavier arms help balance and move the Mk II better then the relatively light Particle Beam Cannon Barrel arms of the Mk VI.

The main customers of the Mk II during the post-SWI years were the UN Army and UNS Marines, with the UN Spacy purchasing units only for inclusion in colony fleets where they would be used primarily for construction and secondarily as a civil defense unit.

By the late 2040s and early 2050s, the MBR-04 Mk II has been largely phased out of frontline combat positions. However, as the Mk II’s shoulder, arm and backpack units are interchangeable with both the MBR-04 Mk VI and MBR-08 Mk II, they are deemed to be relevant to the UN Army and the UNS Marines. The prime roll of the Mk II is security and construction. The most common frontline role of the Mk II is in the Engineering Corps., providing them the power to perform their duties quickly under fire, and to defend themselves if needed.

The MBR-04 Mk II, stripped of its weapons and a lot of its sensor capabilities, has been sold extremely successfully in the civilian market. Popular load-outs include a crow-bar/hammer, chainsaw and shovel.


RPG STATS

Vehicle Types: MBR-04-MK II Enhanced Destroid

Class: Main Battle Robot

Manufacturer: Viggers/Chrauler

Crew: One pilot wearing Tactical Life Support System


MDC BY LOCATION:

Location MDC
Searchlight (2)
Upper arm (2)
Forearms (2)
Main Body¹
Legs (2)
Missile Pods mounted above shoulders (2)
Missile Pods mounted above shoulder (2)
Reinforced Pilot Compartment
25 each
100 each
150 each
500
300 each
150 each
175 each
250


NOTES:

¹Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.


SPEED:

RUNNING: 100 Kmph


STATISTICAL DATA:

HEIGHT:

11.27 m

WIDTH:

8.2 m

LENGTH:

4.3 m

MASS:

2,950 kg

PHYSICAL STRENGTH:

Equal to a P.S. of 60

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Kranss-Maffai MT808 thermonuclear reaction furnace developing 2800 bhp

AUXILLARY POWER PLANT:

GE EM9G fuel generator rated at 450 kW


WEAPON SYSTEMS:

Note: the weapons pack on the MBR-04 Mk IV/VI Tomahawk and the MBR-08 Mk I/II Masumune can be exchanged. This means that a MBR-04 Mk IV/VI could have the MBR-08 Mk I/II’s weapons numbered: 1,2, 4, 5 and 6 and the MBR-08 Mk I/II could have the MBR-04 Mk IV/VI’s weapons numbered: 1, 2, 3, 5 and 6. This rarely occurs, however in cases of extreme duress, units of the UNSMC and UN Army will swap working components from battle damaged units to make one working Destroid out of two damaged units. This is one aspect of the MBR-04 Mk IV/VI and MBR-08 Mk I/II series that the users like and one of the reasons why the units are still employed roughly 50 years after their initial rollout.


1. BIFORS CLOSE-IN SELF-GUIDED ROCKET LAUNCHERS (SHOULDER MOUNTED)(2): Located in either shoulder are two Rocket Launcher packs mounting short range guided missiles for extra destructive capability close-in.

  • PRIMARY PURPOSE: Assault/Defense
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 8 Km
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: Volleys of 1,2,4 or 6 missiles per launcher.
  • PAYLOAD: 12 missiles per launcher, 24 missiles total.


2. ERLIKON ANTI-AIRCRAFT SELF-GUIDED MISSILE PACK: Located above the right and left shoulders, the Erlikon Rocket pack contains long range missiles for anti-aircraft purposes.

  • PRIMARY PURPOSE: Anti-Aircraft
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: Varies with missile type. (Long Range)
  • DAMAGE: Varies with missile type. (Long Range)
  • RATE OF FIRE: Volleys of 1,2,3 or 4 missiles per launcher. One volley counts as one attack.
  • PAYLOAD: 4 missiles per launcher, 8 missiles total.


3. RAMINGTON M-89 12.7MM AIR-COOLED MG (2): Above the cockpit, and to either side, used for Anti-Personnel and Anti-Mecha work

  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 2000-ft (600 m)
  • DAMAGE: 1D4 MD per round, 2D6 short burst, 1D6x5 long burst or sprays. (refer to GU-11 for burst details.)
  • RATE OF FIRE: 20 rounds per second.
  • PAYLOAD: 300 rounds per gun (short=10 rounds, long=20 rounds.)


4. HAND TO HAND COMBAT: If necessary, the pilot of the Tomahawk can engage in melee combat rather than use a weapon. The Destroid although not particularly agile but can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

DAMAGE:

  • Swat: 1D6 M.D.
  • Claw: 3D6 M.D.
  • Full Strength Punch: 6D6 M.D.
  • Power Punch 1D8x10 M.D.
  • Kick: 4D6 M.D.
  • Body Flip/Throw: 4D6 M.D.
  • Body Block/Tackle: 1D6 M.D.
  • Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE ENHANCED DESTROID

  • AUTOPILOT: The Enhanced Destroid is equipped with a computerized autopilot. Although not as complex as those equipped in Variable Fighters, it can be reasonably trusted to get the Destroid from point A to point B safely. The onboard computer will alert the pilot when the Robot is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha.
  • COMBAT COMPUTER W/HUD DISPLAYS: The Enhanced Destroid is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Enhanced Destroid is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
  • EJECTOR SEAT: The reinforced cockpit of the Enhanced Destroid contains an ejector seat, which can be fired when the mecha is destroyed. The ejector seat contains thrusters firing it high into the air before the parachute attached opens. The ejector seat also contains a powerful locator beacon. The combat computer is programmed to automatically eject the pilot if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if here is a rupture in the shields and what the levels of radiation are.
  • HOMING SIGNAL: The ejector seat of the Enhanced Destroid is equipped with a homing device that enables rescue teams to locate a disabled Destroid or ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy ships, Variable Fighters and Destroids can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADAR: 30-mile (43-km) range.
  • RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 120 miles (192 km) or can be boosted indefinitely via satellite relay.
  • HEADLIGHTS: mounted at the knee joint. 200 ft (61 m.)
  • SEARCHLIGHT 2000 feet (610 m.)
  • SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the pilot can activate the Enhanced Destroid’s self-destruct system, which will cause the Destroid to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20-foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The pilot will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  • STANDARD SURVIVAL KIT: All UN Destroids come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The Enhanced Destroid’s cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.


COMBAT BONUSES FOR ENHANCED DESTROID COMBAT TRAINING:

ADVANCED TOMAHAWK COMBAT TRAINING

Advanced training for pilots specializing in the Enhanced Destroid MBR-04 MK II.

  • 2 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +1 to strike
  • +1 to parry
  • +2 to dodge
  • +2 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN "Doe's All The Worlds' Mecha Guide: MBR-04 Mk II"
Background info provided by the MACROSS ONLINE COMPENDIUM
Macross Perfect Memory pg 161, 241 (Mk II.)
Macross: Series
Macross: Do You Remember Love
Design layout adapted from DAVE DEITRICH ([email protected])
RPG Stats: Robotech Spartan (Tomahawk) Stats
Original Stats by: Palladium

MBR-04 Mk I Destroid

BACKGROUND: Pre Space War I, the Mk I Destroid was little more then a step in the road towards the MBR-04 Mk IV,VI, X and XII, and the ADR-04, SDR-04 and MBR-07 series of Destroids. The MBR-04 Mk I Destroid was outfit with shoulder mounted rocket launchers, over cockpit mounted machineguns and carried a gun pod. The unit was intended to work in assault missions as a shock trooper.

However, terrible lessons were learned by the UNS in the Anti-UN war during the pre-SWI years. The MBR-04 Mk I was deemed to be too slow for assault missions against the OCTOS and SV-51 and under-powered for long-range assaults. Research and Development focused on increasing the long-range capabilities of the MBR-04 series and the few prototypes were relegated to developmental models for the MBR-04 Mk II, Mk IV and Mk VI relatives of the Mk I.

The MBR-04 Mk I Destroid would have remained a footnote in the annuals of history, if it weren’t for the pressing need of a military engineering unit that could double as a civil defense unit. The Mk I Destroid concept was revived and saw extensive use in UNS Engineering Corps, both on Earth and in the Colonies, and in the Civil Defense. The units were usually equipped with GU-11 gun pods.

By the late 2030’s, the unit has been largely phased out of the UN armed forces. In the late 2040s and early 2050s, the unit is mostly seen in use in Colony Defense Forces and, stripped of weapons, in civilian roles. The Mk I Destroid is a common sight amongst Anti-UN defense forces, as it is easily available in the used civilian markets and it is easily equipped with a captured gun pod or two.


RPG STATS

Vehicle Types: MBR-04 Mk I Destroid

Class: Main Battle Robot

Manufacturer: Viggers/Chrauler

Crew: One pilot wearing Tactical Life Support System


MDC BY LOCATION:

Location MDC
Searchlight (2)
Upper arm (2)
Forearms (2)
Main Body¹
Legs (2)
Missile Pods mounted on shoulders (2)
Reinforced Pilot Compartment
Optional: GU-11 Gun Pod
25 each
100 each
150 each
500
300 each
200 each
250
100


NOTES:

1. Depleting the MDC of the main body will destroy the mecha. The pilot will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.


SPEED:

RUNNING: 100 Kmph


STATISTICAL DATA:

HEIGHT:

9.83 m

WIDTH:

8.2 m

LENGTH:

4.3 m

MASS:

29,500 kg

PHYSICAL STRENGTH:

Equal to a P.S. of 60

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Kranss-Maffai MT808 thermonuclear reaction furnace developing 2800 bhp

AUXILLARY POWER PLANT:

GE EM9G fuel generator rated at 450 kW


WEAPON SYSTEMS:

Note: the weapons pack on the MBR-04 Mk IV/VI Tomahawk and the MBR-08 Mk I/II Masumune can be exchanged. This means that a MBR-04 Mk IV/VI could have the MBR-08 Mk I/II’s weapons numbered: 1,2, 4, 5 and 6 and the MBR-08 Mk I/II could have the MBR-04 Mk IV/VI’s weapons numbered: 1, 2, 3, 5 and 6. This rarely occurs, however in cases of extreme duress, units of the UNSMC and UN Army will swap working components from battle damaged units to make one working Destroid out of two damaged units. This is one aspect of the MBR-04 Mk IV/VI and MBR-08 Mk I/II series that the users like and one of the reasons why the units are still employed roughly 50 years after their initial rollout.


1. BIFORS CLOSE-IN SELF-GUIDED ROCKET LAUNCHERS (SHOULDER MOUNTED)(2): Located in either shoulder are two Rocket Launcher packs mounting short range guided missiles for extra destructive capability close-in.

  • PRIMARY PURPOSE: Assault/Defense
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 8 Km
  • DAMAGE: 1D12x10 M.D.
  • RATE OF FIRE: Volleys of 1,2,4 or 6 missiles per launcher.
  • PAYLOAD: 12 missiles per launcher, 24 missiles total.


2. RAMINGTON M-89 12.7MM AIR-COOLED MG (2): Above the cockpit, and to either side, used for Anti-Personnel and Anti-Mecha work


  • PRIMARY PURPOSE: Anti-Personnel/Anti-Vehicle
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 2000-ft (600 m)
  • DAMAGE: 1D4 MD per round, 2D6 short burst, 1D6x5 long burst or sprays. (refer to GU-11 for burst details.)
  • RATE OF FIRE: 20 rounds per second.
  • PAYLOAD: 300 rounds per gun (short=10 rounds, long=20 rounds.)


3. HAND HELD WEAPON: note that no samples of the original gun pod remain after the conclusion of Space War 1. Most armed forces outfit their MBR-04 Mk I Destroids with a GU-11 gun pod. GU-11 55mm TRI-BARREL GUN POD: The standard issue armament for VF-1 Valkyrie Variable Fighter. Mechanically preset to fire in burst of either 10 or 25 rounds, or until the pilot releases the trigger or the magazine is emptied.

  • PRIMARY PURPOSE: Assault/Defense
  • RANGE: 4000 ft (1200 m)
  • DAMAGE: 1D6 per round. 10 round burst, single target – 1D6X10 MD. 25 round burst, single target – 2D6X10 MD. Note, for bursts using greater then 25 rounds, increase the damage by a scale of 1D6X10 per 10 rounds OR refer to the modern weapons rules for machineguns.
  • The Gun Pod can be used for sprays: 10 round spray – 1D6 MD, affects 1d4 targets. 25 round burst spray – 1D6 MD, affects 2d4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine): 2D4 MD, affects 4d4 targets. Chance of hitting bystanders is 70%.
  • RATE OF FIRE: Equal to the pilot's combined number of attacks. Note that firing of the GU-11 isn't limited to only 10, 25 or 200 rounds. Any variation can be fired (it is recommended to stick to multiples of 10 for ease of damage resolution.)
  • PAYLOAD: 200 rounds. Note: The GU-11 CANNOT be reloaded in the field.


4. HAND TO HAND COMBAT: If necessary, the pilot of the Tomahawk can engage in melee combat rather than use a weapon. The Destroid although not particularly agile but can execute most typical hand to hand combat moves, such as punches and kicks, rolling with impacts, etc.

DAMAGE:

  • Swat: 1D6 M.D.
  • Punch: 3D6 M.D.
  • Full Strength Punch: 6D6 M.D.
  • Power Punch 1D8x10 M.D.
  • Kick: 4D6 M.D.
  • Body Flip/Throw: 4D6 M.D.
  • Body Block/Tackle: 1D6 M.D.
  • Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE ENHANCED DESTROID

  • AUTOPILOT: The Destroid is equipped with a computerized autopilot. Although not as complex as those equipped in Variable Fighters, it can be reasonably trusted to get the Destroid from point A to point B safely. The onboard computer will alert the pilot when the Robot is near its destination, and can also be set to automatically signal when sensors detect objects near the mecha.
  • COMBAT COMPUTER W/HUD DISPLAYS: The Destroid is equipped with a combat computer that can store and analyze data during combat with hostile forces. The entire cockpit canopy of the Destroid is a large HUD display, which allows the computer to display large amounts of data to the pilot and even highlight enemies and missile attacks with overlaid graphics. The combat computer tracks and identifies specific enemy targets, and has a database of over 10,000 images stored in memory. The computer can identify and track up to 250 targets simultaneously.
  • EJECTOR SEAT: The reinforced cockpit of the Destroid contains an ejector seat, which can be fired when the mecha is destroyed. The ejector seat contains thrusters firing it high into the air before the parachute attached opens. The ejector seat also contains a powerful locator beacon. The combat computer is programmed to automatically eject the pilot if the mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  • EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to 300 feet away.
  • HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening heat and radiation. A radiation detection and alarm system are linked with the shields and will sound an alarm if here is a rupture in the shields and what the levels of radiation are.
  • HOMING SIGNAL: The ejector seat of the Destroid is equipped with a homing device that enables rescue teams to locate a disabled Destroid or ejected pilot. The range of the signal is 400 miles (640 km). Most UN Spacy ships, Variable Fighters and Destroids can locate and track homing signals, and the onboard computers will automatically notify their pilots if such a signal is detected.
  • LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is partly responsible for the mecha's strike bonus.
  • LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
  • OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
  • OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on ambient light which is electronically amplified to produce a visible picture.
  • OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
  • RADAR: 30-mile (43-km) range.
  • AUDIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 120 miles (192 km) or can be boosted indefinitely via satellite relay.
  • HEADLIGHTS: mounted at the knee joint. 200 ft (61 m.)
  • SEARCHLIGHT 2000 feet (610 m.)
  • SELF-DESTRUCT: To prevent capture of a Destroid by the enemy, the pilot can activate the Destroid’s self-destruct system, which will cause the Destroid to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained within a 20-foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are obliterated. The pilot will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.
  • STANDARD SURVIVAL KIT: All UN Destroids come equipped with a portable survival kit. Inside the small reinforced box is a medium-sized flashlight, two hand flares, one rocket flare, universal direction finder, infrared distancing binoculars, a small mirror, a pocket knife, dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages, disinfectants, etc.)
  • TACTICAL LIFE SUPPORT SYSTEM: The Destroid’s cockpit is pressurized, and also provides additional air feeds to the pilot's flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat.


COMBAT BONUSES FOR DESTROID COMBAT TRAINING:

Advanced training for pilots specializing in the MBR-04 MK I Destroid.

  • 2 attacks per melee (plus those of the pilot).
  • Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +1 to strike
  • +1 to parry
  • +2 to dodge
  • +2 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN "Doe's All The Worlds' Mecha Guide: MBR-04 Mk I"
Background info provided by the MACROSS ONLINE COMPENDIUM
Macross Perfect Memory
Macross: Series
Macross: Do You Remember Love
Design layout adapted from DAVE DEITRICH ([email protected])
RPG Stats: Robotech Spartan (Tomahawk) Stats
Original Stats by: Palladium